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Author Topic: Fall Of Reme: of Politics, War, Religion, Commerce, Technology and Exploration.  (Read 10771 times)

NUKE9.13

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Has the printing press been invented, because the faction I thought up would be pretty reliant on it. (of course it is, newmars!)
Yes it has, if you want! As it happens the first printing press was built in 1440 so unless someone else would have a problem with it it probably would anyway, but any invention or device that could reasonably exist can be put in if you need it! The world has the bones of history and culture only, letting the player fill in details as they wish!

Name: The Phoenix Guard
Interest(s): Warfare and Religion
Religion: Unifism (4)
Regions of Influence: The Holy Remen Empire (High), Northland (Low), Gaulland (Low)
Description: The Phoenix Guard believe the only true path in life is the path of the warrior. They seek perfection,
 and believe the only way there is through countless battles. Also show almost fanatic devotion to God, the perfect being. They are always in the heads of crusades, and have a reputation for being a fearsome foe, and also one that takes no prisoners. Think Unifism is the only true religion, and all the followers of other religions must be converted or taken to meet the executioner.
This is a fine entry! I yearn to learn more about these religious warriors!

Yeah, same here. Wait, if Luth = Christ, what would the equivalent of Lutherans be called?
I hoped no one would ask that question! If you feel the need to introduce them it is to you to think of a name for them. You can call them Christerans if you want!

i changed my mind i want to be the Celts
Longbows are just awesome
Ok cool! Please sign here:
I, Jetsquirrel    [Insert name here],
Swear to protect and guide Celtice            [Insert country here] through this time of turmoil. I will give details of its workings when necessary, and tell of the reactions of it's peoples to happenings in the way that I truly believe they would react, and I shall lead it in the way that I truly believe it would be led.

You might also want to start thinking about Celtice and how it works! My brief description is enough to give a basic idea and you don't have to expand upon that right now at all, but it is probably better if you know how it will all be going down in your head at least!

those rules seem a little...err...very open ended.
could you maybe explain the game mechanics in a bit more structured way, sorting them properly ?
(think, what would istrian do)
because I am fairly interested in this game, but it seems kinda...well, not thought through until the end
I want to play too, but I'm going to wait for some more structure.
Yeah, same here.
I am glad that you are interested!
In all seriousness: The game is rather open ended, yes. Victory is impossible. The goal of game is to further your entities agenda, and thereby create an interesting, living world, rich in detail and stories. But we need rules, yes, mechanics.

These mechanics will be guidlines, however, to the more important RP element. Like that in the first 5 turns 50% of Unifists will convert- this suggests, perhaps, a deep system for religious conversion and stats for amount of people of religion X in country Y. Not so. Religion does not follow rules. If I were to create rules they would have to deal with everything, from folk movements to atheist revolutions. That would be A) waaay to much work and B) still to constraining! I have a little table of % religious people (in fives) per country and I will change that to reflect religious change, but what is actually happening will be in the realm of fiction.

So, alas. Ultimate structure will never exist, only guidlines. I will order the rules as I see them more clearly, but the game will remain very open. If you have a problem with that... well, if it is out of fear that the game won't work, I'm afraid that I have no idea if it will, but I promise to do my best. If it is out of a desire for a game that is actually based on concrete rules... empire:total war is sort of about the same period, and it has rules. Go play that. It is a pretty sweet game any way you look at it, actually.

A greater rule structure will be added to the first post.
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Long Live United Forenia!

Kashyyk

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Here we go.

