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Author Topic: Mercenary RTDX: Epilogue  (Read 77458 times)

Flintus10

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Find somewhere with the meeting in view but remain hidden.
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Dermonster

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  • Break the world, see what falls out.
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Whats the differance between cal and hollow point?

...

Besides that they have a hollow point.

Keep my sniper rifle zoomed in for maximum damage in case of betrayal
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I can do anything I want, as long as I accept the consequences.
"Y'know, my favorite thing about being a hero is that it gives you all kinds of narrative justification to just slay any ol' jerk who gets in the way - Black Mage.
"The bulk of [Derm]'s atrocities seem to stem from him doing things that [Magic] doesn't actually do." - TvTropes
"Dammit Derm!" - You, if I'm doing it right.
Moved to SufficientVelocity / Spacebattles.

RandomNumberGenerator

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Whats the differance between cal and hollow point?

...

Besides that they have a hollow point.

Keep my sniper rifle zoomed in for maximum damage in case of betrayal
No penetration(they're weaker versus armor) but they have a higher base damage.
Logged
The end of the world is more fun then I expected.

Frelock

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Take a turn off to rest and recuperate.
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All generalizations are false....including this one.

S.K. Ren

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  • I disbelieve and jump!!!
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I'll tyr to not do anything to ruin the exchange.
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Simon-v: How do you live in a world where Everything's Trying To Kill You?
xander_morhaime: Briefly.

Errol

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I'll order the rest of the escort to stand back while I take the prisoners and take care of the exchange.
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tehstefan

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I stand there. I don't try and do anything, I just stand there.
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I suspect you've never tried doing many illegal things yet in your game. The second the CCS knows you're "active", they'll come down on you like the hammer of God.

RandomNumberGenerator

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Re: Mercenary RTDX Turn Turn 34: Freedom!
« Reply #442 on: March 14, 2010, 02:19:36 pm »

Turn 34: Freedom!

Find somewhere with the meeting in view but remain hidden.
You leave the camp and follow the trail of Gates until you see the meeting taking place. (10) You manage to remain reasonably well-hidden.


Keep my sniper rifle zoomed in for maximum damage in case of betrayal

You remain hidden and charge up a full-power shot. (5) Funny, this model of sniper rifle doesn't seem to have a charge meter... oh well.

Take a turn off to rest and recuperate.
You remain in the camp and let your wounds heal.

I'll tyr to not do anything to ruin the exchange.

You behave as a good little prisoner and wait for the exchange to take place. (12) And what a good prisoner you are.

I'll order the rest of the escort to stand back while I take the prisoners and take care of the exchange.
You begin the prisoner exchange. (8) It goes rather well. The enemy soldiers leave.

I stand there. I don't try and do anything, I just stand there.
You stand in the clearing, doing nothing. (11) Nothing happens.


Spoiler: Allied Personnel (click to show/hide)


Spoiler: Frederick(Frelock) (click to show/hide)
Spoiler: Alexi Wolfe(S. K. Ren) (click to show/hide)
Spoiler: Roderick(tehstefan) (click to show/hide)
Spoiler: Derm(dermonster) (click to show/hide)

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The end of the world is more fun then I expected.

tehstefan

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Re: Mercenary RTDX Turn 34: Freedom!
« Reply #443 on: March 14, 2010, 02:28:22 pm »

I pop a few mints and enjoy my freedom. Also try and get some healing for my wounds.
Logged
I suspect you've never tried doing many illegal things yet in your game. The second the CCS knows you're "active", they'll come down on you like the hammer of God.

S.K. Ren

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Re: Mercenary RTDX Turn 34: Freedom!
« Reply #444 on: March 14, 2010, 03:48:55 pm »

How did I injure my foot? Also,...

What now? Do we try and radio in or do we ask if Garange will hire us?
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Simon-v: How do you live in a world where Everything's Trying To Kill You?
xander_morhaime: Briefly.

RandomNumberGenerator

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Re: Mercenary RTDX Turn 34: Freedom!
« Reply #445 on: March 14, 2010, 04:16:07 pm »

How did I injure my foot?
You stepped on a rusty nail last turn.
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The end of the world is more fun then I expected.

S.K. Ren

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Re: Mercenary RTDX Turn 34: Freedom!
« Reply #446 on: March 14, 2010, 04:45:48 pm »

That wasn't me. That was tehstefan.
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Simon-v: How do you live in a world where Everything's Trying To Kill You?
xander_morhaime: Briefly.

Dermonster

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Re: Mercenary RTDX Turn 34: Freedom!
« Reply #447 on: March 14, 2010, 07:05:03 pm »

Take out my automatic pistol, and be wary of the surroundings. Head back to base.
Logged
I can do anything I want, as long as I accept the consequences.
"Y'know, my favorite thing about being a hero is that it gives you all kinds of narrative justification to just slay any ol' jerk who gets in the way - Black Mage.
"The bulk of [Derm]'s atrocities seem to stem from him doing things that [Magic] doesn't actually do." - TvTropes
"Dammit Derm!" - You, if I'm doing it right.
Moved to SufficientVelocity / Spacebattles.

tehstefan

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Re: Mercenary RTDX Turn 34: Freedom!
« Reply #448 on: March 14, 2010, 08:18:51 pm »

Uh, we just uh got freedom. So, yeh.
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I suspect you've never tried doing many illegal things yet in your game. The second the CCS knows you're "active", they'll come down on you like the hammer of God.

Frelock

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Re: Mercenary RTDX Turn 34: Freedom!
« Reply #449 on: March 14, 2010, 09:17:45 pm »

Well, gentlemen, I won't argue that this whole affair could have gone better.  What now?  Do we attack Grange's new fort?  Do we become roaming bandits, or fierce guerrillas?  Do we start a hippie commune somewhere, or perhaps a nudist colony?  Thoughts?
Logged
All generalizations are false....including this one.
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