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Author Topic: Hope to Dodge - Turn 43. END.  (Read 21634 times)

dragnar

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Re: Hope to Dodge - Turn 30. Zombie moon!
« Reply #315 on: December 03, 2009, 09:14:20 pm »

I dodged a house! Awesome!

Giving up on Philippe, I seek out the Fierce Deity Mask, that I might do battle with the moon, saving the world!

Oh yeah, forgot about him. The mini-mech-in-mega-mech will name himself king! Anyone gonna argue with him? I thought not.

I think my turn will probably be awesome on a 1, 5, or 6 (but I'll only survive the 5, and a 1 might get me majora's mask)
« Last Edit: December 03, 2009, 11:17:52 pm by dragnar »
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From this thread, I learned that video cameras have a dangerosity of 60 kiloswords per second.  Thanks again, Mad Max.

Nirur Torir

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Re: Hope to Dodge - Turn 30. Zombie moon!
« Reply #316 on: December 03, 2009, 09:46:21 pm »

I dodged a house! Awesome!

Giving up on Philippe, I seek out the Fierce Deity Mask, that I might do battle with the moon, saving the world!
I hope you get a {5} on that. What are your plans for your mega-mech though?
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RandomNumberGenerator

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Re: Hope to Dodge - Turn 30. Zombie moon!
« Reply #317 on: December 04, 2009, 12:01:19 am »

Touch Philippe.
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The end of the world is more fun then I expected.

Flintus10

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Re: Hope to Dodge - Turn 30. Zombie moon!
« Reply #318 on: December 04, 2009, 06:41:16 am »

Head back towards Richport and loot some new weapons and armor for the crew.
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SHAD0Wdump

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Re: Hope to Dodge - Turn 30. Zombie moon!
« Reply #319 on: December 04, 2009, 07:22:13 am »

Sneeze into town, complain about utensils.
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CJ1145

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Re: Hope to Dodge - Turn 30. Zombie moon!
« Reply #320 on: December 04, 2009, 03:16:43 pm »

Attempt to perfect a time spell, and use it to speed up the entire world's passing of time.
« Last Edit: December 04, 2009, 03:18:46 pm by CJ1145 »
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This being Homestuck, I'm not sure whether that's post-scratch Rose or Vriska with a wig.

Realmfighter

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Re: Hope to Dodge - Turn 30. Zombie moon!
« Reply #321 on: December 04, 2009, 04:54:54 pm »

Use necromantic powers to destroy the zombie moon!
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We may not be as brave as Gryffindor, as willing to get our hands dirty as Hufflepuff, or as devious as Slytherin, but there is nothing, nothing more dangerous than a little too much knowledge and a conscience that is open to debate

Nirur Torir

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Re: Hope to Dodge - Turn 31. Threat level increased.
« Reply #322 on: December 05, 2009, 08:09:02 pm »

{2} - Day dawns. A mildly uncomfortable mist exists.

Dragnar
{6-1=5} - Dragnar sits down to rest. He decides that he needs more improbable power. After much breaking the Space-Time Continuum by being in multiple places at once to gather many masks, he prays to be teleported into the moon. A lesser god who was watching him with much curiosity complies with his request. After some zany challenges, he finds himself back where he was before, holding a single mask. He can feel the sheer power radiating from it, and he is no longer afraid of Philippe.

RandomNumberGenerator
{6} - Lithoniel runs into the city and touches Philippe's hoof. He is now an angry-looking dwarf named Glod. He has a large ☼steel warhammer☼ and a full suit of ☼adamantine platemail☼ covering a layer of ☼adamantine chainmail☼. Nice job.

Flintus10
{2+1=3} - Flint thinks he knows the way back to Richport, based on the sun's location. His armada sets sail.

SHAD0Wdump
{2+2=4} - Generic guy #1 sneezes into town, feeling safe now that Philippe is gone. He complains about the lack of sporks.

