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Author Topic: The Great Tower: A Dungeon Adventure  (Read 39254 times)

lordnincompoop

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Re: The Great Tower: A Dungeon Adventure
« Reply #120 on: March 15, 2010, 02:42:35 am »

> Thank Cacame for his help, and rest. While resting, ask if he is that Cacame Awemedinade.

You ask him.

"There is another?" he replies, curious. "I can assure you, however, that I am at least a Cacame Awemedinade, former Elf King of the Dwarves, if not the one."

Then you rest. You wake up back at camp, some time later. The elf is gone, but you turn around to see him practicing with a warhammer.


Status:
> You are rested.
> You are hungry.
> You are thirsty.
> Weapon: Ornate Silverite Longsword (+8 to attack rolls) (+5 to defence rolls) (+3)
> Armour: Leather
> Rations: Full (10)
> Water: Full (10)
> Skills: Long Swords (4), Speech (1) (131/200xp), Pickpocket (0), Athletics (0), Culture Knowledge: Dwarf Fortresses (0), Geology (0), Psychology (0) (94/100xp), Magic: Glyphs (1) (188/200xp)

Glyphs:
>L1
>Glyph of Fire
>Glyph of Life
>Glyph of Projectiles
>Glyph of Balls
>L2
>Glyph of Shields
>Glyph of Void
>Glyph of Expansion


Inventory:
> Apples (15)
> Leaves (20)
> Pretty Flowers (6)
> Green, Vinegar-y Globs (12)
> Interesting Rock
> Shiny Rock
> White Rock
> Slightly Rusted Iron Longsword (-2)

What do you do?
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Acanthus117

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Re: The Great Tower: A Dungeon Adventure
« Reply #121 on: March 15, 2010, 02:51:25 am »

approach a tree and cast a spell using glyph of life on it. With less glyphs, I bet we can get better results.

Also, munch on some vinegar-y blobs, then drink water. ask Cacame what they are.
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Is apparently a Lizardman. ಠ_ಠ
YOU DOUBLE PENIS
"The pessimist is either always right or pleasantly surprised; he cherishes that which is good because he knows it cannot last."

Armok

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Re: The Great Tower: A Dungeon Adventure
« Reply #122 on: March 15, 2010, 04:51:11 am »

Ask cacame abaut safety in spellcasting

Test out varius combinations that are not to risky. As many as posible
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So says Armok, God of blood.
Sszsszssoo...
Sszsszssaaayysss...
III...

lordnincompoop

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Re: The Great Tower: A Dungeon Adventure
« Reply #123 on: March 15, 2010, 06:57:58 am »

> Munch on some vinegar-y blobs, then drink water. ask Cacame what they are.

You squeeze one, and some white silvery slime comes out. You eat one, and the taste slikghtly sour. You eat a few and chug them down with water. You show them o the elf, asking him to identify them, and he replies,

"They are bacterial colonies."

You suddenly feel nauseous.


Status:
> You are rested.
> You are slightly hungry.
> You are thirsty.
> You feel nauseous.
> Weapon: Ornate Silverite Longsword (+8 to attack rolls) (+5 to defence rolls) (+3)
> Armour: Leather
> Rations: Full (10)
> Water: Full (10)
> Skills: Long Swords (4), Speech (1) (131/200xp), Pickpocket (0), Athletics (0), Culture Knowledge: Dwarf Fortresses (0), Geology (0), Psychology (0) (94/100xp), Magic: Glyphs (1) (188/200xp)

Glyphs:
>L1
>Glyph of Fire
>Glyph of Life
>Glyph of Projectiles
>Glyph of Balls
>L2
>Glyph of Shields
>Glyph of Void
>Glyph of Expansion


Inventory:
> Apples (15)
> Leaves (20)
> Pretty Flowers (6)
> Interesting Rock
> Shiny Rock
> White Rock
> Slightly Rusted Iron Longsword (-2)


What do you do?

(Will post the other stuff when I get home. Until then, place some more commands in the queue if you want to.))
« Last Edit: March 15, 2010, 07:20:09 am by lordnincompoop »
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Acanthus117

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Re: The Great Tower: A Dungeon Adventure
« Reply #124 on: March 15, 2010, 07:11:12 am »

Shiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiit.

Ask him if they are poisonous, and then cast a spell using only a life glyph on a tree.
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Is apparently a Lizardman. ಠ_ಠ
YOU DOUBLE PENIS
"The pessimist is either always right or pleasantly surprised; he cherishes that which is good because he knows it cannot last."

Armok

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Re: The Great Tower: A Dungeon Adventure
« Reply #125 on: March 15, 2010, 08:13:30 am »

Ask cacame abaut safety in spellcasting

Test out varius combinations that are not to risky. As many as posible
Logged
So says Armok, God of blood.
Sszsszssoo...
Sszsszssaaayysss...
III...

Nivim

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Re: The Great Tower: A Dungeon Adventure
« Reply #126 on: March 15, 2010, 08:28:18 am »

 Armok, that's a bit vague, because we don't know what's risky till we try it or the elf answers. I also suspect that our previous epic failure was the GM's response to trying such packed commands.

> Ask Cacame about tips on how to reduce the danger of practicing magic.
> See what happens when you use the life rune with nothing else, if anything.
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qwertyuiopas

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Re: The Great Tower: A Dungeon Adventure
« Reply #127 on: March 15, 2010, 08:29:34 am »

All of them are risky. Notice that -40? Unless you can somehow negate it, there is a 1/5 chance of a failure of the same magnitude.

