Ask and ye shall receive.
{3} - Nothing important happens. Aside from stuff.
SHAD0Wdump{3+1=4} - Although most of the fleet is left behind, Generic guy #1 traps a fair amount of air in a bubble of magic around the flagship and gives the bubble a large shove. It is now en route to the fifth planet of the system, ETA: 2 turns.
+2 Space Magic! Space Mage Gained!RandomNumberGenerator{4+2=6} - Lithoniel creates a telekinetic shield around herself, and flings herself upwards, into the moon. When she impacts it, it turns into a dwarf. Total mass is conserved this time, and there is now a giant dwarf falling rapidly towards the ground and swearing in dwarfish. The dark elf blushes at the tirade of exceptionally colorful language. It's that bad.
Dragnar{3} - Dragnar picks up a bottle off the ground and swings it around. He successfully captures a weak fairy. She stares at him sadly through the glass.
Flintus10{4+1=5} - Flint begins teaching the crew how to do nautical stuff by showing them himself.
{5} - They improve in record time, despite not being able to move much in the bubble's water.
+3 Leadership!Realmfighter{1+1=2} - Realmfighter finds a battered leather vest, and dons it. It smells moldy.
Tigershark{3} - Tigershark tries to join the waiting list, but is unable to find one, and remains a spectator.
CJ1145{1+1=2} - Three glassmen are created. They look begin singing an unbearably annoying song. The first one picks it up.
Unable to concentrate: -1 most rolls!NPCs:Glod, Arch-Paladin of Extremus [10/?]
{4+1=5} - Glod watches Lithoniel launch herself into the moon. He looks disturbed by the giant dwarf that's headed straight towards him.
25 20 zombies
{1} - The zombies find nobody, and begin eating each other.
40 0 Goblins!
{1} - The goblins all run off, get lost in a desert, and die.
Other:The dwarf strikes Richport! Roll to live!
{4-1=3} Realmfighter - Ragnar is shoved underground by the falling building, but awakens to find himself in the sewers with only light wounds. He sees no light.
{2} Hulking Monstrosity - The poor creature is less lucky. It is smushed. Ragnar develops a severe headache.
{5} Lich - Ragnar's lich somehow survived.
{4} Zombies - One zombie perished.
{2} CJ1145 - Richard, although too far away to be crushed outright, is knocked out by massive sand clouds.
{6} Glassmen - They are shaved down, but otherwise survive. Somehow, their voices get more annoying.
{2} Alfred - He is buried somewhere, and loses control of his zombies.
{5} Dragnar - He was lightly crushed by a falling dwarf. Eating the fairy healed him fully after the crushing was done. Yummy!
{4} Mechs - The mech is lightly damaged, but remains fully operational.
{4-1=3} RandomNumberGenerator - The dark elf awakens to find herself in a deep pit, on top of a probably-dead giant dwarf.
{5-1=4} Glod, Arch-Paladin of Extremus - He is slightly damaged.
{???} Zombies - They are wiped out.
StatusStatus:
Good
Soul-link shattered: -1 to actions
Magically Exerted: -1 to magics
Skills:
Master Anti-Necromancer [6/15]
Dabbling Meek Conversationalist [1/2]
Dabbling Strutter [1/2]
Dabbling Persuader [1/2]
Novice OOC Knowledge User [0/4]
Competent Axeman [0/8]
Dabbling Healer [0/2]
Novice Looter [0/4]
Abilities:
Summon/Unsummon Hulking Monstrosity as a free action!
Inventory:
*Steel axe* of +1, commoner clothes stained black with ash(worn)
Minions:
Hulking Monstrosity
Lich - Necromancer. Prone, light injuries.
3 zombies
Status:
Broken concentration: - 1 most rolls
Unconscious
Skills:
Competent Necromancer [4/8]
Novice Doctor [0/4]
Dabbling Richport Loremaster [1/2]
Dabbling Staff Fighter [1/4]
Dabbling Natural Weapons [1/2]
Dabbling Time Mage [1/2]
Dabbling Fire Mage [1/2]
Novice Enchanter [0/4]
Inventory:
Stick with a cheap gem embedded on top(dropped), commoner clothes stained reddish with berry juice(worn), unidentified parchment(carried), needle & thread(carried)
Minions:
Alfred - Intelligent(?) zombie-lich. Foot stuck in throat. Inconvenienced by a sword. Buried, and cannot act.
Glassman
Status:
Scared
Skills:
Dabbling Gambler [1/2]
Novice Rabble Rouser [2/4]
Competent Devastating Sneezer [7/8]
Dabbling Lander [0/2]
Dabbling Healer [1/2]
Novice Diplomat [3/4]
Dabbling Evil Magic [1/2]
Dabbling Ladrship [0/2]
Dabbling Navigation [1/2]
Space Mage [0/6]
Abilities:
Can hover with devastating sneezes
Inventory:
Standard clothing(worn), a bag of fifteen wooden dice(tied to belt), and a pair of cleats(worn)
Status:
Healthy
Skills:
Dabbling healer [0/2]
Dabbling Trap Lore [1/2]
Rop Usr [0/6]
Dabbling Pugilist [0/2]
Dabbling Duel Wielder [1/2]
Dabbling Liar [0/2]
Novice Listener [0/4]
Novice Scout [0/4]
Leader [3/6]
Novice Navigator [0/4]
Novice Repairman [0/4]
Inventory:
Iron dagger(carried), bronze short sword(wielded), a black silk cloak (worn), 3 smoke bombs, bloody arrow (carried), +1 rope and grappling hook, magic wand, thieves' guild license.
Armada:
Sloop (flagship):
Status:
Fair
Cargohold filld with rum.
Weapons:
2x port ballista
2x starboard ballista
Supplies:
20 ballista bolts
Plentiful food and water
Crew:
Disorganized Sailors [3/12]
Status:
Wounded
Slightly Bleeding
Skills:
Steampunk Mechanic [3/6]
Competent Magi-Tech Engineer [0/8]
Dabbling Robot Commander [1/2]
Novic Running Away[0/4]
Dabbling Commandeerer [1/2]
Novice Healer [0/4]
Novice Gunner [0/4]
Novice Fierce Deity's Mask User [1/4]
Inventory:
Schrodinger's box of stuff(carried), simple clothing(worn), Element gun [2/3], Small First-aid kit, Fierce Deity's Mask.
Minions:
Intelligent steam powered mini-mech.
Status: Good
Upgrades: Spider legs - Mobility, mini flame cannon [2/5], greater efficiency
Mech
Status: Piloted by Mini-Mech
All systems nominal
2x Gatling guns [100/240]
2x Cannons [2/12]
1x Magic Launcher [0/4]
Status:
Wanted in Richport for murder, evading arrest, using psychic powers, and massively devastating the city. Possibly.
Good
Skills:
Novice Manipulator [0/4]
Dabbling Mind Controller [1/2]
Novice Mind Reader [0/4]
Novice Looter [0/4]
Dabbling Stealth [0/2]
Dabbling Healer [1/2]
Dabbling Alchemy [1/2]
Novice Meditation [0/4]
Competent Telekinetic Artist [4/8]
Abilities:
Soul/Body separation
Touch of Glod
Inventory:
Bronze scimitar(wielded), bronze buckler(worn), traveler's clothes(worn), psychology book(carried), social skills book(carried), several days worth of rations(carried), purse with 76 gold(carried).
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