Yeah! Let's geek out!
Aha, my good man, for you may be a Nethack geek, but I have played a great many roguelikes in my time! You are but a fool before my reservoir of knowledge!
Scroll of Jailing should probably be called "Scroll of Petrification" with the flavor being you're turning the target into a very hard statue for the night that's incapable of moving... or being damaged.
Should be "Scroll of Flesh to Stone".
The only reason Nethack has "Stone to Flesh" is that there's no common name for that. Animation, maybe, and if we wanted an effect like that it would be ?oTukima's Dance (animates your wielded weapon, spell and unique from Crawl) or ?oGolem Creation (IVAN). Either way, so many other rogeulikes (ADOM, I think, Angband definitely, Nethack, I think) specifically use the term "petrify" that I'm willing to ignore the really, really, really Nethackish sounding effect. Although really, either is fine. I'm not going to go into a nerdrage that you're using flesh to stone over petrify.
Scroll of Corrosion: Target loses any enchantments to armor and weapon.
Uhm... "confused Destroy Armour"?
This is one area I'm firmly against inheriting from Nethack. Most players probably aren't even aware scrolls in Nethack act differently if one is confused. Corrosion is an effect very common among roguelikes. We could just use "Scroll of Disintegrate Equipment" if we want to steal a spell effect from TES. I'd also accept "Scroll of Disenchanting" and "Cursed Scroll of Enchant Armor", if you really want this from Nethack. Although if we don't want this to be in scroll form, a better name for a wand/rod is "Acid Bolt", which is an exact spell name from SLASH'EM.
Scroll of Mesmerization: Target is redirected to you. Using this on oneself results in roleblocking.
Roleblocking self? "Scroll of Amnesia".
Roleblocking oneself was more a corner-case cutting joke, although now I'm starting to regret that since those kinds of jokes are Nethack's biggest problem. Consider it a DTTOE.
Mesmerization is an effect you can have placed under you in Crawl. You can only move closer to or target anything in the general direction of whatever is mesmerizing you. I think only mermaids can mesmerize. It's not an actual scroll, but it sounds cool as a scroll imo, and sounds really cool as a wand and staff.
Belt of Carrying: Your max carrying capacity increases to 4 (multiples don't stack).
Should be "Bag of Holding"... but I didn't know we had such limited carrying capacity! I'd think four should be the standard, and the bag would increase it to eight or so...
I thought I saw a 3-item-limit earlier. Oh well. Belt of Carrying is from IVAN. BoH should be rare while the belt is uncommon. Artifact would be "Wallet of Perseus" and comes from SLASH'EM. It's a BoH but makes think 1/6's times as light when blessed instead of 1/4. In light of what was said later, I actually kind of agree a carrying capacity is a bit superfluous outside of encouraging players to actually use the items they collect instead of hoarding.
Cloak of Preservation: Your items are all immune to damage, destruction, and corrosion.
Oilskin Cloak?
Oilskin cloak isn't really memorable since everybody just greases a better cloak. CoP is from Crawl. Granted it's also pretty useless, but at least it matches what it does in-game. Oilskin would be something like "Players who target you gain a 50% chance of missing, wasting the charge of the item they used against you", although that sounds really good, even as a rare.
Not trying to sound nerdy or anything, I just know a LOT about Nethack.
Yeah! Let's have more! Altars! Unicorn Horns! Praying! Engraving Elbereth! Fountains and Sinks! Scum can sacrifice a human corpse and summon Demogorgon! 8-)
Heheheh. Oh the possibilities are endless...
Unihorn should probably go in, even if it's as like an infinity-use poison-curer. I cannot believe I forgot about the unihorn when I was thinking of Nethack items. Granted I was thinking mostly of cloaks and helmets and other equipment, but hey, a unihorn pays for itself the first time you use it.
I guess count me in as the ADOM expert, then... not that I've put many references to it in there. Could rename one of those artifact armors Moloch Armor...
Good, I didn't play much ADOM. All I know is that eating quicklings will make you faster, emperor liches are annoying, the Bracers of War are good, and don't stand on altars or you'll get sacrificed. With your ADOM knowledge, Book's Nethack knowledge (have I mentioned I've ascended? Suck it), and my Crawl knowledge, we're only missing some
loser expert who's played too much Angband to complete our inner circle of nerds. I'd like to apologize if it seems like I'm including too many Crawl references, I just want to balance out the Nethack references. Now I'm starting to think we have too many Crawl references and not enough Nethack ones!
Scroll of Danger: When you use this item, you have equal items of getting an uncommon item, a rare item, nothing, or dying.
Uncommon? Should there be an additional chance of something happening?
I really, really want to use this on someone else. Either way, I like it. Uncommon is good since if it was common there'd be too many suicides/murders committed with this thing. Rare isn't cool since it's not a sure thing. Quick idea for another uncommon: /oRandomEffects comes right out of Crawl. Randomly protects, roleblocks, kills, or does nothing, equal chances. You could do it as a scroll at common and staff at rare, although I'm not sure I like having this many random chance kills floating around if it gets to rare.
Artifact:
Planepacked - Carrying this artifact means you've already won merely due to how awesome it is. Note that if you die, you've dropped this feat of science and no longer reap its benefits! (As long as you hold it, you're a survivor and no longer obstruct anyone else's win con. If you die, you revert back to your previous win-con). Alternatively, if you want this effect to just be rare, call it "Helm of Opposite Alignment" and make anyone holding it into a survivor. Survivors randomly turn into townies or mafia-ally although MA and survivor are pretty much the same thing, but hey, whatever. Personally, though, this is the kind of effect I really don't want to happen more than once per game, so leave it as an artifact.
One idea I had earlier that I'm not sure if I mentioned (I don't think I did) was that the item drop rates would get better each night. I was thinking maybe a -7%C/+5%U/+1.5%R/+0.5%A chance each night. The idea is keep it so a relative percentage of the game gets the same number of noncommon items each night, so that the entire fate of the game doesn't rest with a few players. This formula works, although not perfectly. I'm a little bit worried about the late game having too few commons, especially the fifth and sixth item gens. The fact that late-game players who have little time left to use their items will get many wands and staffs this way is perfectly acceptable "FUCKING ROGUELIKES!" behavior designed to troll the playerbase.
These are numbers for you all to digest. The numbers on the left are the generation chances. The numbers on the right are the actual numbers of each item that will be generated that night. I'm assuming the mafiakill and lynch go off and nobody else dies, so there's 13 players alive when they first go for items, -2 each night.
65/25/9/1 First item, 13 players (8.45/3.25/1.17/0.13)
58/30/10.5/1.5 Second item, 11 players (5.27/3.3/1.16/0.17)
51/35/12/2 Third item, 9 players (4.59/3.15/1.08/0.18)
44/40/13.5/2.5 Fourth item, 7 players (3.08/2.8/0.95/0.18)
37/45/15/3 Fifth item, 5 players (1.85/2.25/0.75/0.15)
30/50/16.5/3.5 Sixth item, 3 players (0.90/1.5/0.5/0.1)
EDIT: Fixed a few quote fails.