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Author Topic: Hope to Dodge - Turn 43. END.  (Read 21637 times)

RandomNumberGenerator

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Re: Hope to Dodge - Turn 31. Threat level increased.
« Reply #330 on: December 05, 2009, 10:14:21 pm »

Question: Does the Finger of Glod work when in spirit form?
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Nirur Torir

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Re: Hope to Dodge - Turn 32. Who builds glass snowmen, anyway?
« Reply #331 on: December 07, 2009, 07:16:16 pm »

{2} - The temperature is uncomfortably warm, and the moon draws nearer.

SHAD0Wdump
{6+1=6} - Generic guy #1 gives a great speech about forces of darkness overrunning the world, but the town is safe because of an ancient magic ward that they've forgotten about. He urges them to stay in their houses. In an astonishing display, the crowd actually calms down and obeys. In fact, they believe so strongly in the anti-evil ward, that it actually appears.
+2 Rabble Rouser

Flintus10
{1} - Flint's fleet gets lost in a coral atoll somewhere.
{2} (Crew) - The crew manages to get the fleet stuck on the coral atoll. The fleet looks slightly more damaged, and a fishing ship is lost.

Realmfighter
{5+2=6} - Ragnar extends his powers and begins raising the dead in the city. He successfully raises 8 zombies, but they are not under his control. He feels magically exerted from the effort.
{2+1=3} (Lich) - The lich combines his power with his master's power, summoning an additional 2 zombies.
+2 Anti-Necromancy!
Magically Exerted! -1 to magics!

RandomNumberGenerator
{1+2=3 vs 1+1=2} - Lithoniel gives off a weak burst of telekinetic energy. Glod falls over comically, and his probably marginally bruised.
+1 Telekinetic Artist!

(No. You may not use Touch of Glod when not in your own body.)

CJ1145
{3} - Richard gets an idea to make sand-men, beings sorta like snow-men. After somehow rolling three balls of sand on top of each other, he casts a fireball spell, turning it into glass. It sparkles soothingly.
+1 Fire Magic! Dabbling Fire Mage gained!

Dragnar
{4 vs 4+1=5} - Dragnar equips his Fierce Deity's Mask. Suddenly he changes shape, and feels like he could kill any overly strong creature with ease! He charges at the prone Glod and swings his sword a few times, but the dwarf parries his attacks from the ground.
+2 OCD Completionist! Novice Fierce Deity's Mask User gained! (This skill governs fighting while under the affects of the Fierce Deity's Mask.)
{6 vs 4+1=5} (Mini-Mech) - The mini-mech plugs itself into the mega-mech, taking total control of it. "Master! Caution is advised: Insufficient ammo for calibration of weapons aiming." The mech charges towards the battle, firing its small guns at Glod. A few stray bullets hit Dragnar, and a few more hit Glod. 20 bullets used.

NPCs:
Glod, Arch-Paladin of Extremus [4/?]
{4+1=5 vs 2+1=3} - Glod swings his hammer at Dragnar. Despite his attempts at parrying, the hammer goes through his defenses, injures him, and sends him skidding back a few feet.

10 20 zombies
{5} - The zombies each bite another. There are now 20 zombies.

Other:
20 undefined time units remain until the moon collides with Richport!

Status
Quote from: Realmfighter(Ragnar)
Status:
Great!
Linked to Hulking Monstrosity
Tired
Magically Exerted (-1 to magics)

Skills:
Master Anti-Necromancer [6/15]
Dabbling Meek Conversationalist [1/2]
Dabbling Strutter [1/2]
Dabbling Persuader [1/2]
Novice OOC Knowledge User [0/4]
Competent Axeman [0/8]
Dabbling Healer [0/2]

Abilities:
Summon/Unsummon Hulking Monstrosity as a free action!

Inventory:
Bronze axe(wielded), commoner clothes stained black with ash(worn)

Minions:
Hulking Monstrosity
Lich - Necromancer. Prone, light injuries.
    4 zombies

Quote from: CJ1145(Richard)
Status:
Great!

