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Author Topic: The Great Tower: A Dungeon Adventure  (Read 40341 times)

Nivim

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Re: The Great Tower: A Dungeon Adventure
« Reply #135 on: March 16, 2010, 12:45:27 pm »

 We need some fish!
> Toss life balls into river; liquid and stone. Use target rune when you feel ready.
> Remember that you hate grinding.
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Imagine a cool peice of sky-blue and milk-white marble about 3cm by 2cm and by 0.5cm, containing a tiny 2mm malacolite crystal. Now imagine the miles of metamorphic rock it's embedded in that no pick or chisel will ever touch. Then, imagine that those miles will melt back into their mantle long before any telescope even refracts an image of their planet. The watchers will be so excited to have that image too.

Armok

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Re: The Great Tower: A Dungeon Adventure
« Reply #136 on: March 16, 2010, 12:46:51 pm »

> cast the life rune repeatedly over and over and over again for practice, making sure cacame can intervene if something goes wrong. Grind.

Dammit Armok!  >:(
Why? It sounds like the most logical thing to do. Stay here for a week, relax, and gain as many advantages as posible.

Edit:
> Remember that you hate dieing even more than grinding.
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So says Armok, God of blood.
Sszsszssoo...
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Nivim

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Re: The Great Tower: A Dungeon Adventure
« Reply #137 on: March 16, 2010, 12:51:46 pm »

 Why don't you agree with the GM? Games tend to not be as interesting when you have complete power over your situation. If we become master of magic the only way LNcp can have difficulty is by messing with the rune combination results, and that will get annoying really fast. There will also be fewer situations in which we need to use our mind. Keep our stats low for the sake of the unexpected and improvised!
Logged
Imagine a cool peice of sky-blue and milk-white marble about 3cm by 2cm and by 0.5cm, containing a tiny 2mm malacolite crystal. Now imagine the miles of metamorphic rock it's embedded in that no pick or chisel will ever touch. Then, imagine that those miles will melt back into their mantle long before any telescope even refracts an image of their planet. The watchers will be so excited to have that image too.

Armok

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Re: The Great Tower: A Dungeon Adventure
« Reply #138 on: March 16, 2010, 12:57:29 pm »

Well, unless the character is stupid that makes no sense in the story. A good GM dosn't need players to cripple themselves; it's capable of crippling players on it's own!

If the player gets to strong, throw harder challenges at it.
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So says Armok, God of blood.
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Sszsszssaaayysss...
III...

Ottofar

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Re: The Great Tower: A Dungeon Adventure
« Reply #139 on: March 16, 2010, 01:46:16 pm »

Ask, if there are any risks, other than failing, at casting too much magic. Some kind of magical burn-out, or poisoning, for example.

lordnincompoop

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Re: The Great Tower: A Dungeon Adventure
« Reply #140 on: March 16, 2010, 02:27:17 pm »

> Ask, if there are any risks, other than failing, at casting too much magic. Some kind of magical burn-out, or poisoning, for example.

"If you cast too many at once, you will eventually tire out, your body may be damaged, and it may reduce your lifespan. It is also possible to have a burn-out where you simply cannot do more, especially with more taxing spells, and you may even die if you do too much. It is also possible to weaken reality around you if you cast spells excessively, again especially with the more advanced spells, and malevolent beings may take advantage of this or you may rip reality entirely, doing who-knows-what."
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lordnincompoop

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Re: The Great Tower: A Dungeon Adventure
« Reply #141 on: March 16, 2010, 02:32:10 pm »

Why don't you agree with the GM? Games tend to not be as interesting when you have complete power over your situation. If we become master of magic the only way LNcp can have difficulty is by messing with the rune combination results, and that will get annoying really fast. There will also be fewer situations in which we need to use our mind. Keep our stats low for the sake of the unexpected and improvised!
This is quite true. And with higher skills, you'd fail less and less until failing would become almost non-existent, which would simply be boring. You are welcome to advance your skills, but grinding tends to be boring and rather tedious. Seek advancement in other ways.


Well, unless the character is stupid that makes no sense in the story. A good GM dosn't need players to cripple themselves; it's capable of crippling players on it's own!

If the player gets to strong, throw harder challenges at it.
I will be doing this also, as you will without a doubt become better as you continue.


Main reason though is because I want you guys to get off the damn grove and do some adventuring!   ;)
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Armok

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Re: The Great Tower: A Dungeon Adventure
« Reply #142 on: March 16, 2010, 02:38:04 pm »

> test the runes, one at a time, on trees to see what they do.

> aks cacame if there is SOME attern in how runes combine.
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So says Armok, God of blood.
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lordnincompoop

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Re: The Great Tower: A Dungeon Adventure
« Reply #143 on: March 16, 2010, 02:56:19 pm »

> Ask Cacame if there is SOME pattern in how runes combine.

