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Author Topic: Hope to Dodge - Turn 43. END.  (Read 21644 times)

CJ1145

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Re: Hope to Dodge - Turn 26. Die! Die! Die!
« Reply #285 on: November 20, 2009, 05:56:58 pm »

Investigate this ominous tiredness.
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This being Homestuck, I'm not sure whether that's post-scratch Rose or Vriska with a wig.

Flintus10

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Re: Hope to Dodge - Turn 26. Die! Die! Die!
« Reply #286 on: November 20, 2009, 07:24:05 pm »

Ask the Merchant crew to join my fleet in pillage and plunder!

Also I will be gone for the week but for my actions basically yeah pirate stuff and if I need to I will sleep away this tiredness next turn.
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Apostolic Nihilist

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Re: Hope to Dodge - Turn 26. Die! Die! Die!
« Reply #287 on: November 20, 2009, 08:55:29 pm »

...
Reflect upon my life.
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SHAD0Wdump

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Re: Hope to Dodge - Turn 26. Die! Die! Die!
« Reply #288 on: November 20, 2009, 09:26:09 pm »

Sneeze away to a nearby hill.
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RandomNumberGenerator

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Re: Hope to Dodge - Turn 26. Die! Die! Die!
« Reply #289 on: November 20, 2009, 10:31:14 pm »

I'm somewhat lenient on the first {1}, but the second is a major wound. It varies a bit on what the player is doing - walking to a building is moderately more safe then spontaneously trying to summon something evil.
But what about my body?
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The end of the world is more fun then I expected.

Nirur Torir

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Re: Hope to Dodge - Turn 26. Die! Die! Die!
« Reply #290 on: November 21, 2009, 08:43:52 am »

The main point of my last post was to address that. Naturally, I forgot.

I'm going to allow ghosts, but without a body anchoring them to this plane and providing life force energy, they're not going to be able to do much, even with psychic powers. I'm thinking a minor action will succeed only on a {5}. All skills will be lost unless they get their brain back. Abilities will be remembered, but unusable unless an anchor is provided. Zombies will have a permanent -1 to actions and take the necromancer's turn to anchor the ghosts properly. Some creatures will be able to attack ghosts directly, banishing them forever.

I AM trying to end it, after all.
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Nirur Torir

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Re: Hope to Dodge - Turn 27. The night is still young.
« Reply #291 on: November 23, 2009, 07:46:33 pm »

{6} - It is still night. That full moon is quite bright. Try not to stare at it without eye protection.

Dragnar
{2vs3} - Dragnar charges the monster. After a block or so he kicks it in the cloven hoof. His foot is now bruised, but the monster did not notice.
{2} (Minion) - The mini-mech is unable to keep the laborers working. They scatter.

Realmfighter
{3+1=4} (Lich) - The lich summons four zombies.
{1+2=3} - Ragnar tries to educate the zombies on the finer points of weapon usage, but they only respond with: "Gnaaaaaaaaaa."

RandomNumberGenerator
{1} - Lithoniel tries to possess a wandering rhesus marque, but she suddenly feels drained.
Drained! -1 to actions!

CJ1145
{6} - Richard contemplates for a while, and decides that he is tired because it is nighttime. Naturally, he should be above such petty things as sleep. He casts a brief spell, and finds himself to no longer be tired.

Flintus10
{6} - The merchant ship joins Flint's fleet.

Apostolic Nihilist
{5-2=3} - Guy is sleeping. He revisits his past in a dream. He sees himself as he was just starting out on this zany adventure. He watches as he meets the rebels. He watches as he kills Gaius. He watches as he becomes king. His dreamself chuckles at the bitter irony of his short reign as king of the anarchist party. Suddenly, searing pain. He awakens, and stares Jul in the face. There is a makeshift bandage on the stump of his arm, but it's still bleeding. He feels very weak from blood loss.
Bleeding reduced! Conscious gained!

SHAD0Wdump
{2+2=4vs2+1=3} - The monster swings its mighty sword, but Generic guy #1 has already sped away. He knocked two of the cultists over on the way out.

NPCs:
{5} (Monster [0/?]) - "My name is Philippe. Despair, mortals. Despair!" He consumes the cultists.

Status
Quote from: Realmfighter(Ragnar)
Status:
Great!
Linked to Hulking Monstrosity
Tired

Skills:
Competent Anti-Necromancer [5/8]
Dabbling Meek Conversationalist [1/2]
Dabbling Strutter [1/2]
Dabbling Persuader [1/2]
Novice OOC Knowledge User [0/4]
Competent Axeman [0/8]
Dabbling Healer [0/2]

Abilities:
Summon/Unsummon Hulking Monstrosity as a free action!

