Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: [1] 2 3 ... 69

Author Topic: Mercenary RTDX: Epilogue  (Read 76885 times)

RandomNumberGenerator

  • Bay Watcher
  • Nope.
    • View Profile
Mercenary RTDX: Epilogue
« on: January 01, 2010, 11:47:09 pm »

Time for Round II! I have decided not to allow any more players into Arcanum Octet, and I am content to see that run it's course. However, I am far from done with RTDs, and have been coming up with this one for the past week or so. As of now, the idea is around 90% fleshed out(much further than Arcanum Octet's was) so I'm opening sign-ups.

For those who liked the magical element of Arcanum Octet, I am sorry to say there will be no magic in this one. Mercenary RTD takes place in a different era, different timeline and indeed, different world. Magic just wouldn't fit. However, I may be carrying over my ability system if the situation warrants.

Now, onto the official stuff.

Mercenary RTD

This RTD takes place in the world of Aletica, placed in the semi-modern era. Most technology in the world was available in the late-industrial era, with a few modern elements added in. However, some technology may exist that does not in our world... however such tech is kept top-secret, so while you may not know about it, keep your eyes peeled for any glimpses you may find.

War has broken out between two great countries in Aletica. The Garange Nation has declared war on the Lirosa Federation, citing "unforgivable offenses against humanity". Nobody knows what these offenses might be, as the Lirosan government is calling the attack unprovoked and the other countries just want to stay out of the war.



I apologize for the low map quality, making maps isn't exactly my forte and I was stupid and saved it as a JPEG instead of a Bitmap.



Rules:

Mercenary RTD uses a 2d8 dice system. This is to allow better flexibility with modifiers in-game. A roll of 8-10 will be treated as an average success. Greater or lesser rolls may carry additional effects, as the situation warrants. An attempt to sneak behind enemy lines will fail and result in getting caught on a 6, for example, while shooting at somebody with a 6 will simply miss. A 2 will probably result in shooting yourself in the foot.

All actions must be posted in bold. Non-bolded actions will be ignored. Some simple actions, such as picking something up, can be tacked ont a primary action with italics. Actions may give an auto-success or auto-failure, depending on the situation. Some actions will result in hidden rolls, when it may not be obvious if you succeeded or failed. The result will still take place, but you will not know if you rolled a 4 or a 14.

This section may be updated as the game progresses.

Application:


You are all mercenaries, freelancers looking for a job. The Lirosa Federation has deep coffers, and one mercenary company that has been contracted by Lirosa is now hiring. Just your luck! There are currently 7 openings. The best applicants will get the available jobs; if an application is deemed insufficient, it will be returned with advice on improving it.  To apply for a job, please full out the following form and submit it to the Finance Office:

Name:
Gender:
Primary Specialty:
Secondary Specialty:
Other:

Example:

Name: Llyod
Gender: Male
Primary Specialty: Heavy Weaponry & Machine Guns
Secondary Specialty: Endurance
Other: Go-get-em personality. Good at taking punishment. In it for the long haul.



Any other non-sensitive information may be provided upon request.

Waiting List: wolfchild
« Last Edit: October 11, 2010, 12:52:21 pm by RandomNumberGenerator »
Logged
The end of the world is more fun then I expected.

Sensei

  • Bay Watcher
  • Haven't tried coffee crisps.
    • View Profile
Re: Mercenary RTD
« Reply #1 on: January 02, 2010, 01:32:00 am »

PNG. Use it.
Logged
Let's Play: Automation! Bay 12 Motor Company Buy the 1950 Urist Wagon for just $4500! Safety features optional.
The Bay 12 & Mates Discord Join now! Voice/text chat and play games with other Bay12'ers!
Add me on Steam: [DFC] Sensei

Frelock

  • Bay Watcher
  • Dabbling Philosopher
    • View Profile
Re: Mercenary RTD
« Reply #2 on: January 02, 2010, 01:56:16 am »

I'd like to join up:

Name: Frederick
Gender: Male
Primary Specialty: Explosives and Demolitions
Secondary Specialty:  Mechanical Repair
Other: Unstable fellow, enjoys seeing things go to pieces far too much.  Dislikes any sort of combat not planned out thoroughly in advance.  Catchphrase: Boom, baby
Logged
All generalizations are false....including this one.