CJ1145
{6} - Richard devises a spell to increase the speed of time threefold!
{2} (Albert) - The zombie returns to the oasis, reporting having found a poorly maintained road.
+2 Time Magic! Dabbling Time Mage gained!

Realmfighter
{5+2=6} - The zombie moon is shattered and returned to it's dead status! Tidal patterns wiill take years to stabalize, and many large pieces of large rock are in orbit. They could come crashing down at any time!
+2 Anti-Necromancy!

NPCs:
{2+1=3 vs 3} (Glod, Arch-Paladin of Extremus [2/?]) - Glod swings a flaming warhammer at Lithoniel, but he is still getting used to this new form and swings wide.

Other:
47 undefined time units remain until the moon collides with Richport!

Status
Quote from: Realmfighter(Ragnar)
Status:
Great!
Linked to Hulking Monstrosity
Tired

Skills:
Master Anti-Necromancer [4/15]
Dabbling Meek Conversationalist [1/2]
Dabbling Strutter [1/2]
Dabbling Persuader [1/2]
Novice OOC Knowledge User [0/4]
Competent Axeman [0/8]
Dabbling Healer [0/2]

Abilities:
Summon/Unsummon Hulking Monstrosity as a free action!

Inventory:
Bronze axe(wielded), commoner clothes stained black with ash(worn)

Minions:
Hulking Monstrosity
Lich - Necromancer. Prone, light injuries.
    4 zombies

Quote from: CJ1145(Richard)
Status:
Great!

Skills:
Competent Necromancer [4/8]
Novice Doctor [0/4]
Dabbling Richport Loremaster [1/2]
Dabbling Staff Fighter [1/4]
Dabbling Natural Weapons [1/2]
Dabbling Time Mage [1/2]

Inventory:
Stick with a cheap gem embedded on top(dropped), commoner clothes stained reddish with berry juice(worn), unidentified parchment(carried), needle & thread(carried)

Minions:
Alfred - Intelligent(?) zombie-lich. Foot stuck in throat. Inconvenienced by a sword.
7 zombies

Quote from: SHADOWdump(Generic guy #1)
Status:
Scared

Skills:
Dabbling Gambler [1/2]
Novice Rabble Rouser [0/4]
Competent Devastating Sneezer [4/8]
Dabbling Lander [0/2]
Dabbling Healer [1/2]
Novice Diplomat [3/4]
Dabbling Evil Magic [1/2]
Dabbling Ladrship [0/2]
Dabbling Navigation [1/2]
Novice Space Mage [2/4]

Abilities:
Can hover with devastating sneezes

Inventory:
Standard clothing(worn), a bag of fifteen wooden dice(tied to belt), and a pair of cleats(worn)

Quote from: Flintus10(Flint)
Status:
Healthy

Skills:
Dabbling healer [0/2]
Dabbling Trap Lore [1/2]
Rop Usr [0/6]
Dabbling Pugilist [0/2]
Dabbling Duel Wielder [1/2]
Dabbling Liar [0/2]
Novice Listener [0/4]
Novice Scout [0/4]
Leader [0/6]
Novice Navigator [0/4]
Novice Repairman [0/4]

Inventory:
Iron dagger(carried), bronze short sword(wielded), a black silk cloak (worn), 3 smoke bombs, bloody arrow (carried), +1 rope and grappling hook, magic wand, thieves' guild license.

Armada:
Sloop (flagship):
Status:
Good
In a hurricane
Cargohold filld with rum.

Weapons:
2x port ballista
2x starboard ballista

Supplies:
20 ballista bolts
Plentiful food and water

Crew:
Disorganized Sailors [0/12]

Merchant galleon:
Fairly bad

3 slightly damaged fishing boats

Quote from: Dragnar
Status:
Covered in 1st degree burns

Skills:
Steampunk Mechanic [3/6]
Competent Magi-Tech Engineer [0/8]
Dabbling Robot Commander [1/2]
Novic Running Away[0/4]
Dabbling Commandeerer [1/2]
Novice Healer [0/4]
Novice Gunner [0/4]

Inventory:
Schrodinger's box of stuff(carried), simple clothing(worn), Element gun [2/3], Small First-aid kit, Fierce Deity's Mask.