Skills:
Competent Necromancer [4/8]
Novice Doctor [0/4]
Dabbling Richport Loremaster [1/2]
Dabbling Staff Fighter [1/4]
Dabbling Natural Weapons [1/2]
Dabbling Time Mage [1/2]
Dabbling Fire Mage [1/2]

Inventory:
Stick with a cheap gem embedded on top(dropped), commoner clothes stained reddish with berry juice(worn), unidentified parchment(carried), needle & thread(carried)

Minions:
Alfred - Intelligent(?) zombie-lich. Foot stuck in throat. Inconvenienced by a sword.
7 zombies

Quote from: SHADOWdump(Generic guy #1)
Status:
Scared

Skills:
Dabbling Gambler [1/2]
Novice Rabble Rouser [2/4]
Competent Devastating Sneezer [4/8]
Dabbling Lander [0/2]
Dabbling Healer [1/2]
Novice Diplomat [3/4]
Dabbling Evil Magic [1/2]
Dabbling Ladrship [0/2]
Dabbling Navigation [1/2]
Novice Space Mage [2/4]

Abilities:
Can hover with devastating sneezes

Inventory:
Standard clothing(worn), a bag of fifteen wooden dice(tied to belt), and a pair of cleats(worn)

Quote from: Flintus10(Flint)
Status:
Healthy

Skills:
Dabbling healer [0/2]
Dabbling Trap Lore [1/2]
Rop Usr [0/6]
Dabbling Pugilist [0/2]
Dabbling Duel Wielder [1/2]
Dabbling Liar [0/2]
Novice Listener [0/4]
Novice Scout [0/4]
Leader [0/6]
Novice Navigator [0/4]
Novice Repairman [0/4]

Inventory:
Iron dagger(carried), bronze short sword(wielded), a black silk cloak (worn), 3 smoke bombs, bloody arrow (carried), +1 rope and grappling hook, magic wand, thieves' guild license.

Armada:
Sloop (flagship):
Status:
Fair
Cargohold filld with rum.

Weapons:
2x port ballista
2x starboard ballista

Supplies:
20 ballista bolts
Plentiful food and water

Crew:
Disorganized Sailors [0/12]

Merchant galleon:
Bad

2 fair condition fishing boats

Quote from: Dragnar
Status:
Slightly Wounded
Slightly Bleeding

Skills:
Steampunk Mechanic [3/6]
Competent Magi-Tech Engineer [0/8]
Dabbling Robot Commander [1/2]
Novic Running Away[0/4]
Dabbling Commandeerer [1/2]
Novice Healer [0/4]
Novice Gunner [0/4]
Novice Fierce Deity's Mask User [0/4]

Inventory:
Schrodinger's box of stuff(carried), simple clothing(worn), Element gun [2/3], Small First-aid kit, Fierce Deity's Mask.

Minions:
Intelligent steam powered mini-mech.
Status: Good
Upgrades: Spider legs - Mobility, mini flame cannon [2/5], greater efficiency
Mech
Status: Piloted by Mini-Mech
All systems nominal
2x Gatling guns [120/240]
2x Cannons [2/12]
1x Magic Launcher [0/4]

Quote from: RandomNumberGenerator(Lithoniel)
Status:
Wanted in Richport for murder, evading arrest, using psychic powers, and massively devastating the city. Possibly.
Good

Skills:
Novice Manipulator [0/4]
Dabbling Mind Controller [1/2]
Novice Mind Reader [0/4]
Novice Looter [0/4]
Dabbling Stealth [0/2]
Dabbling Healer [1/2]
Dabbling Alchemy [1/2]
Novice Meditation [0/4]
Competent Telekinetic Artist [2/8]

Abilities:
Soul/Body separation
Touch of Glod

Inventory:
Bronze scimitar(wielded), bronze buckler(worn), traveler's clothes(worn), psychology book(carried), social skills book(carried), several days worth of rations(carried), purse with 76 gold(carried).
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SHAD0Wdump

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Re: Hope to Dodge - Turn 32. Who builds glass snowmen, anyway?
« Reply #332 on: December 07, 2009, 07:23:27 pm »

Sneeze away towards the seas, keep a eye out for any boats conveniently containing other dice-powered beings.
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RandomNumberGenerator

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Re: Hope to Dodge - Turn 32. Who builds glass snowmen, anyway?
« Reply #333 on: December 07, 2009, 07:27:41 pm »

Hmm... Flee or fight, flee or fight...