Dermonster

  • Bay Watcher
  • Break the world, see what falls out.
    • View Profile
Re: Mercenary RTD
« Reply #3 on: January 02, 2010, 02:07:51 am »

Finally, a new RTD that i can get in on.

Name:Derm
Gender:Male
Primary Specialty:Sniper and long range weaponry
Secondary Specialty: A Kuikiri and a small sub machine gun. Patient and steady.
Other:Australian.
Logged
I can do anything I want, as long as I accept the consequences.
"Y'know, my favorite thing about being a hero is that it gives you all kinds of narrative justification to just slay any ol' jerk who gets in the way - Black Mage.
"The bulk of [Derm]'s atrocities seem to stem from him doing things that [Magic] doesn't actually do." - TvTropes
"Dammit Derm!" - You, if I'm doing it right.
Moved to SufficientVelocity / Spacebattles.

tehstefan

  • Bay Watcher
  • R.I.P Bro. You were too good for this place
    • View Profile
Re: Mercenary RTD
« Reply #4 on: January 02, 2010, 02:43:56 am »

Name: Roderick
Gender: Male
Primary Specialty: Heavy ballistics and Weaponry
Secondary Specialty: Strength
Other: A smart guy despite his strength, definately not a dumb brute, more of a genius bruiser. Can hold his own in a fistfight too.
Logged
I suspect you've never tried doing many illegal things yet in your game. The second the CCS knows you're "active", they'll come down on you like the hammer of God.

dragnar

  • Bay Watcher
  • [Glub]
    • View Profile
Re: Mercenary RTD
« Reply #5 on: January 02, 2010, 03:06:54 am »

Name: Alex D
Gender: Male
Primary Specialty: stealth and light firearms
Secondary Specialty: Hacking
Other: Good at gathering intel, tries to avoid drawn-out firefights.
Logged
From this thread, I learned that video cameras have a dangerosity of 60 kiloswords per second.  Thanks again, Mad Max.

S.K. Ren

  • Bay Watcher
  • I disbelieve and jump!!!
    • View Profile
Re: Mercenary RTD
« Reply #6 on: January 02, 2010, 03:52:39 am »

I've always wanted to get in on one of these.

Name: Alexei Wolfe
Gender: Male
Primary Specialty: Handguns and CQC
Secondary Specialty: Firearm maintenance
Other:  Lethargic to the max, unless he has a personal stake in his objectives. Also, he smokes...(legal and not so legal substances). He's 32 but has completely gray hair.
Logged
Simon-v: How do you live in a world where Everything's Trying To Kill You?
xander_morhaime: Briefly.

Flintus10

  • Bay Watcher
    • View Profile
Re: Mercenary RTD
« Reply #7 on: January 02, 2010, 07:03:09 am »

Name:Daniel 'Patch' Murphy
Gender: Male
Primary Specialty: Medical care and small arms
Secondary Specialty: Scouting
Other: A small guy who has a knack for staying alive and keeping others that way aswell.
Logged

Errol

  • Bay Watcher
  • Heaven or Hell, Duel 1 -- Let's Rock!
    • View Profile
Re: Mercenary RTD
« Reply #8 on: January 02, 2010, 08:49:53 am »

Name: Pjotr Mary 'Gates' Pjotrstevenpeterssonson
Gender: Male
Primary Specialty: Survival, Rifles
Secondary Specialty: Flamethrowers
Other: Old military man (in his fourties) of slavic descent. Wears a red cap, old military clothing and an eyepatch, and always keeps a silver lighter on his person he's attached to for some reason. Cynical and fond of cheap drugs. (He prefers a good smoke if he has the option.)
He is in for the money, as he doesn't get much. Don't call him by his real name.
Logged
Girls are currently preparing signature, please wait warmly until it is ready.

