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Author Topic: Hope to Dodge - Turn 43. END.  (Read 21622 times)

Flintus10

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Re: Hope to Dodge - Turn 33. The Apocalypse is probably coming.
« Reply #345 on: December 10, 2009, 03:54:33 am »

Thank the Generic guy and then try a more friendly approach to having my crew improve itself.
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Realmfighter

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Re: Hope to Dodge - Turn 33. The Apocalypse is probably coming.
« Reply #346 on: December 10, 2009, 09:42:09 am »

Get some armour
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We may not be as brave as Gryffindor, as willing to get our hands dirty as Hufflepuff, or as devious as Slytherin, but there is nothing, nothing more dangerous than a little too much knowledge and a conscience that is open to debate

dragnar

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Re: Hope to Dodge - Turn 33. The Apocalypse is probably coming.
« Reply #347 on: December 10, 2009, 11:08:50 am »

Grr... I was hoping Glod would at least be incapacitated by now. Oh well, it can't be helped. I hope he remains distracted long enough...

Use my telekenetic abilities to create a shield that will protect be from immense heat. Then, reach up and touch the moon!
What about the immense weight?
If I manage to turn the moon into a dwarf, then weight won't be a problem.
Never heard of a brown dwarf?
If the moon turns into a full-fledged star, then we have other problems.
Alright, a very, very, small brown dwarf.
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From this thread, I learned that video cameras have a dangerosity of 60 kiloswords per second.  Thanks again, Mad Max.

Tigershark13

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Re: Hope to Dodge - Turn 33. The Apocalypse is probably coming.
« Reply #348 on: December 10, 2009, 08:31:00 pm »

mind if I sign up for the waiting list?

Drunk
- on a quest to....drink ale?
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dragnar

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Re: Hope to Dodge - Turn 33. The Apocalypse is probably coming.
« Reply #349 on: December 10, 2009, 08:57:40 pm »

mind if I sign up for the waiting list?

Drunk
- on a quest to....drink ale?
waiting list... You do realize the world is about to blow up, ending the RTD?
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From this thread, I learned that video cameras have a dangerosity of 60 kiloswords per second.  Thanks again, Mad Max.

SHAD0Wdump

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Re: Hope to Dodge - Turn 33. The Apocalypse is probably coming.
« Reply #350 on: December 10, 2009, 09:03:42 pm »

mind if I sign up for the waiting list?

Drunk
- on a quest to....drink ale?
waiting list... You do realize the world is about to blow up, ending the RTD?
What about us super sneezing doom-makers on a sea-faring vessel about to be turned into a space-faring vessel?
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CJ1145

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Re: Hope to Dodge - Turn 33. The Apocalypse is probably coming.
« Reply #351 on: December 10, 2009, 09:05:08 pm »

I attempt to make several more of the glassmen. Whichever ones I do make, I give the ability to sing and dance magically to make people my minions.
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This being Homestuck, I'm not sure whether that's post-scratch Rose or Vriska with a wig.

Tigershark13

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Re: Hope to Dodge - Turn 33. The Apocalypse is probably coming.
« Reply #352 on: December 10, 2009, 09:31:27 pm »

true, but I can be optimistic can't I? :P
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SHAD0Wdump

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Re: Hope to Dodge - Turn 33. The Apocalypse is probably coming.
« Reply #353 on: December 23, 2009, 08:44:37 am »

So is the end of the world coming?
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Nirur Torir

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Re: Hope to Dodge - Turn 34. A disappointing wait.
« Reply #354 on: December 23, 2009, 09:32:20 am »

Ask and ye shall receive.

{3} - Nothing important happens. Aside from stuff.

SHAD0Wdump
{3+1=4} - Although most of the fleet is left behind, Generic guy #1 traps a fair amount of air in a bubble of magic around the flagship and gives the bubble a large shove. It is now en route to the fifth planet of the system, ETA: 2 turns.
+2 Space Magic! Space Mage Gained!

RandomNumberGenerator
{4+2=6} - Lithoniel creates a telekinetic shield around herself, and flings herself upwards, into the moon. When she impacts it, it turns into a dwarf. Total mass is conserved this time, and there is now a giant dwarf falling rapidly towards the ground and swearing in dwarfish. The dark elf blushes at the tirade of exceptionally colorful language. It's that bad.

