TURN 21! APPARENTLY THE AVATAR IS AMONG US
Eat Frelock's leftover [6] food.
You are invigorated! With that food you feel a great energy pass through you, and you cannot wait to fight! (+2 to all actions this combat.)
(AI) Fire cannons at enemy ship.
[4] You manage to fire a shot and hit the [4] mast of the enemy ship. It cracks and falls into the ocean, miraculously missing the crew. However, the Tallow-Gem is now ready to be boarded, as it cannot escape.
equip ring. go wrestle with bob to see what powers it bestows.
afterwards go around blessing the crew in Armok's name
You equip the ring and begin to battle with your demonic servant, ecstatic as this strange power rushes through you. [5+3=7] You thoroughly best him, moving with agility far greater than his and even manage to break a headlock of his during a particularly heated part of the match. Finally you fall to the floor, striking out with your leg and tripping your servant, followed by a flip and another kick, striking him in the face and knocking him out cold. You wake him up and see he is in awe of your power.
[2+1=3]You bless the people in Armok's name, but their lack of faith prevents any real effect.
I wip up some more delicious food, to increase the ferocity of our fighters.
[5+2=7] You make a veritable feast for your men, giving every soldier on your ship, including your companions the ability to fight with the strength of ten men! (+2 to all combat rolls)
I shoot the enemy captain with my bow.
[3] You fire an arrow, but the Captain nimbly dodges it, watching as it snaps in two on the ship's deck.
Sigh, put down Urist McSeuss' book, take the enchanting book, hide Halo more throughly, and then go on the deck and vaporize the enemy ship's crew. While reading.
[1] You fail thoroughly to hide Halo any better, and while nervous that it may be stolen you head up top to do battle. You aim for the group of mages near the helm of the ship! [5] The energy shot collides with three of the mages at once! [4][1][6] One brings up a shield of fire and protects himself, but when he brings it down he finds that two of his colleagues are now smoldering piles of ash. You become a better Energy Operator from your actions. (+1 to all rolls with the laser cannon)
Prepare for battle!
You are quite prepared for battle!
I'll create a small air-borne (aka not touching the water) cyclone, on the enemy ship (think human-sized dust storm, even on an extreme over-shot the worst damage I think it could do is knock down the mast) and pick up cannon balls, bullets, glass, ect, anything sharp or heavey, and move it around their deck, pelting the enemy crew with the objects it sucked up.
[3+3=6] You... do it successfully. 31 dice rolls... 31 dice rolls, damn it! CREW ROLLS: [2][4][5][4][4][3][2][5][1][6][6][5][5][4][3][1] [4][3][2][3][6][3][6][3] [5][6]
MAGE ROLLS: [6-2][2-2][3-2][3-2] CAPTAIN ROLL: [1]
The storm rages, and bits of shrapnel fly around the entire ship, ripping a total of 15 of the shocked crew to pieces. After another Fire Mage is killed in a similar manner, the remaining 3 throw up a flaming shield around themselves and the Captain. It holds, and they wait the lead storm out until you grow tired and release it.
train glaring and dual wielding if possible. if not just dual wielding
[1][6] After performing the sissiest glare of your life, you focus on duel wielding, which you accomplish spectacularly. (+1 to dual wielding.)
I start brewing some new kinds of booze
[6] With all your (limited) knowledge of brewery, you manage to create a new type of booze. You decide to name it based on the first word to come to your head. You decide on [3] SPOOOOOOOOON!
Allied ActionsPut plans on hold.
Halfway through his plans, the man whom you have still not asked the name of runs out to the top deck, where he watches the storm of lead with keen interest. When it finishes, he orders the helmsman to bring the ships in to board.
Characters:From the Mountainhomes of The Crescent of Dawning, Urist has enjoyed a priveliged life, but always wanted to go on an adventure. So, he decided to learn about being on a boat. He was offered a job, and accepted, not realizing who exactly his employer was.
Has taken as a child by Kobolds and traded to humans, who forced into slavery on a privateer. He has no idea of his Dwarf name but uses Silverlash (a name from an older dwarf that tuaght him English [or whatever we speak on this world]) now that he is free. Is very fierce and is almost too human-like to be around dwarfs.
Flintlock Pistol, silver Ring of Unknown Power; Chainmail of Armok
Great Demon of Armok (slave)
Navigator; Novice Axedwarf!
Captain of the Fugly Duckling
1 Skaven; 1 Wood Elf; 2 High Elfs; 2 Goblins; 3 Dwarves; 2 Humans; 1 Minotaur, "Rajiv"; 1 Ogre;
Proficient Cook/Brewer (+2 to cooking); Dabbling Magic(Not sure what he'll do with it, as he's a dwarf. Probably a plot hook.)
A cook who has traveled the world searching for new exotic dishes and spices. He keeps a chest full of the rarest and most exquisite spices he finds on his journeys, and intends to one day make, as he calls it, "my Feast," the culmination of all his skill and knowledge, with the use of all his precious spice possessions.