Dwarmin

  • Bay Watcher
  • Where do we go from here?
    • View Profile
Re: Mercenary RTD
« Reply #9 on: January 02, 2010, 09:16:36 am »

Name: Desmond Orange
Gender: Male
Primary Specialty: Tactics
Secondary Specialty: Close Combat specialist
Other: Mr. Orange, as he is known among his employers, is a former Sanjan intelligence officer of about 42 years of age-recognizable, when he chooses to be, by his thin brown hair, pale skin, mirrored sunglasses and perpetual scowl. He didn't see much, but it was enough for him to open his eyes. Rather than let his skills go to waste in a "backwater" country like that-(Or so he claims. For a person of Sanjan descent he has little love for his native country apparently), he faked his death on a fishing trip and became a freelancer. He spent nearly 5 years tying up loose ends before going into private practice. Among his employers, he is known for "Getting the job done", attempting to coordinate battlefield tactics between headstrong and fiercely independent mercenary outfits-a thankless task, to be sure. In combat, he is as capable as any other, but he prefers to work with blades and pistols, at close range.
« Last Edit: January 02, 2010, 09:18:29 am by Dwarmin »
Logged
Dwarmin's fell gaze has fallen upon you. Sadly, Your life and your quest end here, at this sig.

"The hats never coming off."

RandomNumberGenerator

  • Bay Watcher
  • Nope.
    • View Profile
Re: Mercenary RTD
« Reply #10 on: January 02, 2010, 11:15:41 am »

Sorry Dwarmin, we already have 7. If you want, I can put you first on the waiting list. With no magic in this one, people might be dropping a lot faster than in Arcanum Octet.

-----------

The seven of you are seated around a steel table in a dark room. A few of you shift nervous glances around, while others remain stoic. After a while, the door opens and a woman in her 40s enters and slams a medieval style mace onto the table with such force that it shakes. That got your attention.

"Alright, listen up you brutes. You are now all employees of the Cabelle Company. I am Linda Cabelle, owner of this mercenary group, and from now on you ultimately answer to me. Got that? Because if you don't, or if you disobey my orders, I'll take ol' Desmond here and ram him up where the sun don't shine."

"We have been employed by the Lirosa Federation to protect this here city of Elandir. To the northwest is Fort Hippus, which is currently under siege by the Garange Army. They have two artillery units on the other side of the river, and two groups of footsoldiers guarding it. The Lirosa have reinforcements en-route, including two units of the Elite Regiment, though it will take about two weeks for them to get here"

"The artillery-looking object are... artillery. The X's are footsoldiers, and the >X< are the Elite Regiment en-route to our location. We don't know enemy troop movement, only their current locations on the Lirosa border. "

"Now, our orders are to hold the fort until reinforcements arrive. With their artillery hidden in those trees, I don't see that happening. So I'm sending what I hope to be an elite platoon of 20 - you 7 and 13 more - to take out those artillery first. You have each been given 100 credits to use at the company armory. Don't squander them, these aren't just given out for free, and trust me, you don't want to go up against the Garange bare-fisted... but I'm sending you out there, armed or not."

« Last Edit: January 02, 2010, 11:30:47 am by RandomNumberGenerator »
Logged
The end of the world is more fun then I expected.

RandomNumberGenerator

  • Bay Watcher
  • Nope.
    • View Profile
Re: Mercenary RTD
« Reply #11 on: January 02, 2010, 11:16:29 am »

Cabelle Armory:

The size is how large the object is. Tiny weapons can easily be concealed, small my be hidden on a person, but some difficulty may be found with medium weapons. Large and Giant weapons are impossible to conceal.

Price is how many credits it costs to purchase. Keep in mind that you'll need to buy ammo, too.

Ammo/Clip is what type of ammunition it uses, and how many shots are in a clip. It takes time to reload when in the middle of a firefight, but otherwise clip size shouldn't be a problem.

