Turn 34: Freedom! Find somewhere with the meeting in view but remain hidden.
You leave the camp and follow the trail of Gates until you see the meeting taking place. (10) You manage to remain reasonably well-hidden.
Keep my sniper rifle zoomed in for maximum damage in case of betrayal
You remain hidden and charge up a full-power shot. (5) Funny, this model of sniper rifle doesn't seem to have a charge meter... oh well.
Take a turn off to rest and recuperate.
You remain in the camp and let your wounds heal.
I'll tyr to not do anything to ruin the exchange.
You behave as a good little prisoner and wait for the exchange to take place. (12) And what a good prisoner you are.
I'll order the rest of the escort to stand back while I take the prisoners and take care of the exchange.
You begin the prisoner exchange. (
It goes rather well. The enemy soldiers leave.
I stand there. I don't try and do anything, I just stand there.
You stand in the clearing, doing nothing. (11) Nothing happens.
Mercenary Squad:
2 Healthy Soldiers
3 Wounded Soldiers
Inventory:
Byor© Sport Hunting Rifle(10mm)
Trench Knife
x15 10mm Ammunition
Status:Healthy
Skills:
12/40 Expert Medic
0/10 Scouting
6/10 Rifleman
4/5 Interrogator
4/5 Inspirer
3/5 Unskilled Grenadier
Inventory:
Byor© Sport Hunting Rifle(10mm)
Byor© Semiautomatic Pistol(10mm)
Trench Knife
Medic Kit:
- x5 Bandages
- Medical brace
- Syringe of Morphine
Crate of 6 Bandages
x35 10mm Rounds
Status:
Healthy
Skills:
6/20 Skilled Grenadier
4/10 Trapper
0/10 Mechanic
0/10 Pistolier
0/10 Rifleman
1/10 Medic
0/10 Escape Artist
2/5 Unskilled Sneaker
2/5 Unskilled Siege Engineer
Inventory:
Garange Hunting Rifle(.32 Cal)
Byor© Semiautomatic Pistol (10mm)
Trench Knife
16x 10mm Rounds
5x 32 Cal Rounds
Status:
Lightly Wounded(Right Foot)
Abilities:
GunslingerSkills:
7/40 Expert Pistolier
0/10 Mechanic
1/10 Observer
2/5 Grenadier
Inventory:
x2 Byor
© Semiautomatic Pistol (10mm)
x2 Trench Knife
Concealable Vest
Lockpick
x2 Cigarette Pack {9}
x137 10mm Rounds
Bloody Garange National Army uniform
Status:
Healthy
Skills:
6/20 Skilled Rifleman
3/20 Skilled Pistolier
0/10 Shocktrooper
0/10 Negotiator
2/5 Unskilled Melee
2/5 Unskilled Persuader
1/5 Unskilled Medic
1/5 Unskilled Intimidator
Inventory:
Byor© Compact SMG(10mm)
Garange Hunting Rifle(.32 Cal)
Garange Pistol(.32 Cal)
Trench Knife
Tactical Vest
20x 10mm Rounds
34x .32 Cal Rounds
Status: Lightly Wounded
Skills:
3/20 Skilled Siege Engineer
0/10 Brawler
0/10 Tracker
0/10 Rifleman
0/10 Grenadier
1/5 Unskilled Sneaker
Inventory:
Byor© Sport Hunting Rifle(10mm)
Byor© Semiautomatic Pistol (10mm)
Trench Knife
Concealable Vest
x56 10mm Rounds
Pewter Locket
Mints
Status:
Healthy
Skills:
3/40 Expert Sharpshooter
12/10 Observer
1/10 Camouflager
0/10 Sneaker
2/5 Unskilled Thrower
Inventory:
Stoic© Sniper Rifle (.308 Cal)
Byor© Semiautomatic Pistol (10mm)
Trench Knife
x34 .308 Cal Rounds
x10 .308 Hollow-point Rounds
x20 10mm Rounds
3 Military Rations
Pack of Cigarettes