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Author Topic: RtDX - Civilization of Magic (Turn 10 - Now, Until The Moment You Die...)  (Read 9838 times)

Jervous

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Re: RtDX - Civilization of Magic (Turn 7 - Issues.)
« Reply #105 on: March 26, 2010, 08:23:13 pm »

This place must have a meaning..I search around it for anything of importance!
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100killer9

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Re: RtDX - Civilization of Magic (Turn 7 - Issues.)
« Reply #106 on: March 26, 2010, 11:37:44 pm »

I look for a stick that would be acceptable to place my speartip on.
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Just out of curiosity, what DOES Dwarf Fortress smell like?
Death, Booze, and Insanity.
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Pillow_Killer

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Re: RtDX - Civilization of Magic (Turn 7 - Issues.)
« Reply #107 on: March 27, 2010, 03:52:39 am »

"Stupid mutants. Pfft." Continue onwards to my goal
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sonerohi

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Re: RtDX - Civilization of Magic (Turn 7 - Issues.)
« Reply #108 on: April 05, 2010, 10:46:41 pm »

Mastodons.
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I picked up the stone and carved my name into the wind.

Jetsquirrel

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Re: RtDX - Civilization of Magic (Turn 7 - Issues.)
« Reply #109 on: April 06, 2010, 08:13:10 am »

Go outside the village and practice with knife throwing,stabbing etc.

Errol

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Re: RtDX - Civilization of Magic (Turn 7 - Issues.)
« Reply #110 on: April 08, 2010, 03:53:20 am »

Mastodons.

Error: Does Not Compute.
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inteuniso

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Re: RtDX - Civilization of Magic (Turn 7 - Issues.)
« Reply #111 on: April 08, 2010, 04:32:22 pm »

Accept apology, and continue onwards. Let's move out maggots!
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Lol scratch that I'm building a marijuana factory.

Errol

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Re: RtDX - Civilization of Magic (Turn 7 - Issues.)
« Reply #112 on: April 11, 2010, 05:47:55 am »

Today.
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inteuniso

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Re: RtDX - Civilization of Magic (Turn 7 - Issues.)
« Reply #113 on: April 11, 2010, 09:00:06 am »

Yay!
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Errol

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Re: RtDX - Civilization of Magic (Turn 8 - LUCK SIPHON)
« Reply #114 on: April 12, 2010, 12:40:25 pm »

Mete - find some sand, failing that, make one, by crushing rocks, or ya know like usual fail miserably.

(12, 9) (and that's with the luck roll being best of three. you might want to see karmana and steal your luck back)

You grind two rocks with each other. It is sweaty work, and you only produce a small amount of sand. Which you then use for your special sharpening method I will not elaborate on because I am too lazy to make stuff up.
Anyway, the end result is that the blade seems somewhat more polished. Perhaps even a little sharper. But definitely flashier.

Frizes - Go outside the village and practice with knife throwing,stabbing etc.

(8, 12) You find yourself a suitable tree and show him your moves. Sadly, he does not appear to be impressed much. Until you throw a knife in a curve entirely by accident. Then he still is not impressed, but you are. Slightly. You certainly would like to repeat that.

Karmana - "Stupid mutants. Pfft." Continue onwards to my goal

(10, 17) (YES, THAT IS HOW THE DICE FELL. AGAIN. SERIOUSLY. I AM NOT MAKING THESE ROLLS UP (well, mostly), KARMANA ALSO DOES NOT GIVE ME ANY SORT OF SEXUAL FAVORS)

You decide the little scene is not of pressing interest and turn around. Instead, by intuition, you climb the giant tree.
As you rest some way up, you notice a carved door. Above it is a writing: "YE WHO ENTER HERE. YOU ARE ENTEREING THY OLDEST AND MOST HONOREFUL DUNGEON THIS SYDE OF THY GREAT RIVIER. PREPARETH TO *illegible* AND *illegible* WHILE BATS *illegible* *illegible* YOUR MOTHER"
Your riches radar goes off the scales, so you enter. Who knows, perhaps there are corpses around.

