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Author Topic: [DISCUSSION] Mafia Gametypes: Hash 'em out here!  (Read 143453 times)

Pandarsenic

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Re: [DISCUSSION] Mafia Gametypes: Hash 'em out here!
« Reply #585 on: January 24, 2011, 06:11:40 pm »

Diviner sounds like the BYOT Gamblers.
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Mr.Person

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Re: [DISCUSSION] Mafia Gametypes: Hash 'em out here!
« Reply #586 on: January 24, 2011, 07:07:43 pm »

I guess you could have seeker, whose goal is to find or kill a specific role in the night.

So an sk that randomly wins during the night?
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Hmm...I've never been a big fan of CCGs - I mean, I did and still do collect Pokemon cards, but I never got heavily into the battling and trading thing.

By definition that makes you a fan since you still buy them.

Leafsnail

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Re: [DISCUSSION] Mafia Gametypes: Hash 'em out here!
« Reply #587 on: January 24, 2011, 07:51:07 pm »

I realised just after I posting it that a seeker role wouldn't work in third party mafia, due to any win instantly ending the game.  And due to the fact that they insta win or insta lose fairly randomly if they don't have near psychic abilities.
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webadict

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Re: [DISCUSSION] Mafia Gametypes: Hash 'em out here!
« Reply #588 on: January 24, 2011, 09:29:54 pm »

Everyone just assume that they AREN'T for Third Party Mafia, and are instead for a generic game. I feel like there should be more Third Parties in general.
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Mr.Person

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Re: [DISCUSSION] Mafia Gametypes: Hash 'em out here!
« Reply #589 on: January 24, 2011, 09:40:17 pm »

When I was helping RedWarrior set up "Dethy Deluxe", this came up. This is the exact post I made, by the way.

"Random third party idea: A guy who makes players stoned, including players who don't have inspects themself. When everybody left alive is stoned, he wins and everybody else loses. Call him a hippy. Possibly make him show up as town to inspections, since he loves harmony and togetherness. This is to help him live long enough, of course."
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Hmm...I've never been a big fan of CCGs - I mean, I did and still do collect Pokemon cards, but I never got heavily into the battling and trading thing.

By definition that makes you a fan since you still buy them.

Leafsnail

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Re: [DISCUSSION] Mafia Gametypes: Hash 'em out here!
« Reply #590 on: January 24, 2011, 09:45:15 pm »

Hmm... kindof like an arsonist who can't ignite till he's got everyone?
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Mr.Person

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Re: [DISCUSSION] Mafia Gametypes: Hash 'em out here!
« Reply #591 on: January 24, 2011, 09:49:06 pm »

Hmm... kindof like an arsonist who can't ignite till he's got everyone?

There's a good reason I never pushed for inclusion. The idea is solid, there's just a load of execution problems, the biggest of which you pointed out. Probably the best overall change would be to only make the player have to hit all the living mafia. That solves all kinds of issues, including the fact most games don't have many cops.
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Hmm...I've never been a big fan of CCGs - I mean, I did and still do collect Pokemon cards, but I never got heavily into the battling and trading thing.

By definition that makes you a fan since you still buy them.

Leafsnail

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Re: [DISCUSSION] Mafia Gametypes: Hash 'em out here!
« Reply #592 on: January 24, 2011, 09:57:47 pm »

If we're going with general ones, I've heard of Usurper (mafia + godfather has to be killed) quite a lot.  I've never worked out if a usurper win means the godfather loses, though.
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Mr.Person

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Re: [DISCUSSION] Mafia Gametypes: Hash 'em out here!
« Reply #593 on: January 24, 2011, 10:29:47 pm »

You can argue it either way. I'd say make the Godfather not lose since throwing away a powerful mafia role to appease another member is a pretty bad deal for the Godfather to begin with, so I don't see many Godfathers killing themselves to solidify the mafia.
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Hmm...I've never been a big fan of CCGs - I mean, I did and still do collect Pokemon cards, but I never got heavily into the battling and trading thing.

By definition that makes you a fan since you still buy them.