Name: Guild of War
Interest(s): Warfare and Technology
Religion: Unifisim (2), Protestism (2), Norse (1), Pagan (1)
Regions of Influence: Gaulland (HQ) medium, Celtice low, Iberia low.
Description: The Guild of War specializes not only in the production of Arms and Armour, but also in it's use. The guild runs most major smiths in Gaulland and several in Celtice and Iberia. They also control various mercenary companies equipped with the guilds superior produce. The guild recognizes the power of blackpowder, but believe that a well-made bow will outmatch it in both range and damage. Most of the guilds mercenary companies fight for the state that they were trained in, but will never fight a company of the guild; regardless of alignment.
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TheNewerMartianEmperor

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I have one:

Name: The Universal Congregation

Interests: Religion, Philosophy, Politics
Religions: Quite a lot (5)
Regions: Holy Remen Empire (HQ) low
Description: Established quite recently in the wake of the Churches loss of power due to the fall of Reme, this loose organization serves as a meeting place for those of different beliefs, the organization is secretly funded by a circle of wealthy aristocrats who use their influence and money to shelter the organization from the church.
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Once tried to conquer Earth, and succeeded! Too bad it got really, really boring, really, really fast.

One day, we shall all look back on this, and laugh. Sorry about the face, by the way, and the legs, and the eyes, and the arms. In fact, sorry 'bout the whole body.

Emperor_Jonathan

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Name: Guild of Explorers and Settlers (GOES)
Interest(s): Exploring and Settling
Religion: Quite a lot (1)*
Regions of Influence: Iberian Peninsula (HQ) high, Celtice low, Latinia low
Description: Established long ago, it's beginnings are forgotten. It has never always existed as it is today, changing its headquarters and members. Disbanding the guild and reforming as needed. It's council are not evil or mysterious men, but are part of a hereditary council that rules the guild. They're almost always rich merchants, however their main goal is not to gain money, but to explore and settle the world.

* The GOES does not care for religion. Many, including the council, follow some sort of religion, but they tolerate all religions.
« Last Edit: October 02, 2009, 07:05:03 pm by Emperor_Jonathan »
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Katsuun

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Re: Fall Of Reme: of Politics, War, Religion, Commerce, Technology and Explorati
« Reply #19 on: September 30, 2009, 11:21:12 pm »

((Ok, I vowed never to join a Forum RP due to my tendency to vanish every few weeks, but this is just to interesting to pass up:))

Name:Nicclo Uherlin.

Interest:"The Game", a self-made philosophy of warfare and politics.

Current Position:Advisor to leadership of Filorene (Florence). ((I'm assuming I'm allowed to make up my own cities))

Description:Nicclo was born to a the wealthy Uherlin family of merchants, who's trading empire was one of the first to establish the trade into Africa, making them a powerful and influential group before the fall of Reme. They turned Filorene into a classical, wealthy center of arts and literature. Nicclo was born to wealth, and grew grew up pampered and spoiled, souring his views of the lowly humans who were apparently beneath him. With the fall of Reme, Filorene's wealth collapsed as trade ceased, abruptly dropping Nicclo into a harsh world where he could only rely on himself, the most of his family killed in the chaos. His views expanded, but his harsh demeanor remained. He vowed to make his own path.

((OOC-wise, Nicclo is sort of based on Nicclo Machiavelli, with my own twists and changes to make it interesting.))

((I will post my actions when the rules are fleshed out more.))

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Quote
how would a Fortress based curse work?

Quote
Rocks fall, everyone dies.

Sans context.

Heron TSG

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Name: Grmerisiuss Ormaelku

Interest: Questing for Glory

Current Position: Sparta, training with the best.

Description: Master of the Byzantine Menaulion, Grmerisiuss wants to become an official Champion of a civilization one day, one who is always ready to defend the honor of his liege. Also, he's rather good at Billiards.
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Est Sularus Oth Mithas
The Artist Formerly Known as Barbarossa TSG

NUKE9.13

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Here we go.

Name: Guild of War
Interest(s): Warfare and Technology
Religion: Unifisim (2), Protestism (2), Norse (1), Pagan (1)
Regions of Influence: Gaulland (HQ) medium, Celtice low, Iberia low.
Description: The Guild of War specializes not only in the production of Arms and Armour, but also in it's use. The guild runs most major smiths in Gaulland and several in Celtice and Iberia. They also control various mercenary companies equipped with the guilds superior produce. The guild recognizes the power of blackpowder, but believe that a well-made bow will outmatch it in both range and damage. Most of the guilds mercenary companies fight for the state that they were trained in, but will never fight a company of the guild; regardless of alignment.
Good!