Olgar McFlannigenshabenflibenschutz (Companion)
Lookout; Novice Pyromancer
She was sold into slavery to pay off her gambling debts, but the ship she was being taken to her buyer on was destroyed by pirates. After being washed ashore she realised that there was nothing left of her old life and she was better off letting the world think that she was dead. With no place in civilised society she has signed up with a pirate crew and never looked back.
She doesn't gamble any more but has a habit of leaving playing cards that explode.
Very Strong (+2)
Agile
Very Tough
Dabbling Mechanic; Novice Ambusher; Marksgoblin; Dabbling Barterer; Dabbling Energy Operator
Exiled by his own race for being a little nuts, he has taken to become pirate. Has an unhealthy obsession with machinery and technology of all sorts. His ability to actually use two pistols at the same time effectively makes him a valuable asset in each team, as one glance at him tends to make the opponents wish they would have brought their brown pants. Also Jesus in disguise.
One flintlock pistol, one two-shot pistol steel helmet, Power Armor with Laser Cannon
ToonyMan, or at least it is until he chooses one.
Medic; Novice Rifle-goblin
A Goblin fresh out of medical school (Or, at least that's what they called it), Luke had wished to settle down and start his own private practice. That was, until he was drafted. Luke was forced through basic training, constantly punished for his lack of respect for his officers, and defected as soon as he could.
Flintlock Rifle; Plate Armor
Duelist; Legendary Wind Mage
Born to noble descent, "killer" quickly realized that spending his life in a castle was not meant for him, his years as a noble taught him some basic magic skills, and dueling, as the other nobles often did. Killing his guards, and losing his old name, Khan escaped to the high seas.
Rapier; Flintlock Pistol; Leather Armor
Destroyed a fleet and a town with a tornado.
*stares off into the distince for a second* "i dont like that subject"
Competent Alchemist (+2); Dabbling Brewer
Flintlock pistol and cutlass
Jets is a young Skrill ,that pursued his dream to become an pirate; while his parents disagreed he ran away from home until he became a member of a pirate group
Flintlock Pistol; Steel Cutlass
Allies:Extremely Tough (+2)
Very Agile
Captain of the Ozymandias
Steel Plate armor and greaves, Steel Shield, Steel Axe
Captain of the Ozymandias
7 High Elves; 2 Skaven; 8 dwarves; 13 humans
Banished from the Ogre Kingdoms, Ragnarok makes his living as the bodyguard and servant of Captain Boozebeard. They have served together for years, and he has sharpened his combat skills on many a foe.
This Demon was only now created. Do with him as you will, Diakron
Former and Current First mate of the Fugly Duckling
Cutlass, pirate-y clothing
Strong(+1)
Extremely Tough
Very Agile
Steel Plate armor and greaves, Steel Two-handed sword
Deafening his opponents with his screeching voice.
There's nothing to say that he hasn't already told you, in his own, pain-inflicting way.
Probably something really awesome.
Shrouding Robes; The Sword of Fuck-You-Up
Resistant to Badass Decay (+1 to all rolls after the first ten turns he exists in.)
Bows, throwing spears; Iron armor, cutlasses
Crossbows, bronze short swords; Steel Armor, Steel Battle Axes
EnemiesCaptain of the Tallow-Cliff city guard, she seeks you relentlessly to avenge her town, which she (rightfully) blames you for the destruction of.
Steel Longsword; Steel Armor
Flaming Orb Staffs; Concentration candles (+1 to all magic attacks)
[spoiler=Members]12 Humans
Steel Armor, Steel Longswords, Steel Shields
Environment:Obeying the mysterious man's orders, the two ships are brought on to opposite sides of the Tallow-Gem, and planks are set down allowing you to board and destroy the Tallow-Gem.
Locations:A vicious-looking sloop, with a blood-red paint, carrying 16 cannon and already looted treasures inside!
ToonyManner and all those loyal to him.
A small, sorry-looking sloop, carrying a dozen cannons and is painted white with a green trim. Possibly the ugliest thing you've ever seen float besides its previous incarnation, the Mad Hatter.
Everyone loyal to Boozebeard.
A large, sleek and black frigate with 32-cannons.
Captain Jessica Rogers; 12 soldiers; 3 Fire Mages
Let me know if I've made any errors.
All right, two things: First off, kilakan, please restrain yourself to one Fuck-The-World spell per battle, or else this won't be fun for anyone.
Second, ToonyMan, as the Captain of your ship you have the ability to split your crew up into squads, which you can then order to do different tasks. Please submit the squads in a manner similar to what I have used for the AI squads.
Also, sorry Redwarrior for not waiting, but I'm not sure when I can do another turn as my mother has entered her bi-monthly "The computer is evil and is corrupting my son" episode. Also, I'd done the dice rolls before I'd noticed you hadn't posted, and I'm not doing all those again.