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Author Topic: Fall Of Reme: of Politics, War, Religion, Commerce, Technology and Exploration.  (Read 10974 times)

NUKE9.13

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Long Live United Forenia!

Little

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Name: Horace Black
Age: 38
Interests: Religion Combat Charisma
Occupation: Firebrand Preacher
Location: Small Town of Ingenia, near Reme

Bio: A man raised in the shadow of the dominating Unifist religion, his faith has become his profession, and his profession his life. Raised by two orthodox farmers who had expected him to be a letdown compared to his athletic and intelligent brother, the pale and sickly Horace was left to his own devices. He went to church three times a day and studied the religious works of his faith intently in his free time. After his father died of a cut from a rusty farm tool, he left the farm to his uncle and mother, preferring to travel the continent. The immorality he saw shocked him, and he committed several impromptu burnings of those he saw committing heresy, drawing mobs into a frenzy for the blood of the unrighteous. After his tour cleaning the lands in the Crusade, he returned home and began to preach of the evils he saw, gathering the faithful around him.

When the heretics arrived to burn Reme, his small town was in the path. Horace defended it viciously, but was forced to flee when the main column of the force arrived behind the scouting party. He fled with his congregation into the nearby woods, and only returned once the wrongdoers had been driven from the land. Bittered and combat-weary, the Inggenians have returned home and begun to rebuild, and Horace plans to battle the rising wave of evil in any way he can...

Accepted? Do I provide/get provided with more details first turn?
 
« Last Edit: October 10, 2009, 06:12:42 pm by Little »
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Kashyyk

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You need to a short Bio for your character, but apart from that I think you're fine.
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Wimdit

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Would be helpful to know where Ingenia is, too.
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NUKE9.13

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Little that is a fine entry
You may join in on turn two
For now I say: Peoples!
The game must move on! If you have not posted your major action and all the minor actions you want to perform yet then please do so ASAP!
I will chronicle the turn change on monday if possible, tuesday for sure.

Awesomesauce!
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Little

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So I join in on Turn 2? Do you give me my circumstances or do I make them?
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NUKE9.13

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You join on turn two, yes!
And I will send you a PM with things and then if you like the things you will join and if not we will try to change them to something you do!
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Little

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Okay!
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NUKE9.13

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So hey you may believe you deserve a turn today.
You are correct!
Unfortunately, I have no turn for you. It is in the works. Your turn will come tomorrow.
Promise.
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Kashyyk

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Finished my RP.
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NUKE9.13

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Greetings people!
It is time for a new turn, today, right now. As promised.
Yeah!

Countries have done the following:
NORTHLAND:
+Much of the population has left the Unifist church in favour of the norse religion. (15%, say)
  {An additional 5% of the unifist population has turned to protestism
-The court of Northland makes several diplomatic errors, weakening their political position.
-Trade with the cossacks remains constant.
-The soldiers of Northland blatantly refuse to arm themselves with gunpowder weapons, and nothing the court does can convince them.
CELTICE:
+Um. Celtice launched an expedition to map the western world, which was exciting, dangerous, and successful. Celtic explorers have marked several locations for settlements and met the local tribes people, making future colonisation easier.
-Unbeknownst to the world, Jetsquirrel has made preparations to invade northern Iberia. A small yet experienced strike force is ready to board a fleet and sail south.
-Attempts to speed the development of warships seem futile- their development is already at full pace!
{10% of the unifist population has turned to protestism. 5% has turned to the celtic religion.
GAULLAND:
+Gaullish merchants with assets on the west African coast have gathered themselves into a guild of sorts. This new company seeks to claim Africa for Gaulland. They have acquired ships, documents, and soldiers, and prepare to found a chain of colonies down the african coast.
{15% of the unifist population has turned to protestism.
IBERIA:
+To protect themselves from Igitian attack (hypothetical), Iberia has built a small fleet of warships. It resides on their Mediterranean shore.
-Iberian explorers map more of the western world.
-Iberian priests try to calm the masses in regard to unifism, but the masses are not convinced.
{15% of the unifist population has strayed to; original (10%), islem (5%)
HOLY REMEN EMPIRE:
+Much of the population has left the Unifist church in favour of Protestism. (15%, say)
-The Ex-Crusader Army has been disbanded.
-The Landsraad attempts to unify their political forces. They fail, causing further conflict between them.
LATINIA:
+The Vinecian Fleet is repaired, recrewed, and relaunched. It patrols the Mediterranean.

