Mete - find some sand, failing that, make one, by crushing rocks, or ya know like usual fail miserably. (12, 9) (and that's with the luck roll being best of three. you might want to see karmana and steal your luck back)
You grind two rocks with each other. It is sweaty work, and you only produce a small amount of sand. Which you then use for your special sharpening method I will not elaborate on because I am too lazy to make stuff up.
Anyway, the end result is that the blade seems somewhat more polished. Perhaps even a little sharper. But definitely flashier.
Frizes - Go outside the village and practice with knife throwing,stabbing etc. (8, 12) You find yourself a suitable tree and show him your moves. Sadly, he does not appear to be impressed much. Until you throw a knife in a curve entirely by accident. Then he still is not impressed, but you are. Slightly. You certainly would like to repeat that.
Karmana - "Stupid mutants. Pfft." Continue onwards to my goal (10, 17) (YES, THAT IS HOW THE DICE FELL. AGAIN. SERIOUSLY. I AM NOT MAKING THESE ROLLS UP (well, mostly), KARMANA ALSO DOES NOT GIVE ME ANY SORT OF SEXUAL FAVORS)
You decide the little scene is not of pressing interest and turn around. Instead, by intuition, you climb the giant tree.
As you rest some way up, you notice a carved door. Above it is a writing: "YE WHO ENTER HERE. YOU ARE ENTEREING THY OLDEST AND MOST HONOREFUL DUNGEON THIS SYDE OF THY GREAT RIVIER. PREPARETH TO *illegible* AND *illegible* WHILE BATS *illegible* *illegible* YOUR MOTHER"
Your riches radar goes off the scales, so you enter. Who knows, perhaps there are corpses around.
You are in a large room. There are torches in two rows. One large door is straight ahead. It is locked. Two smaller doors lead to the sides. They are open.
A skeleton in green clothes lies in a corner. You see it is a dead elf. This makes you extremely satisfied for some reason.
Dwayne - Apologize to Roth. Stand around with a menacing look. (8, 6) You try to apologize to Roth. Unfortunately, you do not word it very carefully, but Roth seems to accept it.
Oh, and you totally fail to menace the small lizard who is currently climbing up your leg.
Drummond - I look for a stick that would be acceptable to place my speartip on.(11, 10) Nothing is useful! Well, you could draw a description of thy stickke. It has to be... long... made of oak... straight... not splinter... and shine. Perhaps sparkle?
Then again, you could only get this in an KEAI store, and these are only to be found in big cities.
Jurrvys - This place must have a meaning..I search around it for anything of importance!. (8, 13) A quick scan of the surroundings reveals an unusually dense fog and a paper note. It reads: "look, realize, like, the connection"
Roth - Accept apology, and continue onwards. Let's move out maggots!(15, 9) The apology would not be accepted anywhere. But you put on your smiley face and accept. Only after you requested certain... conditions to be fulfilled though, to be specified at a later date.
Then you hear Verlaine's proposal. It seems sound. You ask Strychovsky. He does not mind.
Verlaine - Convince group to head through the Iron Kingdom so we can reach The Civilization of Magic(and pick up my gems while we're at it).(8, 13) You propose to Roth. At first he is all like "Ew", but then you explain you meant it
that way and that you have an idea.
He seems to be convinced.
---
Strychovsky senses a great disturbance in the force. As if a million of dice cried out in terror and were suddenly silenced.
You tell him he should stop overinterpreting his farts.
Then you all move out. (11) Nothing of note happens. You might have heard voices some point but then again there are the gnomes around here and they are pretty... weird.
Two hours or so pass. Then you see a slightly larger city on the horizon. Relatively seen.
HOWEVER, the city was taken by the enemy. You will have to use... STEALTH.
There is a cardboard box storage to the right.
Statuses
Status: Sobers up to reality. LUCK SIPHON
Equipment: Peasant clothes. Rags covering everything apart from the eyes,
holey leather cap,
leather shoulder pad.
Inventory:
Somewhat rusty SHINY sword,
blunted scimitar, three belts, bowl of muscle relaxing balm, flask of lubricant, package of Jolly Sailor tobacco. Pile of rock dust.
Skills:
Basic Swordsmanship,
Basic Searching.
Mental Disorder: Sun phobia.
God: Rashiki, a feline cat goddess who is a deity of the desert sands.
Location: On the road
Status: MIRACULOUS RECOVERY.
Equipment: Peasant clothes. With a hood.
Chainmail shirtInventory: 1 copper coin, empty waterflask, exceptionally dirty towel, 4 "daggers".
Skills:
Basic Thievery.
Mental Disorder: Kleptomanic.
God: Gyutok, black deity of shadows and night.
Location: On the road
Status: Probably descended from a leprechaun. LUCK SIPHON
Equipment: Peasant clothes,
hiker's boots,
sharp dagger,
concealable crossbow,
long cloak.
Inventory: Half-eaten poison mushroom, local map, three silver, six copper, Royal Seal of the Iron Kingdom, three documents.
Skills:
Basic Herbalism.
Mental Disorder:
Chronic, lightish depression.
God: Tzynchian, God associated with change, trickery and volatility of life, shoehorned into Chaotic Evil.
Location: Tree dungeon entrance room.
Status: Pushing wheelbarrow with wood and metal rings in it. Has a bunch of unsolved issues and does not respect religion. Small lizard on leg.
Equipment: Peasant clothes,
barrel armor,
spiked barrel shield, leather apron, small metal ring.
Inventory:
Mallet, handsaw.
Skills:
Basic Carpentry.
Mental Disorder: OCD.
God: Ekape, diety of wisdom, serenity, order, flexibility and cheese eating surrender monkies.
Location: On the road
Status: ! ! !
Equipment: Peasant clothes. Small smithing hammer.
Inventory: Firebasket, compilation of 'yo momma' jokes, smaller pile of rusty metal. Spear tip.
Skills:
Basic Metalsmithing.
Mental Disorder: Attachment to Firebasket.
God: Gorbad, god associated with home, hearth, fire and safety.
Location: On the road
Status: Eh, what?
Equipment: Peasant clothes. Jester cap.
Inventory: Squeaky rubber mallet,
waterskin,
another waterskin, judge's mallet, fishing pole, metal hook.
Skills:
Basic Entertainment.
Mental Disorder: Scizophrenia.
God: Lunisa, God of Light and True Seeing. When disciples complete the wishes of Lunisa, she gives them blindness.
Location:
?!???
Status: Fine. JUNIOR SERGEANT, MAGGOTS! Cackling madly.
Equipment: Peasant clothes. Snake hair ornament.
Inventory: Smelly tanning tub, containing: Knife,
saw, 8 copper coins, 5 stacks of leather, 1 clothier's needle, thread, 1 bolt of cloth.
Skills:
Basic Carpentry.
Mental Disorder: Claustrophobia.
God: Jikarr, God of Life and Sun. She is often represented as a serpent coiled around a tree.
Location: On the road
Status: Finger's slightly hurt. Depressed. CLOSETED?
Equipment: Peasant clothes,
NAILBOARD MK II.
Inventory: Giggles the demon doll.
Skills:
Basic Jewelmaking.
Mental Disorder: Bipolarity. Hears voices.
God:
Perpentach, god of the carnival and gleeful random evilness.
Location: On the road