*flips coin*

Tails. Time to FIGHT!

Finish Glod off with a super-ultimate ultratelekinetic blast of DOOM!
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Realmfighter

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Re: Hope to Dodge - Turn 32. Who builds glass snowmen, anyway?
« Reply #334 on: December 07, 2009, 08:05:51 pm »

Steal me a better axe.
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CJ1145

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Re: Hope to Dodge - Turn 32. Who builds glass snowmen, anyway?
« Reply #335 on: December 07, 2009, 08:11:09 pm »

Make a charm to place upon the glassman to bring him to life. In keeping with the theme, make it in the style of a silly tophat.
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dragnar

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Re: Hope to Dodge - Turn 32. Who builds glass snowmen, anyway?
« Reply #336 on: December 07, 2009, 09:40:05 pm »

What does the OCD completionist skill do?
I first check my HUD to see how many hearts I have left, Then keep up the attack on glod.
I'll order the mech to force some workers to make more ammo.
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Flintus10

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Re: Hope to Dodge - Turn 32. Who builds glass snowmen, anyway?
« Reply #337 on: December 08, 2009, 03:56:33 am »

Whip the damn incompetent crew into proper sailors.
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Nirur Torir

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Re: Hope to Dodge - Turn 33. The Apocalypse is probably coming.
« Reply #338 on: December 09, 2009, 09:28:41 pm »

{1} - A vile army of darkness has arrived, and broken through the barrier! Also, the moon is going to collide with the city next turn.

SHAD0Wdump
{3+2=5} - Generic guy #1 gives several sneezes, propelling himself over the ocean. He swiftly finds and lands on Flint's flagship.
+3 Devastating Sneezes!

RandomNumberGenerator
{6+2 vs 4+1=5} - Lithoniel charges up for her ultimate attack, and unleashes the full might of her wrath upon Glod: "super-ultimate ultratelekinetic blast of DOOM!" Glod is badly shaken by the blow, but remains alive.
+2 Telekinetic Artist

Realmfighter
{5} - Ragnar enters the city. He finds a now abandoned armory, and takes the *steel battleaxe* as his own.
+3 Looting! Novice Looter gained!

CJ1145
{5} - The necromancer pulls a black tophat out of thin air. He puts it on the glassman and says a few magic words, binding magics into the two of them. They are linked, but the glassman can now move. It sings and dances, then becomes Alfred's minion. The zombie gives his master a very odd look.
+3 Enchanting! Novice Enchanter gained!

Dragnar
{2+1=3 vs 6+1} - While Dragnar tries to check on a "HUD," learning that he only has one heart, Glod continues his attack. Dragnar is knocked through three walls.
{2} (Mini-mech) - The mini-mech fires another twenty rounds into the air to attract more workers, but they're all hiding in their houses.
+1 Fierce Deity's Mask User! (OCD Completionist was there so I didn't have to repeat Fierce Deity's Mask User. Which I just did anyway.)

Flintus10
{1+1=2} - Flint begins whipping his crew. They lose some respect for him.
{2} - The crew fails at freeing the ships from the reef.

NPCs:
Glod, Arch-Paladin of Extremus [8/?]
{1+1=2 vs 2} - Glod stands to continue his attack against Lithoniel, but is distracted by goblins.

20 25 zombies
{3} - The zombies find another five people to add to the horde.

50 40 Goblins!
{1} - The goblins fail to find anybody, and begin sparring with each other, roughly to the same effect of unarmored dabbling axedwarves sparring with masterwork steel axes.

Other:
7 undefined time units remain until the moon collides with Richport!