I have one:

Name: The Universal Congregation

Interests: Religion, Philosophy, Politics
Religions: Quite a lot (5)
Regions: Holy Remen Empire (HQ) low
Description: Established quite recently in the wake of the Churches loss of power due to the fall of Reme, this loose organization serves as a meeting place for those of different beliefs, the organization is secretly funded by a circle of wealthy aristocrats who use their influence and money to shelter the organization from the church.
Hmmn. I know what you mean by quite a lot (5), I think. They are very interested in discussing all religions. Am I right?

Name: Guild of Explorers and Settlers (GOES)
Interest(s): Exploring and Expansion
Religion: Quite a lot (5)*
Regions of Influence: Iberian Peninsula (HQ) high, Celtice low, Latinia low
Description: Established long ago, it's beginnings are forgotten. It has never always existed as it is today, changing its headquarters and members. Disbanding the guild and reforming as needed. It's council are not evil or mysterious men, but are part of a hereditary council that rules the guild. They're almost always rich merchants, however their main goal is not to gain money, but to explore and settle the world.

* The GOES does not care for religion. Many, including the council, follow some sort of religion, but they tolerate all religions.
If the GOES does not care for religion then they are not interested in religion with a 5 on a scale of 1-5, I think! Here is sort of what is meant by various numbers:
1: The organisation tolerates religion but members take care of themselves when it comes to prayers!
2: The organisation prays as just a thing we do and has a chapel on the side of the guild halls!
3: Daily prayers are mandatory, and members who don't visit the church are liable to get talkings-too!
4: The organisation feels quite strongly about religion! Their members are required to be religious and they donate to churches frequently!
5: Everything this organisation does is in the name of their religion!

((Ok, I vowed never to join a Forum RP due to my tendency to vanish every few weeks, but this is just to interesting to pass up:))

Name:Nicclo Uherlin.

Interest:"The Game", a self-made philosophy of warfare and politics.

Current Position:Advisor to leadership of Filorene (Florence). ((I'm assuming I'm allowed to make up my own cities))

Description:Nicclo was born to a the wealthy Uherlin family of merchants, who's trading empire was one of the first to establish the trade into Africa, making them a powerful and influential group before the fall of Reme. They turned Filorene into a classical, wealthy center of arts and literature. Nicclo was born to wealth, and grew grew up pampered and spoiled, souring his views of the lowly humans who were apparently beneath him. With the fall of Reme, Filorene's wealth collapsed as trade ceased, abruptly dropping Nicclo into a harsh world where he could only rely on himself, the most of his family killed in the chaos. His views expanded, but his harsh demeanor remained. He vowed to make his own path.

((OOC-wise, Nicclo is sort of based on Nicclo Machiavelli, with my own twists and changes to make it interesting.))

((I will post my actions when the rules are fleshed out more.))
Yes, you may!
It is ok if you suddenly disappear, I will just kill you off or AI you depending on circumstances!

Name: Grmerisiuss Ormaelku

Interest: Questing for Glory

Current Position: Sparta, training with the best.

Description: Master of the Byzantine Menaulion, Grmerisiuss wants to become an official Champion of a civilization one day, one who is always ready to defend the honor of his liege. Also, he's rather good at Billiards.
Wow! Only, please expand upon this a little. I have no idea what you are talking about!

Ok bye school now rest of the rules later!
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Emperor_Jonathan

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If the GOES does not care for religion then they are not interested in religion with a 5 on a scale of 1-5, I think! Here is sort of what is meant by various numbers:
1: The organisation tolerates religion but members take care of themselves when it comes to prayers!
2: The organisation prays as just a thing we do and has a chapel on the side of the guild halls!
3: Daily prayers are mandatory, and members who don't visit the church are liable to get talkings-too!
4: The organisation feels quite strongly about religion! Their members are required to be religious and they donate to churches frequently!
5: Everything this organisation does is in the name of their religion!
Ah!
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TheNewerMartianEmperor

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...Yes. discussing. Of course. What else would they be doing?
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Once tried to conquer Earth, and succeeded! Too bad it got really, really boring, really, really fast.