Minions:
Intelligent steam powered mini-mech.
Status: Good
Upgrades: Spider legs - Mobility, mini flame cannon [2/5], greater efficiency
Mech
Status: Unpiloted.
Ready to go
2x Gatling guns [140/240]
2x Cannons [2/12]
1x Magic Launcher [0/4]

Quote from: RandomNumberGenerator(Lithoniel)
Status:
Wanted in Richport for murder, evading arrest, using psychic powers, and massively devastating the city. Possibly.
Good

Skills:
Novice Manipulator [0/4]
Dabbling Mind Controller [1/2]
Novice Mind Reader [0/4]
Novice Looter [0/4]
Dabbling Stealth [0/2]
Dabbling Healer [1/2]
Dabbling Alchemy [1/2]
Novice Meditation [0/4]
Competent Telekinetic Artist [1/8]

Abilities:
Soul/Body separation
Touch of Glod

Inventory:
Bronze scimitar(wielded), bronze buckler(worn), traveler's clothes(worn), psychology book(carried), social skills book(carried), several days worth of rations(carried), purse with 76 gold(carried).
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SHAD0Wdump

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Re: Hope to Dodge - Turn 31. Threat level increased.
« Reply #323 on: December 05, 2009, 08:14:25 pm »

"Populous of Richport! I bring horrible news of destruction abroad! Many places seem to burst ablaze and great armies of darkness ravage the wastes! Although frightening as this may sound, you all must stay within your homes here in Richport, as the town is protected by a magical ward against these events!"
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Flintus10

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Re: Hope to Dodge - Turn 31. Threat level increased.
« Reply #324 on: December 05, 2009, 08:24:53 pm »

We must loot all we can before the moon comes! LOOT RICHPORT!
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Realmfighter

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Re: Hope to Dodge - Turn 31. Threat level increased.
« Reply #325 on: December 05, 2009, 08:27:43 pm »

Extend my power into the city, and turn all the dead into zombies.
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We may not be as brave as Gryffindor, as willing to get our hands dirty as Hufflepuff, or as devious as Slytherin, but there is nothing, nothing more dangerous than a little too much knowledge and a conscience that is open to debate

RandomNumberGenerator

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Re: Hope to Dodge - Turn 31. Threat level increased.
« Reply #326 on: December 05, 2009, 08:48:03 pm »

Attack Glod with a wave of psionic force.
« Last Edit: December 05, 2009, 09:47:59 pm by RandomNumberGenerator »
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Nirur Torir

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Re: Hope to Dodge - Turn 31. Threat level increased.
« Reply #327 on: December 05, 2009, 08:52:16 pm »

Leave my body.

Possess Glod

Just so you know, he's still got orbs of spirit binding.
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CJ1145

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Re: Hope to Dodge - Turn 31. Threat level increased.
« Reply #328 on: December 05, 2009, 09:20:31 pm »

I attempt to use magic to form hulking bodies out of sand, and then use fire to turn them to glass.
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This being Homestuck, I'm not sure whether that's post-scratch Rose or Vriska with a wig.

dragnar

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Re: Hope to Dodge - Turn 31. Threat level increased.
« Reply #329 on: December 05, 2009, 09:55:35 pm »

...It actually worked? Awesome!

Don the mask and do battle with Glod, wielding the mighty helix blade!

The mini-mech will go on a rampage in the mega-mech, destroying everything it can.
« Last Edit: December 06, 2009, 12:30:01 am by dragnar »
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From this thread, I learned that video cameras have a dangerosity of 60 kiloswords per second.  Thanks again, Mad Max.
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