Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Poll

Who should be the Captain?

Redwarrior0
- 0 (0%)
Diakron
- 1 (11.1%)
Frelock
- 0 (0%)
RAM
- 0 (0%)
Errol
- 0 (0%)
Luke_Prowler
- 1 (11.1%)
Kilakan
- 6 (66.7%)
stonemt
- 0 (0%)
Jetsquirrel
- 1 (11.1%)

Total Members Voted: 9


Pages: 1 ... 27 28 [29] 30 31 ... 49

Author Topic: ARRRRRR T D! Turn 35! Redwall Has Nothing on Cookie  (Read 57040 times)

ToonyMan

  • Bay Watcher
  • Danger Magnet
    • View Profile
Re: ARRRRRR T D! Turn 22! Wind Mage is OP.
« Reply #420 on: October 04, 2009, 05:51:49 pm »

Wait what.  I thought I was supose oh.

Just make me kill things with my men.
Logged

ToonyMan

  • Bay Watcher
  • Danger Magnet
    • View Profile
Re: ARRRRRR T D! Turn 22! Wind Mage is OP.
« Reply #421 on: October 04, 2009, 05:53:56 pm »

OH TURN WAS POSTED K.

I will give this new ship to someone.  Vote maybe?

I will consolt with BoozeBeard and Plot man.
Logged

kilakan

  • Bay Watcher
    • View Profile
Re: ARRRRRR T D! Turn 22! Wind Mage is OP.
« Reply #422 on: October 04, 2009, 06:05:06 pm »

Vote for me, the psychopathic, mass murdering, over-powered, former ship captain killing, Wind Mage, The Killer Khan!
Logged
Nom nom nom

stonemt

  • Bay Watcher
    • View Profile
Re: ARRRRRR T D! Turn 22! Wind Mage is OP.
« Reply #423 on: October 04, 2009, 07:51:25 pm »

...i dont realy care who gets the ship...
Logged

ToonyMan

  • Bay Watcher
  • Danger Magnet
    • View Profile
Re: ARRRRRR T D! Turn 22! Wind Mage is OP.
« Reply #424 on: October 04, 2009, 09:02:49 pm »

Vote for me, the psychopathic, mass murdering, over-powered, former ship captain killing, Wind Mage, The Killer Khan!

Either you or Jetsquirrel.
Logged

RAM

  • Bay Watcher
    • View Profile
Re: ARRRRRR T D! Turn 22! Wind Mage is OP.
« Reply #425 on: October 04, 2009, 10:04:10 pm »

I try to use fire magic to make a rocket propelled arrow that can fly a really long way while remaining relatively dark and then burst into flames bright enough to light up the ocean while slowly falling to the ground.
Or in other words a flare...
Logged
Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!

Jetsquirrel

  • Bay Watcher
  • In the end, i will win.
    • View Profile
Re: ARRRRRR T D! Turn 22! Wind Mage is OP.
« Reply #426 on: October 05, 2009, 09:10:45 am »

why kilakan? he isnt to much use , he only destroys or blows our ship faster
while I can brew some good potions or beers and dangerous chemicals added to our cannonballs
« Last Edit: October 05, 2009, 09:34:07 am by Jetsquirrel »
Logged

RAM

  • Bay Watcher
    • View Profile
Re: ARRRRRR T D! Turn 22! Wind Mage is OP.
« Reply #427 on: October 05, 2009, 09:19:24 am »

Just hurry up and turn our ship into a paddle-steamer and then we won't need the wind to take us everywhere...
Logged
Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!

Jetsquirrel

  • Bay Watcher
  • In the end, i will win.
    • View Profile
Re: ARRRRRR T D! Turn 22! Wind Mage is OP.
« Reply #428 on: October 05, 2009, 09:34:51 am »

if i wont get chosen i suggest that we go to the dwarfs
i need to advertise my new booze there

kilakan

  • Bay Watcher
    • View Profile
Re: ARRRRRR T D! Turn 22! Wind Mage is OP.
« Reply #429 on: October 05, 2009, 03:04:09 pm »

You know, destroying is a good thing, plus I did kill the captain  :P
Jet's I'd be more then happy to have you on my crew, first mate even :D It doesn't bother me that you've almost killed us before, feel free to experiment with dangerous chemicals on my ship.
Logged
Nom nom nom

zchris13

  • Bay Watcher
  • YOU SPIN ME RIGHT ROUND~
    • View Profile
Re: ARRRRRR T D! Turn 22! Wind Mage is OP.
« Reply #430 on: October 05, 2009, 07:02:53 pm »

DOOOOOM.  DOOM. DOOOOOOOOOM.

DEATH. DEEEEATH. DEEEEEEEEEEEEEEEEEAATH.
Logged
this sigtext was furiously out-of-date and has been jettisoned

kilakan

  • Bay Watcher
    • View Profile
Re: ARRRRRR T D! Turn 22! Wind Mage is OP.
« Reply #431 on: October 05, 2009, 07:12:50 pm »

shhhh or you will curse the thread.
Logged
Nom nom nom

zchris13

  • Bay Watcher
  • YOU SPIN ME RIGHT ROUND~
    • View Profile
Re: ARRRRRR T D! Turn 22! Wind Mage is OP.
« Reply #432 on: October 05, 2009, 07:16:52 pm »

DESTRUCTION!!!

BEWARE!
Logged
this sigtext was furiously out-of-date and has been jettisoned

CJ1145

  • Bay Watcher
  • *Insert Meme Here*
    • View Profile
Re: ARRRRRR T D! Turn 22! Wind Mage is OP.
« Reply #433 on: October 05, 2009, 08:59:13 pm »

What the hell are you babbling about? I'm gone for one weekend and you say the thread is dead? Fuck that! Kilakan has officially won the poll, so he will be Captained in the next update, which should be tomorrow as long as homework, recovery, and DnD don't get in the way.
Logged
This being Homestuck, I'm not sure whether that's post-scratch Rose or Vriska with a wig.

zchris13

  • Bay Watcher
  • YOU SPIN ME RIGHT ROUND~
    • View Profile
Re: ARRRRRR T D! Turn 22! Wind Mage is OP.
« Reply #434 on: October 05, 2009, 09:06:27 pm »

Who said the thread was dead.
Logged
this sigtext was furiously out-of-date and has been jettisoned
Pages: 1 ... 27 28 [29] 30 31 ... 49