Status
Quote from: Realmfighter(Ragnar)
Status:
Great!
Linked to Hulking Monstrosity
Tired
Magically Exerted (-1 to magics)

Skills:
Master Anti-Necromancer [6/15]
Dabbling Meek Conversationalist [1/2]
Dabbling Strutter [1/2]
Dabbling Persuader [1/2]
Novice OOC Knowledge User [0/4]
Competent Axeman [0/8]
Dabbling Healer [0/2]
Novice Looter [0/4]

Abilities:
Summon/Unsummon Hulking Monstrosity as a free action!

Inventory:
*Steel axe* of +1, commoner clothes stained black with ash(worn)

Minions:
Hulking Monstrosity
Lich - Necromancer. Prone, light injuries.
    4 zombies

Quote from: CJ1145(Richard)
Status:
Great!

Skills:
Competent Necromancer [4/8]
Novice Doctor [0/4]
Dabbling Richport Loremaster [1/2]
Dabbling Staff Fighter [1/4]
Dabbling Natural Weapons [1/2]
Dabbling Time Mage [1/2]
Dabbling Fire Mage [1/2]
Novice Enchanter [0/4]

Inventory:
Stick with a cheap gem embedded on top(dropped), commoner clothes stained reddish with berry juice(worn), unidentified parchment(carried), needle & thread(carried)

Minions:
Alfred - Intelligent(?) zombie-lich. Foot stuck in throat. Inconvenienced by a sword.
    Glassman
7 zombies

Quote from: SHADOWdump(Generic guy #1)
Status:
Scared

Skills:
Dabbling Gambler [1/2]
Novice Rabble Rouser [2/4]
Competent Devastating Sneezer [7/8]
Dabbling Lander [0/2]
Dabbling Healer [1/2]
Novice Diplomat [3/4]
Dabbling Evil Magic [1/2]
Dabbling Ladrship [0/2]
Dabbling Navigation [1/2]
Novice Space Mage [2/4]

Abilities:
Can hover with devastating sneezes

Inventory:
Standard clothing(worn), a bag of fifteen wooden dice(tied to belt), and a pair of cleats(worn)

Quote from: Flintus10(Flint)
Status:
Healthy

Skills:
Dabbling healer [0/2]
Dabbling Trap Lore [1/2]
Rop Usr [0/6]
Dabbling Pugilist [0/2]
Dabbling Duel Wielder [1/2]
Dabbling Liar [0/2]
Novice Listener [0/4]
Novice Scout [0/4]
Leader [0/6]
Novice Navigator [0/4]
Novice Repairman [0/4]

Inventory:
Iron dagger(carried), bronze short sword(wielded), a black silk cloak (worn), 3 smoke bombs, bloody arrow (carried), +1 rope and grappling hook, magic wand, thieves' guild license.

Armada:
Sloop (flagship):
Status:
Fair
Cargohold filld with rum.

Weapons:
2x port ballista
2x starboard ballista

Supplies:
20 ballista bolts
Plentiful food and water

Crew:
Disorganized Sailors [0/12]

Merchant galleon:
Bad

2 fair condition fishing boats

Quote from: Dragnar
Status:
Wounded
Slightly Bleeding

Skills:
Steampunk Mechanic [3/6]
Competent Magi-Tech Engineer [0/8]
Dabbling Robot Commander [1/2]
Novic Running Away[0/4]
Dabbling Commandeerer [1/2]
Novice Healer [0/4]
Novice Gunner [0/4]
Novice Fierce Deity's Mask User [1/4]

Inventory:
Schrodinger's box of stuff(carried), simple clothing(worn), Element gun [2/3], Small First-aid kit, Fierce Deity's Mask.

