Turn 32: Well, we finally destroyed those artillery guns. I will carefully memorize my surroundings (i.e. guard patrols, stationed units, hallways, etc.)
As you are ushered in the fort, you pay close attention to your surroundings. (14) It seems the Garange forces are still working on occupying and setting up the fortress, and don't have a dedicated patrol yet. You locate the mess hall, a drill room, the barracks and what appears to be an equipment storage before you are forced into another room; a cell.
+4 to ObservationThanks, Patch. Let's try this again.
Fire one of the remaining good artillery guns at the fort.
You grab the gun that Gates loaded and aim it at the fortress. It's not like you can mess up this time, since Gates already loaded it, right? (6-2) I guess you can mess it up... You successfully destroy
both remaining artillery guns, and land up sprawled on the floor.
i go snipe some enemies in the confusion from the artillery shell.
Your trigger finger is itching, and you aim at the fort to take out some
meatpuppets targets enemy soldiers. (5) You find it incredibly hard to aim through the trees however, and the only confusion that happened as a result of the shell exploding in this camp.
true and it's not like I have proof or anything.
thanks
I'll search the camp for any medical supplies and special weapons I may have missed.
Needing a refill on your supplies, you search through the crates looking for useful equipment. (10) You find a crate of bandages among the supplies.
do the same, while demanding they take me to their superior.
As your captors take you to the fort, you try and loot supplies. (6) Your captors don't let you touch anything, when you demand to see their superior, they say you'll meet him soon enough and lock you in a separate cell from Alexi.
Well, I was thinking on the line of prisoner exchange. We release our hostages for theirs and don't bother them again if they do not bother us.
Contact the opponents by radioing Roderick. Inform them we would like to start negotiations, and reveal as much info as necessary. Nothing more. I was thinking along the lines of "We have successfully overwhelmed the northern camp, taken two soldiers hostage and are in the control of the artillery. I think somebody is firing it but I doubt it will hit, so don't think about it too much. Just a heads-up." Mention how attacking us would not be wise as reinforcements are scheduled to arrive and dividing your forces would be stupid.
You call in on the radio and offer a prisoner exchange. (15) The enemy guards seem skeptical at first, but when they hear the explosion from the forest they give the radio to the officer. He seems reluctant to trade two seasoned mercenaries for two unskilled greenhorns, but in the end agrees to the trade if your group abandons the artillery camp and the supplies located there.
+5 to NegotiationMercenary Squad:
2 Healthy Soldiers
3 Wounded Soldiers
2 Wounded Enemy Soldiers(Captured)
Inventory:
Byor© Sport Hunting Rifle(10mm)
Trench Knife
x15 10mm Ammunition
Status:Healthy
Skills:
10/40 Expert Medic
0/10 Scouting
6/10 Rifleman
4/5 Interrogator
4/5 Inspirer
3/5 Unskilled Grenadier
Inventory:
Byor© Sport Hunting Rifle(10mm)
Byor© Semiautomatic Pistol(10mm)
Trench Knife
Medic Kit:
- x5 Bandages
- Medical brace
- Syringe of Morphine
Crate of 6 Bandages
x35 10mm Rounds
Status: Moderately Wounded
Skills:
6/20 Skilled Grenadier
4/10 Trapper
0/10 Mechanic
0/10 Pistolier
0/10 Rifleman
0/10 Medic
0/10 Escape Artist
2/5 Unskilled Sneaker
2/5 Unskilled Siege Engineer
Inventory:
Garange Hunting Rifle(.32 Cal)
Byor© Semiautomatic Pistol (10mm)
Trench Knife
16x 10mm Rounds
5x 32 Cal Rounds
Status:
Healthy
Abilities:
GunslingerSkills:
7/40 Expert Pistolier
0/10 Mechanic
1/10 Observer
2/5 Grenadier
Inventory:(Confiscated)
x2 Byor
© Semiautomatic Pistol (10mm)
x2 Trench Knife
Concealable Vest
Lockpick
x2 Cigarette Pack {9}
x137 10mm Rounds
Bloody Garange National Army uniform
Status:
Healthy
Skills:
6/20 Skilled Rifleman
3/20 Skilled Pistolier
0/10 Shocktrooper
0/10 Negotiator
2/5 Unskilled Melee
2/5 Unskilled Persuader
1/5 Unskilled Medic
1/5 Unskilled Intimidator
Inventory:
Byor© Compact SMG(10mm)
Garange Hunting Rifle(.32 Cal)
Garange Pistol(.32 Cal)
Trench Knife
Tactical Vest
20x 10mm Rounds
34x .32 Cal Rounds
Status: Lightly Wounded
Skills:
3/20 Skilled Siege Engineer
0/10 Brawler
0/10 Tracker
0/10 Rifleman
0/10 Grenadier
1/5 Unskilled Sneaker
Inventory(Confiscated):
Byor© Sport Hunting Rifle(10mm)
Byor© Semiautomatic Pistol (10mm)
Trench Knife
Concealable Vest
x56 10mm Rounds
Pewter Locket
Mints
Status:
Healthy
Skills:
3/40 Expert Sharpshooter
12/10 Observer
1/10 Camouflager
0/10 Sneaker
2/5 Unskilled Thrower
Inventory:
Stoic© Sniper Rifle (.303 Cal)
Byor© Semiautomatic Pistol (10mm)
Trench Knife
x34 .303 Cal Rounds
x20 10mm Rounds
3 Military Rations
Pack of Cigarettes
7 Healthy Soldiers
Roderick and Alexi(Captured)