One day, we shall all look back on this, and laugh. Sorry about the face, by the way, and the legs, and the eyes, and the arms. In fact, sorry 'bout the whole body.

Wimdit

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There's a good chance I'll regret joining this, but...

Name: Dithsmarsch Liberation Front
Religion: Protesting (2)
Influence: Limited to a small portion of the Holy Remen Empire. Around the centre of what is now Germany.
Interests: Politics(D6), War(D6), Technology(D3), Commerce(D3). Their leader has D6 in politics.
Description: The Dithsmarsch Liberation Front was originally just a group of disgruntled peasants, dissatisfied with their lives of largely fruitless toil. It became what it is today when a certain philosopher happened to stumble upon a few of them expressing their discontent with the current system; it so happened that this particular philsopher dreamed of a future where each man contributd to society only what he could, and all resources were shared equally. This man was so eloquent in describing this perfect world that the peasants decided to organize themselves and fight for it, with the philosopher, whose name was Markus Karlen, as leader. While the movement has not yet succeeded in taking over any territory, much of Dithsmarsch's population supports them, and their membership grows every day.

Socialist peasants forever! Although, I'm not sure exactly how feudal German society was back in 1500. We'll just say that the peasants are more repressed here if they weren't in reality.
« Last Edit: October 01, 2009, 05:41:50 pm by Wimdit »
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TheNewerMartianEmperor

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A secret underground heresy club and medieval socialists, we should get along together like a house on fire. There may not be any survivors.
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Once tried to conquer Earth, and succeeded! Too bad it got really, really boring, really, really fast.

One day, we shall all look back on this, and laugh. Sorry about the face, by the way, and the legs, and the eyes, and the arms. In fact, sorry 'bout the whole body.

Heron TSG

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Name: Grmerisiuss Ormaelku

Interest: Questing for Glory

Current Position: Sparta, training with the best.

Description: Master of the Byzantine Menaulion, Grmerisiuss wants to become an official Champion of a civilization one day, one who is always ready to defend the honor of his liege. Also, he's rather good at Billiards.
Wow! Only, please expand upon this a little. I have no idea what you are talking about!

Grmerisiuss is from Canstontinaple, and he uses a menaulion, which is a 20-foot steel spear. He has mastered the use of it in single combat, and wants to find a just cause to do that in. Therefore, he'd like to be in the employ of a leader who requires a bodyguard of the most immense awesometude possible.
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Est Sularus Oth Mithas
The Artist Formerly Known as Barbarossa TSG

NUKE9.13

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There's a good chance I'll regret joining this, but...

Name: Dithsmarsch Liberation Front
Religion: Protesting (2)
Influence: Limited to a small portion of the Holy Remen Empire. Around the centre of what is now Germany.
Interests: Politics(D6), War(D6), Technology(D3), Commerce(D3). Their leader has D6 in politics.
Description: The Dithsmarsch Liberation Front was originally just a group of disgruntled peasants, dissatisfied with their lives of largely fruitless toil. It became what it is today when a certain philosopher happened to stumble upon a few of them expressing their discontent with the current system; it so happened that this particular philsopher dreamed of a future where each man contributd to society only what he could, and all resources were shared equally. This man was so eloquent in describing this perfect world that the peasants decided to organize themselves and fight for it, with the philosopher, whose name was Markus Karlen, as leader. While the movement has not yet succeeded in taking over any territory, much of Dithsmarsch's population supports them, and their membership grows every day.

