Turn 31: Not such a lucky number here.
Im not sure what to do now.
...
Help with the camp cleanup i guess.
You help stack some boxes and clean up some of the scattered supplies. (7) Everything looks a little neater now.
Carefully pick out the shrapnel from my chest, and improvise some kind of bandage.
You remove some of the twisted metal from your chest. (7) You manage to remove the large pieces, but can't do much else.
Hey, S.K. Ren, we can work this out. Remember the offer? What if we play along, say we left to join them, that's why we rushed over.
I nod to S.K. Ren, and ask they why they are treating the mercenaries they wanted to hire so badly. This is poor form.
You bring up the offer that their C.O. proposed earlier to see if they would at least unbind you. (7) They don't seem convinced... maybe if you brought that up when you first ran into them it would have worked better.
Sigh loudly and then heal Fredrick.
You grab your medkit and work on cleaning up Frederick's wounds. (9+3) You remove the remainign shrapnel and disinfect the wounds, then bandage him up.
+2 to MedicineGood idea.
I'll go along with Roderick. I'll also try and sign "I promise not to talk, let me have a cigarette."
You try to mimic holding a cigarette in hopes they will let you have a smoke. (7) You find it incredibly difficult to sign with your hands tied behind your back.
Check the status of the artillery and try to load the gun that is damaged the least.
I wonder, should we send a message to the opponent by means of walkie-talkie?
The two remaining guns are both damaged, but you think they could both fire. (7) You pick the one on the right for no real reason, and load a shell into it.
Here we are, boys.
The soldiers arrive at Fort Hippus and usher Alexi and Roderick inside.
Mercenary Squad:
2 Healthy Soldiers
3 Wounded Soldiers
2 Wounded Enemy Soldiers(Captured)
Inventory:
Byor© Sport Hunting Rifle(10mm)
Trench Knife
x15 10mm Ammunition
Status:Healthy
Skills:
12/40 Expert Medic
0/10 Scouting
6/10 Rifleman
4/5 Interrogator
4/5 Inspirer
3/5 Unskilled Grenadier
Inventory:
Byor© Sport Hunting Rifle(10mm)
Byor© Semiautomatic Pistol(10mm)
Trench Knife
Medic Kit:
- x2 Bandages
- Medical brace
- Syringe of Morphine
x35 10mm Rounds
Status: Moderately Wounded
Skills:
6/20 Skilled Grenadier
4/10 Trapper
0/10 Mechanic
0/10 Pistolier
0/10 Rifleman
0/10 Medic
0/10 Escape Artist
2/5 Unskilled Sneaker
2/5 Unskilled Siege Engineer
Inventory:
Garange Hunting Rifle(.32 Cal)
Byor© Semiautomatic Pistol (10mm)
Trench Knife
16x 10mm Rounds
5x 32 Cal Rounds
Status:
Healthy
Abilities:
GunslingerSkills:
7/40 Expert Pistolier
0/10 Mechanic
2/5 Unskilled Observer
2/5 Grenadier
Inventory:(Confiscated)
x2 Byor
© Semiautomatic Pistol (10mm)
x2 Trench Knife
Concealable Vest
Lockpick
x2 Cigarette Pack {9}
x137 10mm Rounds
Bloody Garange National Army uniform
Status:
Healthy
Skills:
6/20 Skilled Rifleman
3/20 Skilled Pistolier
0/10 Shocktrooper
2/5 Unskilled Melee
2/5 Unskilled Persuader
1/5 Unskilled Medic
1/5 Unskilled Intimidator
Inventory:
Byor© Compact SMG(10mm)
Garange Hunting Rifle(.32 Cal)
Garange Pistol(.32 Cal)
Trench Knife
Tactical Vest
20x 10mm Rounds
34x .32 Cal Rounds
Status: Lightly Wounded
Skills:
3/20 Skilled Siege Engineer
0/10 Brawler
0/10 Tracker
0/10 Rifleman
0/10 Grenadier
1/5 Unskilled Sneaker
Inventory(Confiscated):
Byor© Sport Hunting Rifle(10mm)
Byor© Semiautomatic Pistol (10mm)
Trench Knife
Concealable Vest
x56 10mm Rounds
Pewter Locket
Mints
Status:
Healthy
Skills:
3/40 Expert Sharpshooter
12/10 Observer
1/10 Camouflager
0/10 Sneaker
2/5 Unskilled Thrower
Inventory:
Stoic© Sniper Rifle (.303 Cal)
Byor© Semiautomatic Pistol (10mm)
Trench Knife
x34 .303 Cal Rounds
x20 10mm Rounds
3 Military Rations
Pack of Cigarettes
7 Healthy Soldiers
Roderick and Alexi(Captured)