Inventory:
Bronze axe(wielded), commoner clothes stained black with ash(worn)

Minions:
Hulking Monstrosity
Lich - Necromancer
    4 zombies

Quote from: CJ1145(Richard)
Status:
Great!

Skills:
Competent Necromancer [4/8]
Novice Doctor [0/4]
Dabbling Richport Loremaster [1/2]
Dabbling Staff Fighter [1/4]
Dabbling Natural Weapons [1/2]

Inventory:
Stick with a cheap gem embedded on top(dropped), commoner clothes stained reddish with berry juice(worn), unidentified parchment(carried), needle & thread(carried)

Minions:
Alfred - Intelligent(?) zombie-lich. Foot stuck in throat. Inconvenienced by a sword.
7 zombies

Quote from: SHADOWdump(Generic guy #1)
Status:
Scared

Skills:
Dabbling Gambler [1/2]
Novice Rabble Rouser [0/4]
Competent Devastating Sneezer [4/8]
Dabbling Lander [0/2]
Dabbling Healer [1/2]
Novice Diplomat [0/4]
Dabbling Evil Magic [1/2]
Dabbling Ladrship [0/2]
Dabbling Navigation [1/2]
Dabbling Space Mage [1/2]

Abilities:
Can hover with devastating sneezes

Inventory:
Standard clothing(worn), a bag of fifteen wooden dice(tied to belt), and a pair of cleats(worn)

Quote from: Flintus10(Flint)
Status:
Healthy

Skills:
Dabbling healer [0/2]
Dabbling Trap Lore [1/2]
Rop Usr [0/6]
Dabbling Pugilist [0/2]
Dabbling Duel Wielder [1/2]
Dabbling Liar [0/2]
Novice Listener [0/4]
Novice Scout [0/4]
Leader [0/6]
Navigator [0/4]

Inventory:
Iron dagger(carried), bronze short sword(wielded), a black silk cloak (worn), 3 smoke bombs, bloody arrow (carried), +1 rope and grappling hook, magic wand, thieves' guild license.

Armada:
Sloop (flagship):
Status:
Great.
Holding off the coast of Richport.
Cargohold filld with rum.

Weapons:
2x port ballista
2x starboard ballista

Supplies:
20 ballista bolts
Plentiful food and water

Crew:
Disorganized Sailors [0/12]

Merchant galleon:
Badly damaged, yet seaworthy

Quote from: Apolistic Nihilist(Guy)
Status:
Badly wounded: -1 to actions
No right arm! -1 to all actions!
Bleeding!

Skills:
Novice Richport Loremaster [1/4]
Novice Persuader [0/4]
Dabbling Divine Being Curser [0/2]
Novice Hammerman [0/4]
Novice Impossible Kung-Fu arist [0/4]
Dabbling Intimidator [1/2]
Novice Claymore User [0/4]
Novice Leader [2/4]
Dabbling Force of Will [0/2]

Inventory:
Leather gloves(worn), black cloak(worn), hammer(wielded), brass feather (carried), claymore(hidden and wielded).

Abilities:
Able to quickly and stealthily draw a claymore from his sleeve.
King of Richport!

Minions:
Jul - ?

Quote from: Dragnar
Status:
Fear: -1 to actions

Skills:
Steampunk Mechanic [3/6]
Competent Magi-Tech Engineer [0/8]
Dabbling Robot Commander [1/2]
Novic Running Away[0/4]
Dabbling Commandeerer [1/2]
Novice Healer [0/4]

Inventory:
Schrodinger's box of stuff(carried), simple clothing(worn), Element gun [3/3], Small First-aid kit.

Minions:
Intelligent steam powered mini-mech.
Status: Good
Upgrades: Spider legs - Mobility, mini flame cannon [2/5], greater efficiency
Mech
Status: Unpiloted.
No power crystal.
2x Gatling guns [140/240]
2x Cannons [2/12]
1x Magic Launcher [0/4]

Quote from: RandomNumberGenerator(Lithoniel)
Status:
Wanted in Richport for murder, evading arrest, using psychic powers, and massively devastating the city.
Good
Spirit Form
Drained (-1 actions)

Skills:
Novice Manipulator [0/4]
Dabbling Mind Controller [1/2]
Novice Mind Reader [0/4]
Novice Looter [0/4]
Dabbling Stealth [0/2]
Dabbling Healer [1/2]
Dabbling Alchemy [1/2]
Novice Meditation [0/4]
Competent Telekinetic Artist [1/8]

Abilities:
Soul/Body separation

Inventory:
Bronze scimitar(wielded), bronze buckler(worn), traveler's clothes(worn), psychology book(carried), social skills book(carried), several days worth of rations(carried), purse with 76 gold(carried).
Logged

dragnar

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Re: Hope to Dodge - Turn 27. The night is still young.
« Reply #292 on: November 23, 2009, 07:55:32 pm »

Set element gun to "holy" and shoot the monster.
The mini-mech will look for a power source on it's own for now.
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From this thread, I learned that video cameras have a dangerosity of 60 kiloswords per second.  Thanks again, Mad Max.