"They should be predictable at least some of the time. A glyph of fire and balls combined will create a ball of fire. A glyph of ice and, say, block might give you a refreshing ice cube, or a big lump of ice to be dropped at a person's head. What you want to do with the spell will play a part, and they magic will do the best it can to guess your intent."
« Last Edit: March 16, 2010, 03:00:26 pm by lordnincompoop »
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Ottofar

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Re: The Great Tower: A Dungeon Adventure
« Reply #144 on: March 16, 2010, 03:12:36 pm »

Test the void glyph on a tree, with, and without projectile.

Armok

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Re: The Great Tower: A Dungeon Adventure
« Reply #145 on: March 16, 2010, 03:13:50 pm »

> ask what some varius glyphs do.
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lordnincompoop

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Re: The Great Tower: A Dungeon Adventure
« Reply #146 on: March 17, 2010, 05:58:58 am »

> Ask what some various glyphs do.

"They-" his explanation is cut short however, as you hear a great thudding, shaking the griund with each beat. The elf brings his warhammer out and removes his robes, exposing a shining suit of armor, ornately decorated and of dwarven make. He whispers to you, "Get down!"

Status:
> You are slightly frightened.
> You are rested.
> You are not hungry.
> You are not thirsty.
> Weapon: Ornate Silverite Longsword (+8 to attack rolls) (+5 to defence rolls) (+3)
> Armour: Leather
> Rations: Full (10)
> Water: Full (10)
> Skills: Long Swords (4), Speech (1) (131/200xp), Pickpocket (0), Athletics (0), Culture Knowledge: Dwarf Fortresses (0), Geology (0), Psychology (0) (94/100xp), Magic: Glyphs (2) (38/300xp)

Glyphs:
>L1
>Glyph of Fire
>Glyph of Life
>Glyph of Projectiles
>Glyph of Balls
>L2
>Glyph of Shields
>Glyph of Void
>Glyph of Expansion


Inventory:
> Apples (15)
> Leaves (20)
> Pretty Flowers (6)
> Interesting Rock
> Shiny Rock
> White Rock
> Slightly Rusted Iron Longsword (-2)

What do you do?
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Nivim

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Re: The Great Tower: A Dungeon Adventure
« Reply #147 on: March 17, 2010, 06:07:39 am »

> Get down.
> Look for source of thudding; if hostile, use the projectile rune on your rusty sword to impale the beast.
Logged
Imagine a cool peice of sky-blue and milk-white marble about 3cm by 2cm and by 0.5cm, containing a tiny 2mm malacolite crystal. Now imagine the miles of metamorphic rock it's embedded in that no pick or chisel will ever touch. Then, imagine that those miles will melt back into their mantle long before any telescope even refracts an image of their planet. The watchers will be so excited to have that image too.

lordnincompoop

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Re: The Great Tower: A Dungeon Adventure
« Reply #148 on: March 17, 2010, 06:40:24 am »

> Get down.

You get down, and croúch behind one of the tents. Suddenly, a huge mondter of teeth and claws and fury blasts through the wall of stone trees. The monster - no, a dragon - is at least 3 times taller that the trees, and lets loose a fell roar. The elf jump, and manages to land a hit square on the beast's head. the beast staggers, and falls over. The elf hurriedly says,

"This is not time for bravery from your part. This drake will awaken shortly, and many more are headed this way. Get out!"

Before a dozen more break through and pounce on the elf.


Status:
> You are absolutely terrified.
> You are rested.
> You are not hungry.
> You are not thirsty.
> Weapon: Ornate Silverite Longsword (+8 to attack rolls) (+5 to defence rolls) (+3)
> Armour: Leather
> Rations: Full (10)
> Water: Full (10)
> Skills: Long Swords (4), Speech (1) (131/200xp), Pickpocket (0), Athletics (0), Culture Knowledge: Dwarf Fortresses (0), Geology (0), Psychology (0) (94/100xp), Magic: Glyphs (2) (38/300xp)

Glyphs:
>L1
>Glyph of Fire
>Glyph of Life
>Glyph of Projectiles
>Glyph of Balls
>L2
>Glyph of Shields
>Glyph of Void
>Glyph of Expansion


Inventory:
> Apples (15)
> Leaves (20)
> Pretty Flowers (6)
> Interesting Rock
> Shiny Rock
> White Rock
> Slightly Rusted Iron Longsword (-2)

What do you do?
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Armok

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Re: The Great Tower: A Dungeon Adventure
« Reply #149 on: March 17, 2010, 10:06:23 am »

Life and 2two projectile runes on cacame hoping to throw him out from beneath the drakes and to safety
Logged
So says Armok, God of blood.
Sszsszssoo...
Sszsszssaaayysss...
III...
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