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Author Topic: RtDX - Civilization of Magic (Turn 10 - Now, Until The Moment You Die...)  (Read 9841 times)

Errol

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Turn delayed due to me not finding my dice and it being really late.
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Haika

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http://dicelog.com/dice

Anything you could ever need on dice rolling. Though it does lack some sort of feel on the dice. Gives a fair amount of options though.
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The research assistant couldn't experiment with plants because he hadn't botany
Don't expect a bonsai tree to grow the miniature planting it.
Trust your calculator. It's something to count on.
Pencils could be made with erasers at both ends, but what would be the point?

Errol

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I will stick to my physical dice, thanks. I can trust those to be random. And I can always re-roll if something needs re-rolling. I haven't found a program that compares to them so far.
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Jervous

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http://www.random.org/

How about this site?
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Errol

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Re: RtDX - Civilization of Magic (Turn 5 - Things just keep getting worse)
« Reply #79 on: March 02, 2010, 02:25:01 pm »

I will stick to my physical dice, thanks. I can trust those to be random. And I can always re-roll if something needs re-rolling. I haven't found a program that compares to them so far.

Mete - Offer to sell my tobacco to the Sergeant, haggling a bit over a barter or price as I wait for the group to continue on.

(11, 8) You make the sergeant an offer he can't refuse. He seems interested, until he sees the tobacco package, and the name on it. Then, he denies: "Nah, no. This is fizzy tobacco, you see. Laced with sugar and you don't know what. It's something for little girls. Don't know why the quartermaster likes this brand, it's disgusting. Nice try, tho."

Frizes - RUUUUUUUUUUUUUUUUUUUUUUUUUUNNNNNNNNNNNNNNNN

(12, 15)

You take off and run ahead of the group for a reason only known to yourself. This proves to be a stroke of genius, as you run into a patrolling soldier, stunning him and sending him to the ground. The insignias clearly say he is an enemy soldier - he has insignias.

Your chest hurts.

Karmana - Continue onwards on my epic journey!

(14, 10) You hike farther along the way, whistling a jolly tune and keeping a lookout for any further corpses. You don't find any, but you hear the sound of marching soldiers.

This isn't good. You can't take multiple armored, armed people, so you silently sneak off the road and wait in a shrubbery.

Waaaitaminute... what's that smell?

Dwayne - Catch up and be prepared to mallet people if necessary.

(9, 10) You cart your wheelbarrow to the group, giving Frizes a little starting push, and keep up with them. You don't see anyone who needs to be malleted, that is, the only one who would deserve it already got wheelbarrowed.

Drummond - Use the low-grade iron to make a small blade, that could be attatched to a stick to make a makeshift weapon.

(12+1, 4) Okay, so this would work like this, careful, careful, wait, that wouldn't work, or would it, let's try it anyway... PLINK.

The iron broke, and it was your best iron, too! You carefully collect the shards and place them back in your inventory.

The group's getting away... better catch up...
 
Jurrvys - Find the group, before you get left alone!

(3, 9) You look along the river. They surely came from that direction, and a little walk is good for the bones! No, wait, they were over the river. Whatever, swimming's healthy. Now, go onwards!

It's the completely wrong direction (which you don't notice), and you caught a cold. Way to go!

Roth - Let the old man come along. He will be good for experience. Let's continue moving.

(11, 11) You tell the old man (SERGEANT!) that his help would be welcome. He seems content.

You then declare yourself junior sergeant and order the group to MOVE ON, MAGGOTS!

Verlaine - Catch up to everyone else!.

(12, 11) You manage to make out the shapes of the group at the horizon and run after them. You catch up, a little out of breath, but otherwise perfectly fine.

---

The soldier is out cold. Strychovsky sees him and says: "Well, this can't be good. Bastards never come alone.

Anyway, this is the perfect opportunity - court'sy of private Frizes - so let's seize it."

Statuses

Spoiler: Mete (haika) (click to show/hide)

Spoiler: Frizes (Jetsquirrel) (click to show/hide)



Spoiler: Drummond (100killer9) (click to show/hide)



« Last Edit: March 02, 2010, 02:51:56 pm by Errol »
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Jetsquirrel

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Re: RtDX - Civilization of Magic (Turn 5 - Things just keep getting worse)
« Reply #80 on: March 02, 2010, 03:59:21 pm »

STAB HIM WITH MAH KNIFES! and while at it. STEAL HIS KNIFES! and also STEAL HIS UNIFORM

inteuniso

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Re: RtDX - Civilization of Magic (Turn 5 - Things just keep getting worse)
« Reply #81 on: March 02, 2010, 04:59:11 pm »

Drag the lone soldier (straggler? scout?) off the road and use "enhanced interrogation" techniques on him, involving my saw and his fingers. Ask him about his company, the size of the enemy forces, and where they're headed. Let Frizes finish him off afterwards.

So, enemy soldiers, huh? Let's prepare for some combat.
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Lol scratch that I'm building a marijuana factory.

100killer9

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Re: RtDX - Civilization of Magic (Turn 5 - Things just keep getting worse)
« Reply #82 on: March 02, 2010, 05:28:43 pm »

Make a speartip out of metal that can be placed in a stick, and stick it in a stick.
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Just out of curiosity, what DOES Dwarf Fortress smell like?
Death, Booze, and Insanity.
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RandomNumberGenerator

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Re: RtDX - Civilization of Magic (Turn 5 - Things just keep getting worse)
« Reply #83 on: March 02, 2010, 05:37:35 pm »

Improve Nailboard
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The end of the world is more fun then I expected.

sonerohi

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Re: RtDX - Civilization of Magic (Turn 5 - Things just keep getting worse)
« Reply #84 on: March 02, 2010, 06:09:27 pm »

Use mallet to crush the throat of the man Frizes knocked over. For Ekape!
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Pillow_Killer

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Re: RtDX - Civilization of Magic (Turn 5 - Things just keep getting worse)
« Reply #85 on: March 02, 2010, 11:31:17 pm »

Stealth mode activate! Creep away from the road silently
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Quote from: x2yzh9
every man faps to every person he knows/likes. I've done that for about 2 girls that I've liked really, and it's because they have big boobs. 'Nuff said amirite?

Haika

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Re: RtDX - Civilization of Magic (Turn 5 - Things just keep getting worse)
« Reply #86 on: March 03, 2010, 07:53:19 am »

yes, I shall be staying with the group, but swords at the ready, should the need arise to fight my way out of things.
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The research assistant couldn't experiment with plants because he hadn't botany
Don't expect a bonsai tree to grow the miniature planting it.
Trust your calculator. It's something to count on.
Pencils could be made with erasers at both ends, but what would be the point?

Jervous

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Re: RtDX - Civilization of Magic (Turn 5 - Things just keep getting worse)
« Reply #87 on: March 03, 2010, 08:55:50 am »

Blow my nose with my arm and decide to start on the journey by my lonesome.
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sonerohi

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Re: RtDX - Civilization of Magic (Turn 5 - Things just keep getting worse)
« Reply #88 on: March 11, 2010, 05:19:26 pm »

Hey yo bro how it do?
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I picked up the stone and carved my name into the wind.

Errol

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Re: RtDX - Civilization of Magic (Turn 5 - Things just keep getting worse)
« Reply #89 on: March 12, 2010, 09:58:33 am »

Bad. I'm afraid I caught a flu.

Contrary to popular opinion, I do -not- like not updating either, but I always seemed to have no time, which probably is bullshit anyway but whatever. :X

I'll try to squeeze in an update this weekend.
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