The firing method can be either (M)anual(one shot/turn) (S)emiautomatic(1-3 shots/turn) or (A)utomatic(multiple shots/turn, depending on gun)

Name                                            Size            Price              Ammo/Clip         Fire

Pistols:
Byor Micropistol                              Tiny            10 CR               10mm/6r         M
Byor Semiautomatic                         Small          20 CR               10mm/15r        S
Stoic Calibure Revolver                    Medium        40 CR              .45 Cal/6r         S

Rifles:
Byor Sport Rifle                              Medium        35 CR               10mm/10r        M
Byor Compact SMG                         Medium        40 CR               10mm/16r        SA(8s)  
Stoic Sniper                                  Large           55 CR               .303 Cal/1r      M
Veld-2 Assault Rifle(VAR-2)              Large           50 CR               8mm/24r          SA(12s)

Shotguns:
Veld-2 Combat Shotgun                  Large           45 CR               Shells/6r          S

Heavy Weaponry:
Mortar                                         Large           110 CR             Shells/1r          M 
Sanguine Minigun                           Giant            135 CR             8mm/X            A(72s)
Rocket Launcher                            Giant            140 CR             Rocket/1r        M

Explosives:
Frag Grenade                                Small            15 CR                XXX             M
Stun Grenade                                Small            20 CR                XXX             M

Armor:
Concealable Vest                            Small            30 CR
Tactical Vest                                 Medium         45 CR             

Ammunition:
20x 10mm Ammunition                    Tiny               5 CR                  
24x 8mm Ammunition                     Tiny               10 CR
.45 Cal 6r Speedloader                   Tiny               5 CR
.303 Cal 20 Round Box                   Tiny               10 CR
x10 Shotgun Shell                         Tiny               15 CR
Mortar Shell                                 Small              20 CR
Rocket                                        Medium           25 CR

Misc.
Disinfectant                                 Tiny               10 CR
Bandage Pack x5                          Small              20 CR
Compact Medical Brace                 Small               20 CR
Medical Kit(Contains Above)           Medium           40 CR
Medical Sealant                           Small              30 CR
Morphine                                    Small              40 CR
Cigarette Pack                             Small              10 CR
Nicotine Gum                               Small              20 CR
Mints                                         Tiny                 5 CR

Everyone has a standard-issue Trench Knife. After obtaining your equipment, head out to Fort Hippus, where my commander will give you further instructions.
« Last Edit: February 14, 2010, 04:48:16 pm by RandomNumberGenerator »
Logged
The end of the world is more fun then I expected.

Frelock

  • Bay Watcher
  • Dabbling Philosopher
    • View Profile
Re: Mercenary RTD
« Reply #12 on: January 02, 2010, 11:24:53 am »

"Anyone else want to combine funds with me to get a mortar and a few shells?"
Logged
All generalizations are false....including this one.

Dermonster

  • Bay Watcher
  • Break the world, see what falls out.
    • View Profile
Re: Mercenary RTD
« Reply #13 on: January 02, 2010, 11:57:32 am »

I shall take...
.303 Cal 20 Round Box   2   20
Stoic Sniper   1                 55
                                     75
Byor Semiautomatic 1        10
                                     85
20x 10mm Ammunition  3    15
                                     100
and that lets me snipe whilst being prepared from ambushes from behind
yes, i do play TF2, why do you ask?
Logged
I can do anything I want, as long as I accept the consequences.
"Y'know, my favorite thing about being a hero is that it gives you all kinds of narrative justification to just slay any ol' jerk who gets in the way - Black Mage.
"The bulk of [Derm]'s atrocities seem to stem from him doing things that [Magic] doesn't actually do." - TvTropes
"Dammit Derm!" - You, if I'm doing it right.
Moved to SufficientVelocity / Spacebattles.

RandomNumberGenerator

  • Bay Watcher
  • Nope.
    • View Profile
Re: Mercenary RTD
« Reply #14 on: January 02, 2010, 12:19:01 pm »

Yes... I noticed that as soon as you mentioned a Kukiri. Note that the Byor Semiautomatic is 20 Credits, not 10. You can either downgrade to a Micropistol, or lose two boxes of ammo. Or something else entirely.

Oh, and as far as technology, try to think of late-WWII era. So computers exist, but they are not very advanced. There is no world wide web, all networks are private. Aircraft exist, but are just out of the biplane phase and entering the monoplane phase like Mustangs and Spitfires. Bombers do not exist. Computer-guided weaponry has not been invented.

Dragnar, if you want to alter your character somewhat, that is fine. However, there will still be plenty of opportunities for your hacking skills, depending on your actions.
« Last Edit: January 02, 2010, 12:22:49 pm by RandomNumberGenerator »
Logged
The end of the world is more fun then I expected.
Pages: [1] 2 3 ... 69