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Author Topic: RtDX - Civilization of Magic (Turn 10 - Now, Until The Moment You Die...)  (Read 9840 times)

sonerohi

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Re: RtDX - Civilization of Magic (Turn 2: Wig not included)
« Reply #45 on: January 24, 2010, 10:38:21 pm »

Haika, that is exactly what I am going for actually, except trying to cover up to the underside of my armpits so my vitals are getting some basic protection.
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I picked up the stone and carved my name into the wind.

Lester

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Re: RtDX - Civilization of Magic (Turn 2: Wig not included)
« Reply #46 on: January 25, 2010, 09:09:34 am »

Damn, that went well...


Anyway, I shall

get up, cursing quietly, then proceed to search the depot

let's hope the dice are in Friz' favour this turn, cause our time is running out...

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Errol

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Re: RtDX - Civilization of Magic (Turn 2: Wig not included)
« Reply #47 on: January 29, 2010, 10:21:34 am »

Sorry peoples, RL swamped me. Expect a minor hiatus.
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Errol

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Re: RtDX - Civilization of Magic (Turn 2: Wig not included)
« Reply #48 on: February 06, 2010, 04:53:37 am »

I'm pleased to announce the next turn will come in the next week... probably.
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Haika

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Re: RtDX - Civilization of Magic (Turn 2: Wig not included)
« Reply #49 on: February 06, 2010, 05:35:28 am »

Good to know this isn't dead. :) I'll look forward to that turn
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The research assistant couldn't experiment with plants because he hadn't botany
Don't expect a bonsai tree to grow the miniature planting it.
Trust your calculator. It's something to count on.
Pencils could be made with erasers at both ends, but what would be the point?

Errol

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Re: RtDX - Civilization of Magic (Turn 2: Wig not included)
« Reply #50 on: February 06, 2010, 10:51:05 am »

I just have a mammoth school paper to do, and school -> RtD.
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Errol

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Re: RtDX - Civilization of Magic (Turn 3: Chekhov's small unimportant items)
« Reply #51 on: February 15, 2010, 12:56:06 pm »

Mete - Then, one more turn of searching, this time I'm looking for supplies in the supply depot. Food rations, water, potions and the like.

(9+1, 9) You don't find anything of note in terms of rations, most of it already has been taken by the others. You find some questionable balms, though - one half-empty bowl of muscle relaxation balm, one flask of lubricant and a package of Jolly Sailor tobacco. You take it nonetheless.

Frizes - Steal the weapon of the quartermaster and knock him out with the metal pieces

(11+1, 6) As you carefully approach the quartermaster again one of the floorboards gives way beneath you! The quartermaster seems to wake up, so you leap to him quickly and knock him out with a well-aimed punch to the head. It's messy and probably won't work for long, and you will have a bit of trouble on your hands if he wakes up, but it should give you enough time to gtfo.

Karmana - ONWAAAAAAAARDS!

(14, 14) You find a dead wanderer at the edge of the clearing. Seems he ate a bad mushroom, the shroom is still in his hand, half-eaten. You frisk his belongings and find a map of the region. You also take his boots, three silver and six copper pieces, and the piece of mushroom, you never know when highly potent poison is gonna come in handy. Using the map, you navigate back to the road. If it deserves to be called a road.

Dwayne - Use the lid of the barrel as a shield, and attempt to revamp the body of the barrel into a breastplate.

(13+2, 16) You feel bad tearing up your magnificient work. Nevertheless, you work on salvaging it as armor.

You made good progress as suddenly an old barrel bursts through the roof and pops, revealing an old stash of metal rings you nearly forgot about, as well as a handsaw. Using the new tools at your disposal, you make yourself a good barrel armor with matching metal-lined shield. You adorn it with a spike for spikeness purposes.

The barrel armor is +2 versus piercing and +1 versus slashing and blunt damage for the area between armpits and the bottom of your rear end. The shield gives +1 to your dodge roll, provided you manage to parry with it.