You are in a large room. There are torches in two rows. One large door is straight ahead. It is locked. Two smaller doors lead to the sides. They are open.

A skeleton in green clothes lies in a corner. You see it is a dead elf. This makes you extremely satisfied for some reason.

Dwayne -  Apologize to Roth. Stand around with a menacing look.

(8, 6) You try to apologize to Roth. Unfortunately, you do not word it very carefully, but Roth seems to accept it.

Oh, and you totally fail to menace the small lizard who is currently climbing up your leg.

Drummond - I look for a stick that would be acceptable to place my speartip on.

(11, 10) Nothing is useful! Well, you could draw a description of thy stickke. It has to be... long... made of oak... straight... not splinter... and shine. Perhaps sparkle?
Then again, you could only get this in an KEAI store, and these are only to be found in big cities.

Jurrvys - This place must have a meaning..I search around it for anything of importance!.

(8, 13) A quick scan of the surroundings reveals an unusually dense fog and a paper note. It reads: "look, realize, like, the connection"

Roth -  Accept apology, and continue onwards. Let's move out maggots!

(15, 9) The apology would not be accepted anywhere. But you put on your smiley face and accept. Only after you requested certain... conditions to be fulfilled though, to be specified at a later date.
Then you hear Verlaine's proposal. It seems sound. You ask Strychovsky. He does not mind.

Verlaine - Convince group to head through the Iron Kingdom so we can reach The Civilization of Magic(and pick up my gems while we're at it).

(8, 13) You propose to Roth. At first he is all like "Ew", but then you explain you meant it that way and that you have an idea.
He seems to be convinced.

---

Strychovsky senses a great disturbance in the force. As if a million of dice cried out in terror and were suddenly silenced.
You tell him he should stop overinterpreting his farts.

Then you all move out. (11) Nothing of note happens. You might have heard voices some point but then again there are the gnomes around here and they are pretty... weird.
Two hours or so pass. Then you see a slightly larger city on the horizon. Relatively seen.
HOWEVER, the city was taken by the enemy. You will have to use... STEALTH.

There is a cardboard box storage to the right.

Statuses

Spoiler: Mete (haika) (click to show/hide)

Spoiler: Frizes (Jetsquirrel) (click to show/hide)



Spoiler: Drummond (100killer9) (click to show/hide)



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100killer9

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Re: RtDX - Civilization of Magic (Turn 8 - LUCK SIPHON)
« Reply #115 on: April 12, 2010, 02:58:35 pm »

Take any stick, try to attatch my speartip to it, and if it doesn't work repeat with another stick until I find one that works.
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Just out of curiosity, what DOES Dwarf Fortress smell like?
Death, Booze, and Insanity.
Ladders are absolutely essential for one reason and one reason only:

Welcome, friends to Slaves to Armok III: Snakes and Ladders.

Jetsquirrel

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Re: RtDX - Civilization of Magic (Turn 8 - LUCK SIPHON)
« Reply #116 on: April 12, 2010, 03:05:48 pm »

Learn the Art of Stealth

Jervous

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Re: RtDX - Civilization of Magic (Turn 8 - LUCK SIPHON)
« Reply #117 on: April 12, 2010, 04:38:57 pm »

Realize the connection between my eyes and something else and trudge into the fog. Or..yeah
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sonerohi

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Re: RtDX - Civilization of Magic (Turn 8 - LUCK SIPHON)
« Reply #118 on: April 12, 2010, 04:40:15 pm »

Find any easily secured vantage points nearby and scan the layout of the town. Sneakily.
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I picked up the stone and carved my name into the wind.

inteuniso

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Re: RtDX - Civilization of Magic (Turn 8 - LUCK SIPHON)
« Reply #119 on: April 12, 2010, 09:48:29 pm »

Shit, sneaky sneaky is no good for man with tanning tub!

Stuff my tanning tub in the cardboard box, and wield the knife as a weapon. Sneak stealthily through the forest.
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Lol scratch that I'm building a marijuana factory.
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