Dragnar
{3} - Dragnar picks up a bottle off the ground and swings it around. He successfully captures a weak fairy. She stares at him sadly through the glass.

Flintus10
{4+1=5} - Flint begins teaching the crew how to do nautical stuff by showing them himself.
{5} - They improve in record time, despite not being able to move much in the bubble's water.
+3 Leadership!

Realmfighter
{1+1=2} - Realmfighter finds a battered leather vest, and dons it. It smells moldy.

Tigershark
{3} - Tigershark tries to join the waiting list, but is unable to find one, and remains a spectator.

CJ1145
{1+1=2} - Three glassmen are created. They look begin singing an unbearably annoying song. The first one picks it up.
Unable to concentrate: -1 most rolls!

NPCs:
Glod, Arch-Paladin of Extremus [10/?]
{4+1=5} - Glod watches Lithoniel launch herself into the moon. He looks disturbed by the giant dwarf that's headed straight towards him.

25 20 zombies
{1} - The zombies find nobody, and begin eating each other.

40 0 Goblins!
{1} - The goblins all run off, get lost in a desert, and die.

Other:
The dwarf strikes Richport! Roll to live!

{4-1=3} Realmfighter - Ragnar is shoved underground by the falling building, but awakens to find himself in the sewers with only light wounds. He sees no light.
     {2} Hulking Monstrosity - The poor creature is less lucky. It is smushed. Ragnar develops a severe headache.
     {5} Lich - Ragnar's lich somehow survived.
        {4} Zombies - One zombie perished.

{2} CJ1145 - Richard, although too far away to be crushed outright, is knocked out by massive sand clouds.
     {6} Glassmen - They are shaved down, but otherwise survive. Somehow, their voices get more annoying.
     {2} Alfred - He is buried somewhere, and loses control of his zombies.

{5} Dragnar - He was lightly crushed by a falling dwarf. Eating the fairy healed him fully after the crushing was done. Yummy!
     {4} Mechs - The mech is lightly damaged, but remains fully operational.


{4-1=3} RandomNumberGenerator - The dark elf awakens to find herself in a deep pit, on top of a probably-dead giant dwarf.

{5-1=4} Glod, Arch-Paladin of Extremus - He is slightly damaged.
{???} Zombies - They are wiped out.

Status
Quote from: Realmfighter(Ragnar)
Status:
Good
Soul-link shattered: -1 to actions
Magically Exerted: -1 to magics

Skills:
Master Anti-Necromancer [6/15]
Dabbling Meek Conversationalist [1/2]
Dabbling Strutter [1/2]
Dabbling Persuader [1/2]
Novice OOC Knowledge User [0/4]
Competent Axeman [0/8]
Dabbling Healer [0/2]
Novice Looter [0/4]

Abilities:
Summon/Unsummon Hulking Monstrosity as a free action!

Inventory:
*Steel axe* of +1, commoner clothes stained black with ash(worn)

Minions:
Hulking Monstrosity
Lich - Necromancer. Prone, light injuries.
    3 zombies

Quote from: CJ1145(Richard)
Status:
Broken concentration: - 1 most rolls
Unconscious

Skills:
Competent Necromancer [4/8]
Novice Doctor [0/4]
Dabbling Richport Loremaster [1/2]
Dabbling Staff Fighter [1/4]
Dabbling Natural Weapons [1/2]
Dabbling Time Mage [1/2]
Dabbling Fire Mage [1/2]
Novice Enchanter [0/4]

Inventory:
Stick with a cheap gem embedded on top(dropped), commoner clothes stained reddish with berry juice(worn), unidentified parchment(carried), needle & thread(carried)

Minions:
Alfred - Intelligent(?) zombie-lich. Foot stuck in throat. Inconvenienced by a sword. Buried, and cannot act.
    Glassman

Quote from: SHADOWdump(Generic guy #1)
Status:
Scared

Skills:
Dabbling Gambler [1/2]
Novice Rabble Rouser [2/4]
Competent Devastating Sneezer [7/8]
Dabbling Lander [0/2]
Dabbling Healer [1/2]
Novice Diplomat [3/4]
Dabbling Evil Magic [1/2]
Dabbling Ladrship [0/2]
Dabbling Navigation [1/2]
Space Mage [0/6]

