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Who should be the Captain?

Redwarrior0
- 0 (0%)
Diakron
- 1 (11.1%)
Frelock
- 0 (0%)
RAM
- 0 (0%)
Errol
- 0 (0%)
Luke_Prowler
- 1 (11.1%)
Kilakan
- 6 (66.7%)
stonemt
- 0 (0%)
Jetsquirrel
- 1 (11.1%)

Total Members Voted: 9


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Author Topic: ARRRRRR T D! Turn 35! Redwall Has Nothing on Cookie  (Read 57034 times)

CJ1145

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Re: ARRRRRR T D! Turn 22! Wind Mage is OP.
« Reply #390 on: October 02, 2009, 08:11:54 pm »

TURN 22! WIND MAGE IS OP.

Quote from: ToonyMan
I board the ship and fight.

Everyone, but the elves help fight.  Elves will stay aboard the Fugly Duckling as MEDICS and SUPPORT WITH RAPE MAGIC.
You board the enemy ship and take a swing at the closest man to you! [5+2] His face is horrifyingly mangled, and the lifeless body falls to the floor. As the other Tallow-Gem guard attempt to charge you they find themselves cut off by your crew, now joining the battle.

Quote from: RedWarrior0
Help with the boarding effort, going after a mage. Attempt to knock unconcious rather than kill. Keep for interrogation.
You attempt to sneak aboard the ship and find a fire mage, [3] getting within striking distance but failing to catch him off guard. You swing with your axe, attempting to hit the mage with the flat part. [5+2] You knock him unconscious, but you hit him a bit too hard; he is unconscious but likely has a concussion. You carry him back to your ship and then return to the battle.

Quote from: Diakron
make sure i have my ring on then me and Bob will go after the enemy captain.
With Bob close behind, you charge the enemy captain and swing your sword. [4+3=7][6] As you bring down your blade Jessica drops to one knee, bringing up her own blade to block your attempt.

Quote from: Frelock
Olgar and I will head up on deck, and he will instruct me in the art of crossbow use, with the mages as targets.
You and Olgar get a perfect vantage point, and take a shot each at a mage. [5+2][4+2] [1][2] Both of the mages fall, dead from your perfect shots. You feel that Olgar is living up to his promise of teaching you this art. (+1 to Marksman skill)

Quote from: RAM
I try to use my fire magic to overload the enemy fire shields and roast the occupants.
Seeing that the mages are all dead, you aim for the Captain instead. [1+1] Your shot goes wide and misses the ship entirely.

Quote from: Errol
Think about how I could get on the opposing ship, and execute that plan, WHILE READING.
[3] You find yourself too busy planning to actually read your book. You also seem to forget that there are planks that you could walk across...

Quote from: Luke_Prowler
Attack with my rifle!
You fire a shot at a nearby guardsman. [5][1] The bullet hits him in the heart, and he drops dead instantly.

Quote from:  Kilakan
Draw my sword and move towards the fire-mages, creating a powerful torrent of wind from my hand, trying to blow the fire-mages off the ship into the water, and deflect anything they might cast/throw or shoot at me back at them.
Seeing that the mages are dead or captured, you focus on the Captain instead. [2+3] You create a large gust of wind, hitting her square in the chest, [2] sending her hurtling into a wall. [1] The wooden structure splinters along with her body, quite gorily annihilating her. [2] The remainder of her crew surrenders and drop their weapons. You have won!

Quote from: stonemt
Wait.
You glare at a few of the surviving guardsmen.

Quote from: Jetsquirrel
Make some ice bombs
[2] Try as you might, you cannot fathom how you would make something like an ice bomb.

Allied Actions

Quote from: ???
Help round up soldiers.
The mysterious man, that has somehow managed to stay mysterious this whole time gathers up a few of the men along with your crew and brings them to the Lower Decks to be held until they make their choice to join you or die.

Characters:

Quote from:  Urist McPirate (RedWarrior0)
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Quote from:  Edward "Silverlash" Teach (Diakron)
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Quote from:  Toonymanner (ToonyMan)
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Quote from:  Fre "Cookie" Blackflag (Frelock)
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Quote from:  Blackjack Blue (RAM)
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Quote from:  Axle "Two Holes" Gear (Errol)
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Quote from: Luke Blackriver (Luke Prowler)
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Quote from:  "Killer" Khan (kilakan)
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Quote from:  John "Laugh and Die" Doe(stonemt)
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Quote from: Jets
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Allies:
Quote from:  Captain Boozebeard
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Quote from:  Ragnarok
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Quote from: Bob
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Quote from:  Smee
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Quote from:  Shamus
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Quote from: Gilbert Gottfried
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Quote from: ???
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Prisoners
10 Tallow-Gem Guardsmen; 1 Fire Mage

Environment:
The see is eerily quiet after the battle as your men go about searching the enemy ship for loot. Perhaps you should go as well?

Locations:

Quote from: The Fugly Duckling
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Quote from: Ozymandias
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Quote from: Tallow-Gem
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Let me know if I've made any errors.

Ok, so first things first: Wind Mage is OP. I can't think of any way to nerf it, so instead I'll think of some other ways. Maybe I'll create some really heavy enemies or something...

