Roguelike Mafia: Let's do this here.
Irony's Original IdeaPerson's IdeasToaster's ThoughtsMy last post moved here:
Can I help balance/name things?
Absolutely.
I had another thought on this. We could introduce classes. Everyone picks one at game start, probably before they find out their alignment. Each class gives a minor (generally) passive bonus that would differentiate the players a bit, and give them some control. They'd still have to play based on what they looted, but some plays would be stronger than others. I have a sample class list below the item list.
Everything is very subject to change.
I already changed the drop ratio to 60/25/10/5, since you'd almost always have an action to perform with just common drops (they're mostly one shots.) The better drops give you some choice and access to stronger powers.
Anyway, the list so far:
Scrolls are one shot
Wands are three shot
Staves are unlimited use
Common:
Scroll of Roleblock
Scroll of Inspection
Scroll of Protection
Scroll of Tracking (Track player)
Scroll of Distraction (Target is redirected at random)
Scroll of Treasure (Target gains a common or uncommon item, 75/25)
Uncommon:
Amulet of Life Saving (One shot revive, doesn’t work on lynches)
Ring of Free Action (RB immunity)
Wand of Watching (Track)
Wand of Discovery (Inspect)
Wand of Guards (Protect)
Wand of Slowing (Roleblock)
Scroll of Blasting (Kill)
Scroll of Greater Treasure (Target gains an uncommon or rare item, 50/50)
Rare:
Staff of Inaction (Roleblock)
Staff of Warding (Protect)
Staff of Scrying (Track)
Staff of True Sight (Inspect)
Wand of Doom (Kill)
Scroll of Solar Flare (Daykill)
Scroll of Ressurection (Revive other)
Scroll of Motivation (Target gains a vote next day)
Scroll of Gifts (May name any number of targets- each target is gifted per Scroll of Treasure)
Helm of Power (Extra Vote, limit 1)
Amulet of Necksaving (Prevent one lynch on you)
Amulet of Warding (Actions targeting you have a ⅓ chance of targetting someone else randomly)
Ring of Protection (Kills targetting you have a 50% chance to fail)
Shield of Death (If you are killed, the killer dies as well)
Artifact:
Armor of True Immunity: Daykill and Roleblock Immune
Obsidian Sword of Death: All your kills bypass protection
Cloak of Shadows: Takes an extra vote to lynch you, but you are a miller
Adamantium Armor: Kill immune, but takes one less vote to lynch you
Scroll of Endless Riches: As Scroll of Gifts, but targets with Greater Treasure
Classes:
Thief: Instead of questing, can choose to steal a random item from a player. The action happens at dusk and can’t be directly blocked.
Warrior: Kill actions have a 50% chance to bypass protections.
Mage: Using a scroll has a 50% chance to not use it up.
Bard: Starts with an uncommon instead of common.
Priest: Starts with a protect scroll in addition to random common.
Ranger: Has a 50% chance to bypass blocks.
Merchant: When discarding an item, gets a random item one rank below in exchange. Gets nothing for discarding a common.
Many items aren't balanced from a scum/town perspective, especially anything kill related. There are obviously many things that could be added here.