Abilities:
Can hover with devastating sneezes

Inventory:
Standard clothing(worn), a bag of fifteen wooden dice(tied to belt), and a pair of cleats(worn)

Quote from: Flintus10(Flint)
Status:
Healthy

Skills:
Dabbling healer [0/2]
Dabbling Trap Lore [1/2]
Rop Usr [0/6]
Dabbling Pugilist [0/2]
Dabbling Duel Wielder [1/2]
Dabbling Liar [0/2]
Novice Listener [0/4]
Novice Scout [0/4]
Leader [3/6]
Novice Navigator [0/4]
Novice Repairman [0/4]

Inventory:
Iron dagger(carried), bronze short sword(wielded), a black silk cloak (worn), 3 smoke bombs, bloody arrow (carried), +1 rope and grappling hook, magic wand, thieves' guild license.

Armada:
Sloop (flagship):
Status:
Fair
Cargohold filld with rum.

Weapons:
2x port ballista
2x starboard ballista

Supplies:
20 ballista bolts
Plentiful food and water

Crew:
Disorganized Sailors [3/12]

Quote from: Dragnar
Status:
Wounded
Slightly Bleeding

Skills:
Steampunk Mechanic [3/6]
Competent Magi-Tech Engineer [0/8]
Dabbling Robot Commander [1/2]
Novic Running Away[0/4]
Dabbling Commandeerer [1/2]
Novice Healer [0/4]
Novice Gunner [0/4]
Novice Fierce Deity's Mask User [1/4]

Inventory:
Schrodinger's box of stuff(carried), simple clothing(worn), Element gun [2/3], Small First-aid kit, Fierce Deity's Mask.

Minions:
Intelligent steam powered mini-mech.
Status: Good
Upgrades: Spider legs - Mobility, mini flame cannon [2/5], greater efficiency
Mech
Status: Piloted by Mini-Mech
All systems nominal
2x Gatling guns [100/240]
2x Cannons [2/12]
1x Magic Launcher [0/4]

Quote from: RandomNumberGenerator(Lithoniel)
Status:
Wanted in Richport for murder, evading arrest, using psychic powers, and massively devastating the city. Possibly.
Good

Skills:
Novice Manipulator [0/4]
Dabbling Mind Controller [1/2]
Novice Mind Reader [0/4]
Novice Looter [0/4]
Dabbling Stealth [0/2]
Dabbling Healer [1/2]
Dabbling Alchemy [1/2]
Novice Meditation [0/4]
Competent Telekinetic Artist [4/8]

Abilities:
Soul/Body separation
Touch of Glod

Inventory:
Bronze scimitar(wielded), bronze buckler(worn), traveler's clothes(worn), psychology book(carried), social skills book(carried), several days worth of rations(carried), purse with 76 gold(carried).
[/quote]
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dragnar

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Re: Hope to Dodge - Turn 34. A disappointing wait.
« Reply #355 on: December 23, 2009, 09:43:25 am »

Repair my mech! I'll charge it's magic launcher with my element gun's remaining power while I'm at it.
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From this thread, I learned that video cameras have a dangerosity of 60 kiloswords per second.  Thanks again, Mad Max.

RandomNumberGenerator

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Re: Hope to Dodge - Turn 34. A disappointing wait.
« Reply #356 on: December 23, 2009, 09:56:04 am »

Is... the dwarf alive?

Clear my mind.
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The end of the world is more fun then I expected.

CJ1145

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Re: Hope to Dodge - Turn 34. A disappointing wait.
« Reply #357 on: December 23, 2009, 09:59:46 am »

Throw a massive fireball in whatever general direction I imagine God to be, telling him to piss off because "That's not what I meant when I said glassmen."
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This being Homestuck, I'm not sure whether that's post-scratch Rose or Vriska with a wig.

SHAD0Wdump

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Re: Hope to Dodge - Turn 34. A disappointing wait.
« Reply #358 on: December 23, 2009, 10:20:33 am »

Alright Flintus, consider me your navigator, tell me where you want this thing nudged and I'll send it along.

If the captain has no orders, I chat amongst the crew.
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Flintus10

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Re: Hope to Dodge - Turn 34. A disappointing wait.
« Reply #359 on: December 29, 2009, 05:20:44 am »

Keep the ship on a steady course.

And teach my men how to fight while we wait.
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