But either way, there is now a free ship. ToonyMan, you may either give it to one of your companions, or take it for yourself and give the Fugly Duckling to a companion as you can only Captain one ship at a time. After that I'd consult the mysterious man and Boozebeard if he's woken up where you should go next.
« Last Edit: October 03, 2009, 09:30:15 am by CJ1145 »
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Luke_Prowler

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Re: ARRRRRR T D! Turn 22! Wind Mage is OP.
« Reply #391 on: October 02, 2009, 08:19:53 pm »

Loot!
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And that's why Communism doesn't work. There's always Chance Time

RedWarrior0

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Re: ARRRRRR T D! Turn 22! Wind Mage is OP.
« Reply #392 on: October 02, 2009, 08:24:52 pm »

You swing with your sword, attempting to hit him with the hilt.
I use an axe. Change to:
You swing with your axe, attempting to hit him with the flat part.

>Bring the unconcious fire mage to the deck for interrogation. Attempt to glean information about employer/whoever he works for, motivations, his backstory, etc. Then make a tenative offer to have him on the ship

Also, as I'm not doing much cannon work, I could captain the new ship, as I don't have any statue keeping me on the Ozymandias.
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zchris13

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Re: ARRRRRR T D! Turn 22! Wind Mage is OP.
« Reply #393 on: October 02, 2009, 08:26:39 pm »

CJ, may I recommend using a mechanical golem?  Either iron, steampunk, or lazor golems would be excellent.
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Diakron

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Re: ARRRRRR T D! Turn 22! Wind Mage is OP.
« Reply #394 on: October 02, 2009, 08:43:49 pm »

is there any way i can have the frigate (after all it need massive repairs and stuff [mast is gone so its sails are SNAFU'd, or maybe its JANFU, pick one])

Gather blood from dead. pour it on companions while shouting blessings at them.

Find preist robes, declare self priest.
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RAM

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Re: ARRRRRR T D! Turn 22! Wind Mage is OP.
« Reply #395 on: October 02, 2009, 10:03:10 pm »

I shoot the former enemy captain's hat, and scan the horizon for the fleet that is chasing us...

Or was that frigate the fleet that was going to cut us off?

Or was the 'being cutt off by a fleet' thing all in my head?
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Vote (1) for the Urist scale!
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stonemt

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Re: ARRRRRR T D! Turn 22! Wind Mage is OP.
« Reply #396 on: October 02, 2009, 10:11:15 pm »

loot and train glaring with any spare time
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Frelock

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Re: ARRRRRR T D! Turn 22! Wind Mage is OP.
« Reply #397 on: October 02, 2009, 10:46:02 pm »

I'll cook up a delicious meal, and give it to the mysterious stranger, enticing him to talk and tell me who he is et.ced.
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RAM

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Re: ARRRRRR T D! Turn 22! Wind Mage is OP.
« Reply #398 on: October 02, 2009, 11:09:23 pm »

Maybe we should just mug the mysterious stranger before they get us into trouble...
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Vote (1) for the Urist scale!
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Urist has been forced to use a friend as fertilizer lately.
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Errol

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Re: ARRRRRR T D! Turn 22! Wind Mage is OP.
« Reply #399 on: October 03, 2009, 02:53:58 am »

LOOT BOOKS
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Jetsquirrel

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Re: ARRRRRR T D! Turn 22! Wind Mage is OP.
« Reply #400 on: October 03, 2009, 03:35:06 am »

wait? what wait?
I wanted to make bombs and you made me wait
i could do something and iwanted to make ice bombs
so could i have my real action?

kilakan

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Re: ARRRRRR T D! Turn 22! Wind Mage is OP.
« Reply #401 on: October 03, 2009, 08:48:39 am »

I say since I'm the one who killed the captain and most of the crew, I should atleast get to be captain of one of the smaller ships, if not this ship, and what I'm thinking about how you could make me less powerful, is give some enemies, like other mages/captains the ability to resist my powers, or make some "heavey" guards who get like +2 to all damage resist rolls, and for instance, I hadn't really planned on killing anybody with either attack, the first was supposed to be more of a scratch the alot so they arn't as good in battle, and the second was suposed to be more of a "blind them with dust" sorta move so I could close in to sword range, but anyways it's your decision CJ.  Also I am legendary, I think any legendary mage would be able to kill 15 nameless soldiers with a single spell, I mean if I was a fire-mage I could have created a small-nuclear explosion on the ship.  Or you could always give me a -2 for intense actions, like the giant tornado, and then +3 for my skill so I would have a range of 2-7, which would have equal chances of me killing ourselves, as it would not doing anything at all.  OR, I just had a good idea, how about I have a cool-down on my spells, like I can cast a spell once every 3 turns, that way I'd only get a powerful spell off once a battle, and even then a -2 or something to spells that could wipe out hundreds of men.

Anyways I vote for myself as captain since I did kill the captain and most of the crew.

and my action: Go to the enemy crew and tell them that I killed most of the original crew, and their captain and to join me or go to the same fate as their captain.
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RAM

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Re: ARRRRRR T D! Turn 22! Wind Mage is OP.
« Reply #402 on: October 03, 2009, 09:23:32 am »

If we keep the ship I vote for captaincy going to whoever landed the fatal blow to the previous captain...
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Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!

CJ1145

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Re: ARRRRRR T D! Turn 22! Wind Mage is OP.
« Reply #403 on: October 03, 2009, 09:28:41 am »

wait? what wait?
I wanted to make bombs and you made me wait
i could do something and iwanted to make ice bombs
so could i have my real action?

Oh, sorry. I could have sworn you'd change it. I'll fix it.
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Jetsquirrel

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Re: ARRRRRR T D! Turn 22! Wind Mage is OP.
« Reply #404 on: October 03, 2009, 09:34:15 am »

MUst.......Resist...Urg.....TO RUIN....tHAT SHIP!!!!!!!!! AHHHHHHHHHHHHHHHHH!!!!

>Throw a fire bomb at the other ship to prevent fighting for the place of a captain
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