Player actions:
EJ (GOES):
+The Guild receives many large donations. All parties involved demand that their representatives will go on the expedition, and that they will receive preferential treatment, but that is only normal.
-The Guild acquires the vessel they were looking for.
Armok (Julius):
+Julius manages to get his book printed in secret in a small town in the Holy Remen Empire. The book is distributed and read, but rarely do any copies survive for very long. Arguing against Unifism is one thing. Arguing against Luthianity is another. Arguing against all religion is no thing ever done since the heydays of Hellenia. It is burnt quickly by all men of reason, but before condemming it, they must read it. For those inclined towards radical ideas it is kept, perhaps, in a locked chest in a secret room.
Naturally the book is written in latin, and unreadable by commoners.
-Julius cuts open many pregant mammals and investigates the bones of unborn infants, but he just gets bloody. He writes down his results, but they are jumbled and mostly gibberish.
Katsuun (Nicclo):
+Makes it safely into the Holy Remen Empire.
Barbrossa (20ft spear guy):
+Uh yeah a prince of gaulland has been murdered I guess?
Digital Hellhound (Phoenix Guard)
+The armies of Unifism march north, using fear to inspire the southern-most Northlanders back to Unifism. However, in a show of great defiance, they are not granted shipping across to the more northern lands by the court (so only denmark). (-5% protetism, -5%norse, +10% unifism)
-However, the court of Northland is not able to stop or object to them from bringing forces across by chartered vessels through independant waters.
Istrian (Eyes&Ears society):
-Carefully placed rumours and bribes succeed to near perfection. Tensions are mounting between Iberia and Gaulland, and both parties fully believe their own reasons for these tensions, the actual perpetrators are unnoticed. A gaullish army of knights moves to the iberian border. Iberia has no armies to move to the border, but recruitment is liable.
-The recent atrocity commited by the heathen Islemics has sparked strong anti-islemic feelings. Whilst men of reason may be willing to trade with the south, the common merchant is not.
Kashyyk (Guild of War):
+The guild founds some offices in the Holy Remen Empire and Latinia, but no one in the guild is capable or willing to found anything in North Africa.
-Did you know?
Smokeless gunpowder was invented in 1850, and it's production involves cotton and acids!
:[
Your action had a high difficulty and you failed to make any advancement in the field of smokeless powder. Crawl before you fly!
-Expansion into new areas leaves little funding for expansion in old lands. No expansion is made.
Wimdit (socialists):
+A pamphlet is written in common germanic (the written word of the common man) and printed which raises awareness and support for the cause. Philosophers come to Dithsmarch to discuss the ideas and bring their knowledge back to their homelands. Support for the revolution spreads out of Dithsmarch.
-Nevertheless, it seems that the revolutionaries are not managing to raise enough support to implement their ideas. Not to worry, tomorrow is another three-years.

Indeed it is!
It is the year 1503
The turn will last 3 years.
2 turns of Unfist-leaving and 2/3rds of the to leave unifists remain.
The political instability will last this turn and no longer.

I will send out PMs with the specifics of your various actions if necessary, but feel free to guess. If you have any questions about the shit that has gone down, please, please ask.
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Little

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Do I get PMed info for my start, or do I just roll with it?
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Katsuun

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I am sorry, but I am disappearing, so you can remove me from the game. See you all at some point in the future.
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how would a Fortress based curse work?

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Rocks fall, everyone dies.

Sans context.

Little

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Uh, bump?
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NUKE9.13

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I condone this bump. Alas, I cannot force people to write.
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