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Author Topic: Arcanum Octet II: Forbidden Lore [Turn 81]  (Read 230539 times)

kilakan

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Re: Arcanum Octet II: Play with fire, end up burned. [Turn 3]
« Reply #105 on: March 16, 2010, 09:25:36 pm »

I gotta agree, parrying on the ground is alot harder then rolling out of the way.
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Nom nom nom

zchris13

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Re: Arcanum Octet II: Play with fire, end up burned. [Turn 3]
« Reply #106 on: March 16, 2010, 09:29:15 pm »

At least Hollywood thinks so.
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ExKirby

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Re: Arcanum Octet II: Play with fire, end up burned. [Turn 3]
« Reply #107 on: March 17, 2010, 02:32:28 am »

Hey, my arm still works while I'm on the ground.
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Derm would be a Half-Minute Hero boss. YOU HAVE 30 SECONDS TO FUCK HIM UP OR HE DOES IT TO THE ENTIRE WORLD!

ExKirby

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Re: Arcanum Octet II: Play with fire, end up burned. [Turn 3]
« Reply #108 on: March 18, 2010, 12:09:04 pm »

I NEED ROLLS.
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Derm would be a Half-Minute Hero boss. YOU HAVE 30 SECONDS TO FUCK HIM UP OR HE DOES IT TO THE ENTIRE WORLD!

dragnar

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From this thread, I learned that video cameras have a dangerosity of 60 kiloswords per second.  Thanks again, Mad Max.

Virroken

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Re: Arcanum Octet II: Play with fire, end up burned. [Turn 3]
« Reply #110 on: March 18, 2010, 01:19:38 pm »

HERE'S A ROLL.
Spoiler (click to show/hide)
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ExKirby

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Re: Arcanum Octet II: Play with fire, end up burned. [Turn 3]
« Reply #111 on: March 18, 2010, 01:43:53 pm »

Quit with the bread/Star Fox puns.
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Derm would be a Half-Minute Hero boss. YOU HAVE 30 SECONDS TO FUCK HIM UP OR HE DOES IT TO THE ENTIRE WORLD!

zchris13

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Re: Arcanum Octet II: Play with fire, end up burned. [Turn 3]
« Reply #112 on: March 18, 2010, 02:42:07 pm »

But I approve.  Carry on.
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ExKirby

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Re: Arcanum Octet II: Play with fire, end up burned. [Turn 3]
« Reply #113 on: March 18, 2010, 03:38:21 pm »

Kick zchris in the balls.[/fakeaction]
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Derm would be a Half-Minute Hero boss. YOU HAVE 30 SECONDS TO FUCK HIM UP OR HE DOES IT TO THE ENTIRE WORLD!

dragnar

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Re: Arcanum Octet II: Play with fire, end up burned. [Turn 3]
« Reply #114 on: March 19, 2010, 09:56:11 am »

HERE'S A ROLL.
Spoiler (click to show/hide)
Do a barrel roll!
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From this thread, I learned that video cameras have a dangerosity of 60 kiloswords per second.  Thanks again, Mad Max.

RandomNumberGenerator

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Re: Arcanum Octet II: Demons aren't known for mercy. [Turn 4]
« Reply #115 on: March 20, 2010, 09:18:37 am »

Demons aren't known for mercy. [Turn 4]

Try to get up AGAIN.
You try and get up. (3) You stagger to your feet. (Luck 3) You barely don't fall over.

Oh my gosh.
This has gone from tragic on the first turn to crushing on the second turn, and now to just hilarious.
Cure Minor Wounds on me again. When my chest explodes, squirming in maggoty aliens, kneel down slowly, gasping for air. Look around me at the other PC's. Speechify. "My friends, one last request. I have lived a long enough life... do not mourn for me. There are more pressing matters at hand. Still, I wish to yet leave my mark on the world. Do not forget what I say now... ROOOOooon... pauuul..."

Determined to kill yourself with healing magic, you cast another healing spell on yourself. (3+1) Miraculously, it works this time! (Luck 6) Your wounds rapidly heal, relieving you of your inuries but leaving some twisted scars behind.

+3 to Healing.
 

Get up, try to find a healer for my burns and for Cheddarius. Command the elemental to shoot sharp blades of wind at the demons from the battlements.
Control (5+2) The elemental turns into a giant tornado and throws a myriad of objects at the demons, including bricks, food, water, supplies and the occasional soldier. (Luck 4) You manage to evade getting swept up as well. The elemental does seem to sap your strength, though.

Leaving your elemental behind, you search for a healer. (4) Hey! There's Cheddarius! (Luck 3) Nobody else seems to be around, though.