Drummond - get up, cursing quietly, then proceed to search the depot

(12, 12) You get up and try to find some more metal for whatever purposes. You succeed in finding a decent amount of metal, enough to fill your firebasket to about a third, give or take a tenth. Most of it is very low quality iron.

Jurrvys - Looook for a fishing pole.

(13, 9) You think about where to find a fishing pole and conclude it might be most possible to find one at the river. You also find a fisherman's shack there, but it is abandoned like so much else. You find a decent pole and a rusted metal hook in the mess that is the shack.

Roth - Head to the stables to look for a wagon and some horses. Once there, sew a leather breastplate using the needle and thread.

(7, 8 ) The stables appear to be mostly deserted. There's an old cart there, but it won't do you any good without someone pulling it.

You then start to work on your armor when it dawns you that you have no idea how to sew or to make armor in general, and that you'd rather be outside.

Verlaine - Swing nailboard around wildly.

(12, 8 ) You swing it around, gaining a feeling how your board works, when you catch a splinter and have to remove it.

------

Dawn is going to break soon. You should probably pack up now to get out of town by daybreak.

Statuses

Spoiler: Mete (haika) (click to show/hide)

Spoiler: Frizes (Jetsquirrel) (click to show/hide)



Spoiler: Drummond (Lester) (click to show/hide)



« Last Edit: February 16, 2010, 09:14:43 am by Errol »
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Pillow_Killer

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Re: RtDX - Civilization of Magic (Turn 3: Chekhov's small unimportant items)
« Reply #52 on: February 15, 2010, 01:57:03 pm »

That... Took awhile.
Continue on my quest for idontevenunderstandwhereiamgoingwhowasthatthingwtfamidoing-ness!
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Quote from: x2yzh9
every man faps to every person he knows/likes. I've done that for about 2 girls that I've liked really, and it's because they have big boobs. 'Nuff said amirite?

Errol

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Re: RtDX - Civilization of Magic (Turn 3: Chekhov's small unimportant items)
« Reply #53 on: February 15, 2010, 02:22:14 pm »

I already said that RL intervened. I'm usually not the guy to abandon stuff that early. I have plans.
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sonerohi

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Re: RtDX - Civilization of Magic (Turn 3: Chekhov's small unimportant items)
« Reply #54 on: February 15, 2010, 07:47:39 pm »

See if I have any sturdier mallets than this. I'd hate to destroy the history I have with this ol' gal.
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I picked up the stone and carved my name into the wind.

Haika

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Re: RtDX - Civilization of Magic (Turn 3: Chekhov's small unimportant items)
« Reply #55 on: February 15, 2010, 10:29:53 pm »

awesome... spikeness. XD

Now, I shall attempt to leave the depot, and practice some sword swinging in the street while people gather.
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The research assistant couldn't experiment with plants because he hadn't botany
Don't expect a bonsai tree to grow the miniature planting it.
Trust your calculator. It's something to count on.
Pencils could be made with erasers at both ends, but what would be the point?

Jetsquirrel

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Re: RtDX - Civilization of Magic (Turn 3: Chekhov's small unimportant items)
« Reply #56 on: February 16, 2010, 10:15:47 am »

GTFO!

inteuniso

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Re: RtDX - Civilization of Magic (Turn 3: Chekhov's small unimportant items)
« Reply #57 on: February 16, 2010, 08:47:31 pm »

Autobots, let's move out.
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Lol scratch that I'm building a marijuana factory.

Jervous

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Re: RtDX - Civilization of Magic (Turn 3: Chekhov's small unimportant items)
« Reply #58 on: February 16, 2010, 08:51:12 pm »

Join the group and leave.
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RandomNumberGenerator

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Re: RtDX - Civilization of Magic (Turn 3: Chekhov's small unimportant items)
« Reply #59 on: February 18, 2010, 01:05:59 am »

Sit in a corner and cry.
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The end of the world is more fun then I expected.
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