Some combinations might be relatively harmless, but none of them will be good for you if you fail so badly. And such a failure is quite likely.

So,

>DON'T randomly try things.
>Try as FEW as possible for now.
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Eh?
Eh!

lordnincompoop

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Re: The Great Tower: A Dungeon Adventure
« Reply #128 on: March 16, 2010, 06:52:29 am »

> Ask him if they are poisonous.

"No they're not." he pats you on the back (very painfully), and grabs a few off the river bed. You are no longer nauseous. While eating them, he says,

"They do give you some horrible bad breath, though." and laughs.

> Ask Cacame about tips on how to reduce the danger of practicing magic.

"Magic is alwars risky. It's the riskiest when you begin, as you don't have the necessary experience and you don't know how to control the powers, or how to get enough."

"The best you can do is practice your magic in a safe environment unless unnecessary, read as many books on the subject as you can, and practice using simple spells until you are more experienced."

> See what happens when you use the life rune with nothing else, if anything.

You attempt to cast a life glyph (86-40=46)(46>5) (Success! 6xp gained!) on yourself. the glyphs symbol glows white on your palm for a moment, and you feel a bit better, somehow.

> Cast a spell using only a life glyph on a tree.

You attempt to cast a life glyph (63-40=23)(23>5) (Success! 44xp gained! Levelup!) on a tree. It blooms into life and fades back into stone as usual.


Status:
> You are rested.
> You are slightly hungry.
> You are thirsty.
> Weapon: Ornate Silverite Longsword (+8 to attack rolls) (+5 to defence rolls) (+3)
> Armour: Leather
> Rations: Full (10)
> Water: Full (10)
> Skills: Long Swords (4), Speech (1) (131/200xp), Pickpocket (0), Athletics (0), Culture Knowledge: Dwarf Fortresses (0), Geology (0), Psychology (0) (94/100xp), Magic: Glyphs (2) (38/300xp)

Glyphs:
>L1
>Glyph of Fire
>Glyph of Life
>Glyph of Projectiles
>Glyph of Balls
>L2
>Glyph of Shields
>Glyph of Void
>Glyph of Expansion


Inventory:
> Apples (15)
> Leaves (20)
> Pretty Flowers (6)
> Interesting Rock
> Shiny Rock
> White Rock
> Slightly Rusted Iron Longsword (-2)

What do you do?
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Acanthus117

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Re: The Great Tower: A Dungeon Adventure
« Reply #129 on: March 16, 2010, 06:53:57 am »

drinky!

and then thank Cacame, and ask for directions to the tower.
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Is apparently a Lizardman. ಠ_ಠ
YOU DOUBLE PENIS
"The pessimist is either always right or pleasantly surprised; he cherishes that which is good because he knows it cannot last."

Nivim

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Re: The Great Tower: A Dungeon Adventure
« Reply #130 on: March 16, 2010, 07:47:39 am »

 He's in the tower.

> After drinking, eat some more bacteria globs, then drink again.
> Try life+ball.
> If successful, toss life ball into the river.
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Imagine a cool peice of sky-blue and milk-white marble about 3cm by 2cm and by 0.5cm, containing a tiny 2mm malacolite crystal. Now imagine the miles of metamorphic rock it's embedded in that no pick or chisel will ever touch. Then, imagine that those miles will melt back into their mantle long before any telescope even refracts an image of their planet. The watchers will be so excited to have that image too.

lordnincompoop

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Re: The Great Tower: A Dungeon Adventure
« Reply #131 on: March 16, 2010, 08:43:55 am »

He's in the tower.

> After drinking, eat some more bacteria globs, then drink again.
> Try life+ball.
> If successful, toss life ball into the river.

Yes. Well, in a sense he is. You could be off in Mars and still be in the Tower, as you haven't found the exit to get you out of it. The Tower isn't so much something physical as it is a part of the world, where you teleport to and fro various locations - even realities - which are set up as on-the-fly Tower "rooms". Each "room" has a certain goal you have to accomplish to gain access to the next ´"room". Keep in mind that these goals may not be fully obvious, and you may be teleported to a village being savaged by a dragon, with everyone asking you to kill the dragon and even you yourself being sure that's the goal, when in reality you have to grab a certain cup off a certain shopkeeper's shelf to gain access.

Also, why would you want to toss that into the river?
« Last Edit: March 16, 2010, 08:56:26 am by lordnincompoop »
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Armok

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Re: The Great Tower: A Dungeon Adventure
« Reply #132 on: March 16, 2010, 09:57:02 am »

> cast the life rune repeatedly over and over and over again for practice, making sure cacame can intervene if something goes wrong. Grind.
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So says Armok, God of blood.
Sszsszssoo...
Sszsszssaaayysss...
III...

lordnincompoop

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Re: The Great Tower: A Dungeon Adventure
« Reply #133 on: March 16, 2010, 11:10:30 am »

> cast the life rune repeatedly over and over and over again for practice, making sure cacame can intervene if something goes wrong. Grind.

Dammit Armok!  >:(
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Faden

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Re: The Great Tower: A Dungeon Adventure
« Reply #134 on: March 16, 2010, 11:25:31 am »

I still wanna see what void does. Stand at a fairly safe distance from a tree and cast Void + Projectile on it.
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