Toaster

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Re: [DISCUSSION] Mafia Gametypes: Hash 'em out here!
« Reply #594 on: January 24, 2011, 10:33:16 pm »

I think only the Usurper knows that he is one.  I guess he'd just be a lot more open to bussing.
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webadict

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Re: [DISCUSSION] Mafia Gametypes: Hash 'em out here!
« Reply #595 on: January 24, 2011, 10:45:26 pm »

If we're going with general ones, I've heard of Usurper (mafia + godfather has to be killed) quite a lot.  I've never worked out if a usurper win means the godfather loses, though.
Simply saying who the Mafia are would pretty much nullify this one.
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Leafsnail

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Re: [DISCUSSION] Mafia Gametypes: Hash 'em out here!
« Reply #596 on: January 25, 2011, 10:52:10 am »

No, his aim is mafia win and godfather dies.  Revealing himself is auto loss (like it is for any other mafia member).
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webadict

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Re: [DISCUSSION] Mafia Gametypes: Hash 'em out here!
« Reply #597 on: January 25, 2011, 01:05:47 pm »

No, his aim is mafia win and godfather dies.  Revealing himself is auto loss (like it is for any other mafia member).
I feel like this is a mafia-team role, instead of a new team.
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Leafsnail

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Re: [DISCUSSION] Mafia Gametypes: Hash 'em out here!
« Reply #598 on: January 25, 2011, 01:12:28 pm »

Yeah, it is...

Uh... for actual new teams...

"Outsider" is something I've seen over at mafiascum, but it doesn't really have a base type like most of the other alignments do.  The basic idea is that it's vaguely aligned with one side (generally town) but instead of having the normal wincon, they have to gain a certain number of points by the end of the game.  They can earn points through, for instance, being on the wagon when a mafia member is lynched or successfully using their abilities against scum.  They could also lose points for doing anti town actions (blocking town PRs or helping to lynch townies, for instance).

Note that if they're a roleblocker and they get/ lose points for blocking people, their current amount of points must be hidden to them (otherwise they become a cop too).

Alternatively, they could be scum aligned (and win points for helping with mislynches or blocking PRs) or self aligned with some strange goal.
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webadict

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Re: [DISCUSSION] Mafia Gametypes: Hash 'em out here!
« Reply #599 on: January 25, 2011, 01:33:47 pm »

Yeah, it is...

Uh... for actual new teams...

"Outsider" is something I've seen over at mafiascum, but it doesn't really have a base type like most of the other alignments do.  The basic idea is that it's vaguely aligned with one side (generally town) but instead of having the normal wincon, they have to gain a certain number of points by the end of the game.  They can earn points through, for instance, being on the wagon when a mafia member is lynched or successfully using their abilities against scum.  They could also lose points for doing anti town actions (blocking town PRs or helping to lynch townies, for instance).

Note that if they're a roleblocker and they get/ lose points for blocking people, their current amount of points must be hidden to them (otherwise they become a cop too).

Alternatively, they could be scum aligned (and win points for helping with mislynches or blocking PRs) or self aligned with some strange goal.
Point-based? That could work, so long as they weren't scum-aligned. Being scum-aligned causes certainty in their actions, making winning easier. Self or town-oriented (as they aren't aligned) or even scum-oriented could be doable. It'd be kind of like the Diviner, but on a bigger scale with more flexibility.

So far, that would make:
Town
Mafia
Mafia-Ally - See Brother for renaming issues.
SK
Survivor
Cult
Jester
Lyncher
Martyr
Brother - Might require a newer name. Perhaps Ally, since it works like Mafia-Ally. However, if that's the case, I think renaming Mafia-Ally to Ally would work, since they should be allowed to have a Cult-Ally or an SK-Ally or even a Jester-Ally! Mostly, this is all aesthetic.
Outsider
Watcher - This might need a new name, since the very idea was stolen from Paranormal. I would say it falls under Doomspeaker, but he kills them all, so that falls directly under SK.

Maybes:
Kidnapper - This one is still debatable. It could fall under the region of Outsider if taken to an extreme.
Seeker - Again, this could fall under Outsider. It also is a lot simpler than the Lyncher's goal, unless he isn't given a kill. In which case, it's now very difficult. Perhaps their target is Town.

That's 11 Teams with 2 Maybes. I approve.
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