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Author Topic: The Great Tower: A Dungeon Adventure  (Read 39265 times)

Mephisto

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Re: The Great Tower: A Dungeon Adventure
« Reply #150 on: March 17, 2010, 10:18:33 am »

Run, assuming the path is still open to the south that we entered through.
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Nivim

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Re: The Great Tower: A Dungeon Adventure
« Reply #151 on: March 17, 2010, 10:26:09 am »

I also don't think we can do three runes reliably...Besides, Cacame can handle himself fine. I haven't read the thread for it, but hasn't he been through worse? Wont this just pin him down for a while without really injuring him?
> Glyph of shields while you run.
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Imagine a cool peice of sky-blue and milk-white marble about 3cm by 2cm and by 0.5cm, containing a tiny 2mm malacolite crystal. Now imagine the miles of metamorphic rock it's embedded in that no pick or chisel will ever touch. Then, imagine that those miles will melt back into their mantle long before any telescope even refracts an image of their planet. The watchers will be so excited to have that image too.

lordnincompoop

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Re: The Great Tower: A Dungeon Adventure
« Reply #152 on: March 17, 2010, 03:40:38 pm »

> Run

You run as fast as you can down the ramp and into the darkness, feverishly trying to avoid the sharp claws and the flames. As you enter the void you have the familiar sensation of moving great distances, and you arrive in...



... a cornfield. You hear birds twittering in the air, with clear, blue skies overhead. The suns' rays rain greet you warmly, and they feel so much more pleasant after your stay in the stone grove. A pleasantly cool breeze wafts through your hair. In the distance, you see thin grey towers supporting wires crossing the countryside.


Status:
> You are out of breath.
> You feel happy.
> You are pleasantly warm.
> You are not hungry.
> You are not thirsty.
> Weapon: Ornate Silverite Longsword (+8 to attack rolls) (+5 to defence rolls) (+3)
> Armour: Leather
> Rations: Full (10)
> Water: Full (10)
> Skills: Long Swords (4), Speech (1) (131/200xp), Pickpocket (0), Athletics (0), Culture Knowledge: Dwarf Fortresses (0), Geology (0), Psychology (0) (94/100xp), Magic: Glyphs (2) (38/300xp)

Glyphs:
>L1
>Glyph of Fire
>Glyph of Life
>Glyph of Projectiles
>Glyph of Balls
>L2
>Glyph of Shields
>Glyph of Void
>Glyph of Expansion


Inventory:
> Apples (15)
> Leaves (20)
> Pretty Flowers (6)
> Interesting Rock
> Shiny Rock
> White Rock
> Slightly Rusted Iron Longsword (-2)


What do you do?
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Nivim

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Re: The Great Tower: A Dungeon Adventure
« Reply #153 on: March 17, 2010, 03:49:15 pm »

> Concentrate on your feel-good-vibes while listening for any incongruous sounds.
> You don't want to lose your feel-good-vibes by thinking about magic.
> Preform magic without even noticing. Just life or/and expansion...probably.
« Last Edit: March 17, 2010, 03:51:18 pm by Nivm »
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Imagine a cool peice of sky-blue and milk-white marble about 3cm by 2cm and by 0.5cm, containing a tiny 2mm malacolite crystal. Now imagine the miles of metamorphic rock it's embedded in that no pick or chisel will ever touch. Then, imagine that those miles will melt back into their mantle long before any telescope even refracts an image of their planet. The watchers will be so excited to have that image too.

lordnincompoop

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Re: The Great Tower: A Dungeon Adventure
« Reply #154 on: March 17, 2010, 04:10:10 pm »

> Concentrate on your feel-good-vibes while listening for any incongruous sounds.

You listen for something. Except for the nature, you hear some buzzing noises in the distance.
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Mephisto

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Re: The Great Tower: A Dungeon Adventure
« Reply #155 on: March 17, 2010, 04:17:57 pm »

> Cast Glyph of Fire + Glyph of Expansion on ear of corn. Spontaneously learn Glyph of Buttery Goodness. Also cast on corn. Eat.
Kidding, kidding.
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100killer9

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Re: The Great Tower: A Dungeon Adventure
« Reply #156 on: March 17, 2010, 04:23:08 pm »

Take some corn.
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Just out of curiosity, what DOES Dwarf Fortress smell like?
Death, Booze, and Insanity.
Ladders are absolutely essential for one reason and one reason only:

Welcome, friends to Slaves to Armok III: Snakes and Ladders.

Mortesphere

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Re: The Great Tower: A Dungeon Adventure
« Reply #157 on: March 17, 2010, 04:43:33 pm »

>Duck into corn
>cast fire+expansion.
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Faden

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Re: The Great Tower: A Dungeon Adventure
« Reply #158 on: March 17, 2010, 04:54:05 pm »

Build a baseball field
Run towards the towers.

lordnincompoop

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Re: The Great Tower: A Dungeon Adventure
« Reply #159 on: March 17, 2010, 05:10:42 pm »

> Take some corn.

As you reach out and try to grab it, you are teleported off again. This time however, it different; you get the distinct feeling that something is wrong, and instead of feeling that you traveled a great distance you feel you are being dragged through the cosmos and the multiverse by the brain. You land on a stone floor, spread-eagled. It's still rather warm, however. A voice above you says,

"Avaunt!"
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Faden

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Re: The Great Tower: A Dungeon Adventure
« Reply #160 on: March 17, 2010, 05:11:37 pm »

Look up!

Mortesphere

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Re: The Great Tower: A Dungeon Adventure
« Reply #161 on: March 17, 2010, 07:58:41 pm »

>Make a swift dodge to the right, completely ignoring everything that may be there.
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Nivim

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Re: The Great Tower: A Dungeon Adventure
« Reply #162 on: March 18, 2010, 07:29:21 am »

 So trying to perform magic subconsciously did that? How fun.
> Shields to maximum!
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Imagine a cool peice of sky-blue and milk-white marble about 3cm by 2cm and by 0.5cm, containing a tiny 2mm malacolite crystal. Now imagine the miles of metamorphic rock it's embedded in that no pick or chisel will ever touch. Then, imagine that those miles will melt back into their mantle long before any telescope even refracts an image of their planet. The watchers will be so excited to have that image too.

lordnincompoop

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Re: The Great Tower: A Dungeon Adventure
« Reply #163 on: March 19, 2010, 03:41:05 pm »

Before you can do anything, however, you are teleported again. You end up in a dark back alley, full of trashcans and garbage an assorted junk. Three people who were smoking and talking to each other  see you behind them, get startled, but then pull out their knives. They begin to taunt you, and approach you. It seems they want your money and your possessions, as well.



What do you do?
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Nivim

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Re: The Great Tower: A Dungeon Adventure
« Reply #164 on: March 19, 2010, 04:36:47 pm »

> Whip out your sword and give them a bored look.
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Imagine a cool peice of sky-blue and milk-white marble about 3cm by 2cm and by 0.5cm, containing a tiny 2mm malacolite crystal. Now imagine the miles of metamorphic rock it's embedded in that no pick or chisel will ever touch. Then, imagine that those miles will melt back into their mantle long before any telescope even refracts an image of their planet. The watchers will be so excited to have that image too.
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