CJ1145

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Re: Hope to Dodge - Turn 27. The night is still young.
« Reply #293 on: November 23, 2009, 08:03:16 pm »

Lead the zombies off to find a new village, where all the people shall fear my name! Namely, because my zombies and I will kill them all, and their new shells of former being will ONLY know my name. And to obey me.
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This being Homestuck, I'm not sure whether that's post-scratch Rose or Vriska with a wig.

Apostolic Nihilist

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Re: Hope to Dodge - Turn 27. The night is still young.
« Reply #294 on: November 23, 2009, 09:09:32 pm »

I'll deliver a rousing speech about my triumphs to Jul and then struggle to stay conscious while he seeks professional help.
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Realmfighter

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Re: Hope to Dodge - Turn 27. The night is still young.
« Reply #295 on: November 23, 2009, 09:27:34 pm »

Summon some zombies, use opportunity to teach Lich to turning zombies.
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We may not be as brave as Gryffindor, as willing to get our hands dirty as Hufflepuff, or as devious as Slytherin, but there is nothing, nothing more dangerous than a little too much knowledge and a conscience that is open to debate

RandomNumberGenerator

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Re: Hope to Dodge - Turn 27. The night is still young.
« Reply #296 on: November 24, 2009, 01:02:42 am »

Find something easier to possess.
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The end of the world is more fun then I expected.

SHAD0Wdump

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Re: Hope to Dodge - Turn 27. The night is still young.
« Reply #297 on: November 24, 2009, 03:05:28 am »

Start weaving my space magics to severely increase the mass of the nearest moon.
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Flintus10

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Re: Hope to Dodge - Turn 27. The night is still young.
« Reply #298 on: November 28, 2009, 04:30:57 am »

Search for more ships! We shall create the greatest armada the world has ever known!
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Nirur Torir

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Re: Hope to Dodge - Turn 28. The Suffering.
« Reply #299 on: November 30, 2009, 07:14:23 pm »

{5} - The sky has not yet turned red. Flames have not yet begun to drop from the sky. Everything is perfectly normal. Oh yes. There is no hint of flames dropping from a red night sky in the near future. Nope, none at all. Why, the very idea!

Dragnar
{6-1=5 vs 6} - Dragnar pulls out his element gun, switches it to the Holy element, and fires. Philippe is barely hurt, and begins laughing. "You fool! You think the Arch-Paladin of Extremus could be beaten by Holy damage? Ha! HAHAHAHA! Extremus enjoys your joke, and will be satisfied with a swift death for you." So saying, he hurls a fireball at Dragnar. It is burny and stuff.
{3} (Minion) - The mini-mech detects a suitable power source 15 feet underground.
Covered in 1st degree burns!
+3 Gunnery! Novice Gunner gained!

CJ1145
{1} - Richard ignores Alfred's grunting and leads his horde south, into the desert. With no navigational skills at all, they are soon lost without food or water. The zombies do not contain water. The zombies are inedible.

Apostolic Nihilist
{1} - Guy tries to give a speech, but his bleeding intensifies, and his vision begins to fade ...
{3} (Jul) - Jul is too distracted by battling the sudden ninja swarm to notice the time traveler from appearing and crouching down next to Guy. "My name is Edwardo Stephenson. Future-you killed my father over a sword. Prepare to die." At least, Guy thinks that was what he saw just before dying. He was probably delusional though.

Realmfighter
{1+2=3} - Ragnar summons three zombies. Unfortunately, his control limit is maxed out and they are not linked to the lich.
{3} (Lich) - The lich tries to turn the zombies. They grunt and attack!
{6 vs. 4 and 2} (Zombies, hostile) - The zombies bite and claw at the lich. It wasn't seriously injured by their attacks, but was knocked prone before his own minions arrived.
+1 Anti Necromancy!

RandomNumberGenerator
{2-1=1 vs 6} - Lithoniel floats down to the ruined city to try to possess something. Philippe sees her and traps her spirit in a crystalline orb. It's warm and sleepy inside. She feels like it would be very bad if she succumbed to sleep.

SHAD0Wdump
{3} - The largest of the seven moons orbiting the planet looks marginally larger. Generic guy #1 predicts that it will crash into the town in about 1,026 years and 92 days.
+1 Space Magic! Novice Space Mage gained!

Flintus10
{4} A few small fishing boats are added to the fleet. They're not designed to spend more then a week or so at sea.