+1 to Summoning


I quickly repair my rune of warding before the demons reach the gates.
You hurridly try to fix your mistake and make the rune work again. (6+2) You carve more lines and swirls into the door, hoping to make ti do something, anything! (Luck 4) And it works. Kind of. The rune seems to have reactivated, but with the large amounts of wood shaved off you question the integrity of the door.

+2 to Runecrafting.
Get on battlements, cast Chill at demons, which sounds ridiculously underpowered by the way. Oooh, I am going to make you slightly uncomfortable by lowering the general temperature in the area. You'd better put on a sweater and get a cup of hot chocolate, cause it goan get chillay up in hurr.
I cast Chill along with Virroken, in a double-combo attack of slight chilliness.
Joining your efforts, the two of you try to chill the demon army. (6+1)(6+1) You combine your energies and release them on the demons! (3)(5) The air cools down so much that the water condenses, freezing the demons and slowing them down. Several of the wounded demons actually drop dead.

New Spell: Frost
+3 to Elementalism
+4 to Elementalism


I continue the barrage of Stone, aiming more against the demon archers.

You resume your attack on the approaching demon army. (1+1) You try to lift a rock from the ground, but don't quite manage it. (Luck 6) You try harder, and  you succeed in liberation some ammunition... from the wall you're standing on. You tumble down into your freshly made hole, losing control of the stone.

RNG, in that situation, I think I'd need to parry. I didn't give it a major for nothing.

Try to find a way to break from my captor's grasp-if it works, draw my sword and fight.
You struggle against your captors, refusing to be taken. (2) He keeps you firmly in his grasp. (Luck 2) He also decides you're too much trouble and is just going to kill you anyway. (RTD 1) You completely fail to avoid his attack. (Luck 1) It severs quite a few vital organs. You die...



Quote from: Battlement Archers
Keep firing!
The archers on the walls continue to attack the demons. (26)(14) They slay another 14 demons, and wound several more.

Quote from: Guards
Defend the gap!
The footmen rush to guard the now gaping hole in the wall. (18) They create a crude barricade.

Quote from: Demon Archers
Return Fire!
Kill the mortals!
The demons fire another volley at the walls. (6)(5) 5 more archers are killed.

Quote from: Demon Soldiers
Yes! An opening! Get them!
The demons rush for the opening in the wall. They collide on the guards. (7-1)(6-1) Their attack is largely ineffective, and they only kill 5 guards.
-----
Spoiler: Nirur Torir (click to show/hide)
Spoiler: Virroken (click to show/hide)
Spoiler: Aarchan(Kilakan) (click to show/hide)
Spoiler: Kin(KineseN) (click to show/hide)
Spoiler: Dragnar (click to show/hide)
Spoiler: Marcus(Acanthus117) (click to show/hide)
Spoiler: Cheddarius (click to show/hide)
Spoiler: Alexander(Deceased) (click to show/hide)

Spoiler: Allied Army (click to show/hide)
Spoiler: Demon Army (click to show/hide)
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The end of the world is more fun then I expected.

dragnar

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Re: Arcanum Octet II: Demons aren't known for mercy. [Turn 4]
« Reply #116 on: March 20, 2010, 09:52:52 am »

I'll cast animate remains on the demon corpses behind their main line.
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From this thread, I learned that video cameras have a dangerosity of 60 kiloswords per second.  Thanks again, Mad Max.

Nirur Torir

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Re: Arcanum Octet II: Demons aren't known for mercy. [Turn 4]
« Reply #117 on: March 20, 2010, 10:24:41 am »

I cast frost at the enemy archers.
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Dermonster

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Re: Arcanum Octet II: Demons aren't known for mercy. [Turn 4]
« Reply #118 on: March 20, 2010, 10:33:48 am »

Tell the elemental to stop firing upon the demons for the time being. Ask Cheddarius to heal my injuries.

THIS WILL MOST DEFINITELY WORK OUT AND HAS NO POSSIBLE WAY OF HORRIBLY BACKFIRING!
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I can do anything I want, as long as I accept the consequences.
"Y'know, my favorite thing about being a hero is that it gives you all kinds of narrative justification to just slay any ol' jerk who gets in the way - Black Mage.
"The bulk of [Derm]'s atrocities seem to stem from him doing things that [Magic] doesn't actually do." - TvTropes
"Dammit Derm!" - You, if I'm doing it right.
Moved to SufficientVelocity / Spacebattles.

Nirur Torir

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Re: Arcanum Octet II: Demons aren't known for mercy. [Turn 4]
« Reply #119 on: March 20, 2010, 11:07:11 am »

Of course. Cheddarius has a 0% kill rate of his patients.
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