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Author Topic: RtDX - Civilization of Magic (Turn 10 - Now, Until The Moment You Die...)  (Read 9837 times)

Errol

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Re: RtDX - Civilization of Magic (Turn 3: Chekhov's small unimportant items)
« Reply #60 on: February 20, 2010, 05:07:49 am »

One missing.
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Errol

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Re: RtDX - Civilization of Magic (Turn 3: Chekhov's small unimportant items)
« Reply #61 on: February 22, 2010, 10:49:50 am »

So it appears Lester didn't log in since two weeks-ish ago. This means I'm looking for a replacement.
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100killer9

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Re: RtDX - Civilization of Magic (Turn 3) ONE REPLACEMENT NEEDED
« Reply #62 on: February 22, 2010, 04:25:03 pm »

Me.
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Just out of curiosity, what DOES Dwarf Fortress smell like?
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Errol

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Re: RtDX - Civilization of Magic (Turn 3) ONE REPLACEMENT NEEDED
« Reply #63 on: February 22, 2010, 04:45:27 pm »

Okay, you substitute in for Lester. Therefore, you play Drummond.

Submit your action, please.
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100killer9

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Re: RtDX - Civilization of Magic (Turn 3) ONE REPLACEMENT NEEDED
« Reply #64 on: February 23, 2010, 08:57:00 pm »

Search for a knife, and head out of town.
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Just out of curiosity, what DOES Dwarf Fortress smell like?
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Ladders are absolutely essential for one reason and one reason only:

Welcome, friends to Slaves to Armok III: Snakes and Ladders.

Errol

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Re: RtDX - Civilization of Magic (Turn 3) ONE REPLACEMENT NEEDED
« Reply #65 on: February 24, 2010, 12:26:51 pm »

I only skimmed over the statuses, so I might have missed something...

Mete - Now, I shall attempt to leave the depot, and practice some sword swinging in the street while people gather.

(9+1, 7) You leave the depot for the streets and swing around your sword a bit. It doesn't help you much, and you stop when you very nearly bury your blade in Frizes' face.

Frizes - GTFO!

(9, 15) You also leave the depot after making sure the quartermaster is properly KO'd, only to get greeted by a blade swishing past your face by centimetres. The shock causes you to stumble and fall back, where you fall on an old crate, breaking it open and revealing a chainmail shirt! Well, it is slightly aged, but still in very good condition. What a stroke of luck!

Karmana - Continue on my quest for idontevenunderstandwhereiamgoingwhowasthatthingwtfamidoing-ness!

(10, 17) Now that you are on the road, you continue away from the city, where you find yet another corpse on your way. This time, it appears to be a messenger, apparently a well-paid one too. You take a very sharp dagger and a concealable crossbow from him, plus long cloak used to conceal aforementioned, and an official seal of the Iron Kingdom! Oh, and the documents he was carrying, too. One appears to be a contract about something diplomatical or whatever, the second one is a surprisingly accurate map of the Duke's palace, and the third one is a permission to lend yourself a special book in the Great Library of the Mountainhomes. It doesn't say what kind of special book it is tho.

You stuff the corpse in the shrubberies along the way.

Dwayne - See if I have any sturdier mallets than this. I'd hate to destroy the history I have with this ol' gal.

(8, 13) Your workshop doesn't sport any other hammers, but you remember your neighbour having one. You don't find it when you hastily search his workshop, tho.

Drummond - Search for a knife, and head out of town.

(9, 9) The only knives you know of are in Frizes' possession (and those are DAAGGGGERSSS, anyway), and you wouldn't touch his smelly carriage with a ten-foot pole. And the supply depot is off limits now. So you cart to the group instead.

Jurrvys - Join the group and leave.

(5, 6) You have no idea where the group is. In fact, you even have no idea where the town was. A curse over your bad memory!

Roth - Autobots, let's move out.

(7, 8) You convince everyone you can see and who is capable of responding to move out soon.

Verlaine - Sit in a corner and cry.

(6, 7) You cry and therefore don't get the (not-so) subtle signals from Roth that it's time to go.