NPCs:
{2+1=3} (Philippe, Arch-Paladin of Extremus [1/?]) - He pauses, listening to a voice only he can hear. After a brief moment, he picks up four small houses and begins juggling them.
(3 zombies, fighting Ragnar)

Status
Quote from: Realmfighter(Ragnar)
Status:
Great!
Linked to Hulking Monstrosity
Tired

Skills:
Competent Anti-Necromancer [6/8]
Dabbling Meek Conversationalist [1/2]
Dabbling Strutter [1/2]
Dabbling Persuader [1/2]
Novice OOC Knowledge User [0/4]
Competent Axeman [0/8]
Dabbling Healer [0/2]

Abilities:
Summon/Unsummon Hulking Monstrosity as a free action!

Inventory:
Bronze axe(wielded), commoner clothes stained black with ash(worn)

Minions:
Hulking Monstrosity
Lich - Necromancer. Prone, light injuries.
    4 zombies

Quote from: CJ1145(Richard)
Status:
Great!

Skills:
Competent Necromancer [4/8]
Novice Doctor [0/4]
Dabbling Richport Loremaster [1/2]
Dabbling Staff Fighter [1/4]
Dabbling Natural Weapons [1/2]

Inventory:
Stick with a cheap gem embedded on top(dropped), commoner clothes stained reddish with berry juice(worn), unidentified parchment(carried), needle & thread(carried)

Minions:
Alfred - Intelligent(?) zombie-lich. Foot stuck in throat. Inconvenienced by a sword.
7 zombies

Quote from: SHADOWdump(Generic guy #1)
Status:
Scared

Skills:
Dabbling Gambler [1/2]
Novice Rabble Rouser [0/4]
Competent Devastating Sneezer [4/8]
Dabbling Lander [0/2]
Dabbling Healer [1/2]
Novice Diplomat [0/4]
Dabbling Evil Magic [1/2]
Dabbling Ladrship [0/2]
Dabbling Navigation [1/2]
Novice Space Mage [0/4]

Abilities:
Can hover with devastating sneezes

Inventory:
Standard clothing(worn), a bag of fifteen wooden dice(tied to belt), and a pair of cleats(worn)

Quote from: Flintus10(Flint)
Status:
Healthy

Skills:
Dabbling healer [0/2]
Dabbling Trap Lore [1/2]
Rop Usr [0/6]
Dabbling Pugilist [0/2]
Dabbling Duel Wielder [1/2]
Dabbling Liar [0/2]
Novice Listener [0/4]
Novice Scout [0/4]
Leader [0/6]
Navigator [0/4]

Inventory:
Iron dagger(carried), bronze short sword(wielded), a black silk cloak (worn), 3 smoke bombs, bloody arrow (carried), +1 rope and grappling hook, magic wand, thieves' guild license.

Armada:
Sloop (flagship):
Status:
Great.
Holding off the coast of Richport.
Cargohold filld with rum.

Weapons:
2x port ballista
2x starboard ballista

Supplies:
20 ballista bolts
Plentiful food and water

Crew:
Disorganized Sailors [0/12]

Merchant galleon:
Badly damaged, yet seaworthy

3 fishing boats

Quote from: Dragnar
Status:
Fear: -1 to actions
Covered in 1st degree burns

Skills:
Steampunk Mechanic [3/6]
Competent Magi-Tech Engineer [0/8]
Dabbling Robot Commander [1/2]
Novic Running Away[0/4]
Dabbling Commandeerer [1/2]
Novice Healer [0/4]
Novice Gunner [0/4]

Inventory:
Schrodinger's box of stuff(carried), simple clothing(worn), Element gun [2/3], Small First-aid kit.

Minions:
Intelligent steam powered mini-mech.
Status: Good
Upgrades: Spider legs - Mobility, mini flame cannon [2/5], greater efficiency
Mech
Status: Unpiloted.
No power crystal.
2x Gatling guns [140/240]
2x Cannons [2/12]
1x Magic Launcher [0/4]

Quote from: RandomNumberGenerator(Lithoniel)
Status:
Wanted in Richport for murder, evading arrest, using psychic powers, and massively devastating the city.
Good
Spirit Form
Drained (-1 actions)
Locked in a crystalline orb

Skills:
Novice Manipulator [0/4]
Dabbling Mind Controller [1/2]
Novice Mind Reader [0/4]
Novice Looter [0/4]
Dabbling Stealth [0/2]
Dabbling Healer [1/2]
Dabbling Alchemy [1/2]
Novice Meditation [0/4]
Competent Telekinetic Artist [1/8]

Abilities:
Soul/Body separation

Inventory:
Bronze scimitar(wielded), bronze buckler(worn), traveler's clothes(worn), psychology book(carried), social skills book(carried), several days worth of rations(carried), purse with 76 gold(carried).
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