All players that have not submitted actions are hit by inexplicable bolts of lightning. I somehow feel it is my fault for not updating often enough, but better once-ish weekly than not at all :/
Frizes - anyway try to follow one of the other dudes (9, 11) You realize the stupidity of your last action and stop it, slightly embarassed. Instead you survey the surroundings. You see Dwayne trying to scale the walls. You wait until he scales the walls more or less successfully and then follow him, calling upon your patron god to remain unseen.
Karmana - Go into the right open door. (11, 14) Beyond the right open door, a suspended walkway over a sufficiently bottomless pit awaits. You can see some bats and a goblin at the other side of the walkway. The goblin does not appear to want you dead.
Dwayne - Try and scale the walls. Enter nearest domicile once over. (8, 14) There is a part on the wall you think you can scale over. You manage to do it, more by sheer dumb luck, but whatever. Then you fall down on the other side. Thankfully, dramaturgic necessity has provided a haystack there.
Drummond - I observe my surroundings, to see where I am..(8, 6) You are in a forest. The rest is somewhat unclear to you. Oh, and your hand hurts. Then you realize you hallucinated a psychological disorder you did not actually have. Blame the GM. The 6 means you do not get any compensation.
Jurrvys - Run through the fog until I get somewhere. (10, 6) You run, run, run, trip, fall, don't notice your surroundings, and land on a stack of cardboard boxes. An old sarge nearby nearly swallows his cigarette.
Roth - Continue Sneaking!(11, 13) You get better at sneaking, provided the sneaking is done when nobody actually sees you.
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Oh, if anyone wants to 'jack the sarge, go ahead. Or, y'know, submit actions for him or somethin'...
Statuses
Status: MIRACULOUS RECOVERY.
Equipment: Peasant clothes. With a hood.
Chainmail shirtInventory: 1 copper coin, empty waterflask, exceptionally dirty towel, 4 "daggers", +1 cardboard box of sneaking.
Skills:
Basic Thievery. 1/2 Basic Sneaking
Mental Disorder: Kleptomanic.
God: Gyutok, black deity of shadows and night.
Location: On the wall.
Status: Probably descended from a leprechaun.
Equipment: Peasant clothes,
hiker's boots,
sharp dagger,
concealable crossbow,
long cloak.
Inventory: Half-eaten poison mushroom, local map, three silver, six copper, Royal Seal of the Iron Kingdom, three documents.
Skills:
Basic Herbalism,
Advanced Luck ManipulationMental Disorder:
Chronic, lightish depression.
God: Tzynchian, God associated with change, trickery and volatility of life, shoehorned into Chaotic Evil.
Location: Tree dungeon pit walkway room.
Status: On a haystack. Has a bunch of unsolved issues and does not respect religion. Small lizard on leg.
Equipment: Peasant clothes,
barrel armor,
spiked barrel shield, leather apron, small metal ring.
Inventory:
Mallet, handsaw. Wheelbarrow with wood and metal rings in it.
Skills:
Basic Carpentry, 1/2 Basic Berserker.
Mental Disorder: OCD.
God: Ekape, diety of wisdom, serenity, order, flexibility and cheese eating surrender monkies.
Location: On the road
Status: Cut on hand. ? ? ?
Equipment: Peasant clothes. Small smithing hammer.
Inventory: Firebasket, compilation of 'yo momma' jokes, smaller pile of rusty metal. Spear tip.
Skills:
Basic Metalsmithing, 1/2 Basic Insanity.
Mental Disorder: Attachment to Firebasket.
God: Gorbad, god associated with home, hearth, fire and safety.
Location: On the road
Status: Eh, what?
Equipment: Peasant clothes. Jester cap.
Inventory: Squeaky rubber mallet,
waterskin,
another waterskin, judge's mallet, fishing pole, metal hook.
Skills:
Basic Entertainment, 1/2 Basic Phasing.
Mental Disorder: Scizophrenia.
God: Lunisa, God of Light and True Seeing. When disciples complete the wishes of Lunisa, she gives them blindness.
Location: Cardboard box storage.
Status: Fine. JUNIOR SERGEANT, MAGGOTS! Cackling madly.
Equipment: Peasant clothes. Snake hair ornament.
Inventory: Smelly tanning tub, containing: Knife,
saw, 8 copper coins, 5 stacks of leather, 1 clothier's needle, thread, 1 bolt of cloth.
Skills:
Basic Carpentry, 1/2 Basic Sneaking.
Mental Disorder: Claustrophobia.
God: Jikarr, God of Life and Sun. She is often represented as a serpent coiled around a tree.
Location: On the road