------

And so the group (well, the majority, anyways) assembles and moves out, lest they get caught in the dawn. However, at the exit of the village, an unexpected sentry awaits. You recognize him, his silhouette is familiar and so is the way he recycles old cigarettes into a new lung-blaster. It's none else than Sergeant Strchovksy, your sarge who probably should be gifted to a museum, or an antiques dealer. He doesn't seem to be hostile, tho. In fact, he adresses you friendlily:

"G'morning everybody. Glad to see you at least have an ounce of common sense left."

He coughs, and continues.

"Y'see, if you were to just follow me to the front, you'd die. No questions asked. War's a meatgrinder, I've been in the business long enough to know that. Only fools go to war as volunteers. I have to know, I was one, too."

After eyeing you for responses, he goes on. "Well, here's the deal. You take me with you, whereever you go. Let me explain.

I'm an old man, but think a second about the question how soldiers get old. I've been serving half a century, and I know every trick in the book, as well as every trick not in the book. And you might just need the experience and knowledge of the older generation. Hell, there's no enemy everywhere who didn't need to put in his dentures first, and somehow you managed to lose touch with nearly half of your unit. You are fools, all of you, but you were sworn in my squad and I will try my darnedest to keep you alive.

Just as the cherry on top, I think that about half of the officers of this country still owe me some favor or the other. I have very useful connections in the military."

You ponder about it. He makes a very convincing argument. Too convincing?

Statuses

Spoiler: Mete (haika) (click to show/hide)

Spoiler: Frizes (Jetsquirrel) (click to show/hide)



Spoiler: Drummond (100killer9) (click to show/hide)



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Pillow_Killer

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Re: RtDX - Civilization of Magic (Turn 4 - Karmana is, like, death. Corpses!)
« Reply #66 on: February 24, 2010, 12:51:00 pm »

I like where this is going
Continue onwards on my epic journey!
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Haika

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Re: RtDX - Civilization of Magic (Turn 4 - Karmana is, like, death. Corpses!)
« Reply #67 on: February 24, 2010, 03:11:32 pm »

hmm, I say we let the old guy come along. Though maybe he should stop calling us fools, since we obviously know at least a little more than the average grunt.

as for my action, I suppose I shall offer to sell my tobacco to the Sergeant, haggling a bit over a barter or price as I wait for the group to continue on.
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Jervous

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Re: RtDX - Civilization of Magic (Turn 4 - Karmana is, like, death. Corpses!)
« Reply #68 on: February 24, 2010, 03:44:23 pm »

Find the group, before you get left alone!
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RandomNumberGenerator

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Re: RtDX - Civilization of Magic (Turn 4 - Karmana is, like, death. Corpses!)
« Reply #69 on: February 24, 2010, 03:52:33 pm »

Catch up to everyone else!
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sonerohi

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Re: RtDX - Civilization of Magic (Turn 4 - Karmana is, like, death. Corpses!)
« Reply #70 on: February 24, 2010, 04:55:16 pm »

Catch up and be prepared to mallet people if necessary.
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100killer9

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Re: RtDX - Civilization of Magic (Turn 4 - Karmana is, like, death. Corpses!)
« Reply #71 on: February 24, 2010, 05:23:15 pm »

Use the low-grade iron to make a small blade, that could be attatched to a stick to make a makeshift weapon.
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Just out of curiosity, what DOES Dwarf Fortress smell like?
Death, Booze, and Insanity.
Ladders are absolutely essential for one reason and one reason only:

Welcome, friends to Slaves to Armok III: Snakes and Ladders.

inteuniso

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Re: RtDX - Civilization of Magic (Turn 4 - Karmana is, like, death. Corpses!)
« Reply #72 on: February 24, 2010, 10:25:02 pm »

Let the old man come along. He will be good for experience. Let's continue moving.
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Jetsquirrel

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Re: RtDX - Civilization of Magic (Turn 4 - Karmana is, like, death. Corpses!)
« Reply #73 on: February 25, 2010, 02:38:56 am »

RUUUUUUUUUUUUUUUUUUUUUUUUUUNNNNNNNNNNNNNNNN

Errol

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Re: RtDX - Civilization of Magic (Turn 4 - Karmana is, like, death. Corpses!)
« Reply #74 on: February 25, 2010, 08:14:15 am »

You're all ready? Good. I'm not.

I will probably make a turn later today or tomorrow.
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