Socialist peasants forever! Although, I'm not sure exactly how feudal German society was back in 1500. We'll just say that the peasants are more repressed here if they weren't in reality.
Oh noes! This is slightly wrong! It's ok, but, see, you don't assign skill values! You just tell me what you are interested in and I will go: Hmmm. Then I will assign skills! And not always in the ration 6/6/3/3, either! They are guidelines only!
It is ok (merely a slight misunderstanding)
But I fear that is not the only mistake you have made!
You have only used the basic six interests! But you can define any interests you like! I don't see how the Dithsmarsch Liberation Front is interested in technology- I think you might mean just plain old new ideas! And I don't think a radical philosopher makes a very good politician either!
It is ok! Just saying the basic 6 are only guidelines! Just pick two interests (philosophy and revolution, say), and you will probably be able to do the same things, but it will more conductive to awesome!
For the rest it is fine and interesting! A little odd for the period but hey each to his own!

Clarification!
Cool! I understand now!

Anyway 9 players already! I will end 'preliminary sign ups' on monday. Then I will send you a proposal of your entities assets (skills and bonuses) to which you can respond with a better proposal if you like! When that is sorted out I will create a new thread for the game, and the game will begin for real! Anyone can still join after that, but you will have to wait for at least one turn before introducing your concept. If you have an idea which can't really be founded in 1503 but don't want to join yet you can at least tell us your idea and then decide later if you want to join or not!
Talking of turns I have decided that 2 years is definitely too short so it will be 3 years to start with!

Awesome!
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Istrian

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If it's not too late to join.

Name : The Eyes and Ears Society

Religion : Pagan but Very Open

HQ : Galadien, a large Gaullian merchant city right at the border between Gaulland, The Holy Remen Empire, Latinia and Iberia (if no common border, scratch Iberia)

Influence : Ruling Galadien from the shadows. A few spies here and there in major cities throughout the world

Interests : Independence and Autarcy for Galadien, Intelligence(Espionnage, mostly political), Knowledge, Corruption, Secrecy

Description : The Eyes and Ears Society is an old secret organisation that has started as a small brotherhood of thieves and slowly, through many centuries, expanded to be able to install spies in most noble courts and many other places too. If there is something happening, the Society must absolutely know.
Slowly but surely they placed the right people to power in the city of Galadien and a few years ago the city declared independence from all known authority, be it mortal or spiritual.
The Society has manipulated laws in the new city-state to allow for much greater freedom and lower taxes in order to attract merchants and free-thinkers from everywhere. Once that was done, that is to say now, the Society has turned its objectives to defending the city-state from incoming threats, be they inside or outside.
The leader of the Society is a non-descript individual who was exiled from Galadien a long time ago (shortly after the independence), went on a journey to the far east (supposing China or equivalent exists) and is now returning as the imposed duration of the exile has expired.
The Society is trying to keep its existence hidden from the world.


I hope I haven't forgotten anything important
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Wimdit

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Quote from: NUKE9.13
Thingies

Right, I see. I figured the rules were a bit more concrete, but this probably works better.

Name: Dithsmarsch Liberation Front
Religion: Protesting (2)
Influence: Limited to a small portion of the Holy Remen Empire. Around the centre of what is now Germany.

Description: The Dithsmarsch Liberation Front was originally just a group of disgruntled peasants, dissatisfied with their lives of largely fruitless toil. It became what it is today when a certain philosopher happened to stumble upon a few of them expressing their discontent with the current system; it so happened that this particular philosopher dreamed of a future where each man contributed to society only what he could, and all resources were shared equally. This man was so eloquent in describing this perfect world that the peasants decided to organize themselves and fight for it, with the philosopher, whose name was Markus Karlen, as leader. While the movement has not yet succeeded in taking over any territory, much of Dithsmarsch's population supports them, and their membership grows every day.

Interests: While its main focus is liberating the world from its greedy overlords, the DLF includes people from all walks of life and can, to some extent, draw on their expertise. While the number of experts in the movement is very small right now, when (if) it becomes a country in its own right it will have a much wider range of specialists to employ. Their leader, as both a philosopher and a demagogue, can hold his own in an intellectual debate as well as stir up a crowd quite nicely.
« Last Edit: October 06, 2009, 02:19:33 am by Wimdit »
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