Minions:
Intelligent steam powered mini-mech.
Status: Good
Upgrades: Spider legs - Mobility, mini flame cannon [2/5], greater efficiency
Mech
Status: Piloted by Mini-Mech
All systems nominal
2x Gatling guns [100/240]
2x Cannons [2/12]
1x Magic Launcher [0/4]

Quote from: RandomNumberGenerator(Lithoniel)
Status:
Wanted in Richport for murder, evading arrest, using psychic powers, and massively devastating the city. Possibly.
Good

Skills:
Novice Manipulator [0/4]
Dabbling Mind Controller [1/2]
Novice Mind Reader [0/4]
Novice Looter [0/4]
Dabbling Stealth [0/2]
Dabbling Healer [1/2]
Dabbling Alchemy [1/2]
Novice Meditation [0/4]
Competent Telekinetic Artist [4/8]

Abilities:
Soul/Body separation
Touch of Glod

Inventory:
Bronze scimitar(wielded), bronze buckler(worn), traveler's clothes(worn), psychology book(carried), social skills book(carried), several days worth of rations(carried), purse with 76 gold(carried).
[/quote]
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SHAD0Wdump

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Re: Hope to Dodge - Turn 33. The Apocalypse is probably coming.
« Reply #339 on: December 09, 2009, 09:43:33 pm »

I encompass Flint's ship in a atmospheric bubble and move the universe so that we are no longer on the planet.

Savin' our asses Flintus, no need to thank me...
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RandomNumberGenerator

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Re: Hope to Dodge - Turn 33. The Apocalypse is probably coming.
« Reply #340 on: December 09, 2009, 10:32:23 pm »

Grr... I was hoping Glod would at least be incapacitated by now. Oh well, it can't be helped. I hope he remains distracted long enough...

Use my telekenetic abilities to create a shield that will protect me from immense heat. Then, reach up and touch the moon!
« Last Edit: December 09, 2009, 10:36:54 pm by RandomNumberGenerator »
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dragnar

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Re: Hope to Dodge - Turn 33. The Apocalypse is probably coming.
« Reply #341 on: December 09, 2009, 10:36:57 pm »

Grr... I was hoping Glod would at least be incapacitated by now. Oh well, it can't be helped. I hope he remains distracted long enough...

Use my telekenetic abilities to create a shield that will protect be from immense heat. Then, reach up and touch the moon!
What about the immense weight?

I grab an empty bottle (I mean it's not like they're rare...) and capture a fairy, so that the moon won't kill me.
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From this thread, I learned that video cameras have a dangerosity of 60 kiloswords per second.  Thanks again, Mad Max.

RandomNumberGenerator

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Re: Hope to Dodge - Turn 33. The Apocalypse is probably coming.
« Reply #342 on: December 09, 2009, 11:52:50 pm »

Grr... I was hoping Glod would at least be incapacitated by now. Oh well, it can't be helped. I hope he remains distracted long enough...

Use my telekenetic abilities to create a shield that will protect be from immense heat. Then, reach up and touch the moon!
What about the immense weight?
If I manage to turn the moon into a dwarf, then weight won't be a problem.
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dragnar

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Re: Hope to Dodge - Turn 33. The Apocalypse is probably coming.
« Reply #343 on: December 10, 2009, 01:11:35 am »

Grr... I was hoping Glod would at least be incapacitated by now. Oh well, it can't be helped. I hope he remains distracted long enough...

Use my telekenetic abilities to create a shield that will protect be from immense heat. Then, reach up and touch the moon!
What about the immense weight?
If I manage to turn the moon into a dwarf, then weight won't be a problem.
Never heard of a brown dwarf?
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From this thread, I learned that video cameras have a dangerosity of 60 kiloswords per second.  Thanks again, Mad Max.

RandomNumberGenerator

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Re: Hope to Dodge - Turn 33. The Apocalypse is probably coming.
« Reply #344 on: December 10, 2009, 03:33:40 am »

Grr... I was hoping Glod would at least be incapacitated by now. Oh well, it can't be helped. I hope he remains distracted long enough...

Use my telekenetic abilities to create a shield that will protect be from immense heat. Then, reach up and touch the moon!
What about the immense weight?
If I manage to turn the moon into a dwarf, then weight won't be a problem.
Never heard of a brown dwarf?
If the moon turns into a full-fledged star, then we have other problems.
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The end of the world is more fun then I expected.
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