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Poll

Who should be the Captain?

Redwarrior0
- 0 (0%)
Diakron
- 1 (11.1%)
Frelock
- 0 (0%)
RAM
- 0 (0%)
Errol
- 0 (0%)
Luke_Prowler
- 1 (11.1%)
Kilakan
- 6 (66.7%)
stonemt
- 0 (0%)
Jetsquirrel
- 1 (11.1%)

Total Members Voted: 9


Pages: 1 ... 26 27 [28] 29 30 ... 49

Author Topic: ARRRRRR T D! Turn 35! Redwall Has Nothing on Cookie  (Read 56442 times)

kilakan

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Re: ARRRRRR T D! Turn 22! Wind Mage is OP.
« Reply #405 on: October 03, 2009, 10:22:59 am »

you know, I've really had it with Jet's, I say we kill him, painfully.
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Jetsquirrel

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Re: ARRRRRR T D! Turn 22! Wind Mage is OP.
« Reply #406 on: October 03, 2009, 10:25:29 am »

nah just kidding
Attacch the firebombs to myself

Jetsquirrel

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Re: ARRRRRR T D! Turn 22! Wind Mage is OP.
« Reply #407 on: October 03, 2009, 10:30:55 am »

do you really think that i'd blow up a ship?
look im not that bad. and all of my Tk actions were ehm... the product of my actions
just like the firebomb accident if i hadnt released it i would go up in flames

kilakan

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Re: ARRRRRR T D! Turn 22! Wind Mage is OP.
« Reply #408 on: October 03, 2009, 10:32:21 am »

ok then, but if you do manage to TK anyone, you can expect to be in the center of a really nasty tornado.
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Jetsquirrel

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Re: ARRRRRR T D! Turn 22! Wind Mage is OP.
« Reply #409 on: October 03, 2009, 10:34:30 am »

BUT...but i dont do it on purpose! the dice decides!not me
and 1 thing if you hadnt noticed by the shop blowing up
i didnt post it in bold meaning i didnt want to do that action

RAM

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Re: ARRRRRR T D! Turn 22! Wind Mage is OP.
« Reply #410 on: October 03, 2009, 07:37:54 pm »

Unstable explosives + confined space = fun.
100tonne mecha + floating = fun.
Flamethrower + wooden boat = fun.
RTD = fun...
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Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!

Diakron

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Re: ARRRRRR T D! Turn 22! Wind Mage is OP.
« Reply #411 on: October 03, 2009, 09:45:28 pm »

as i recalled the windmage destroyed an entire town...
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RAM

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Re: ARRRRRR T D! Turn 22! Wind Mage is OP.
« Reply #412 on: October 04, 2009, 08:49:35 am »

Yeah, but we all get a little bit of awesome, I climbed a rope!!!
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Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!

kilakan

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Re: ARRRRRR T D! Turn 22! Wind Mage is OP.
« Reply #413 on: October 04, 2009, 09:42:22 am »

That's the whole reason why I said that I get negative modifiers for intense rolls, but I am legendary now and I personally think any legendary mage, whether it be fire, earth, water or wind should be able to destroy a town if he gets a good roll.  Even CJ said that a half-decent fire mage should be able to melt his way through a steel hull, I mean that's intense.  I do kinda agree the whole town destroyed was a tad much, but I also think CJ has a story in mind for us and that it fulfilled a part of the story, nd it is pretty bad for us cause now we need to find a new port to go to that's not just gonna attack us for being murdering psychopath's.  Also I think Jets killing 40 people with a single fire bomb is a bit op, but if we start nit-picking every thing that might be a little op then this RTD's gonna die.
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stonemt

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Re: ARRRRRR T D! Turn 22! Wind Mage is OP.
« Reply #414 on: October 04, 2009, 10:59:38 am »

its an rtd. we healed a broken back with CHICKEN SOUP....
five and six is suposed to be op its kinda the point of a five or a six
kinda like 1. things that should not be possible happen on a 1 but no one complaines about that......
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RAM

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Re: ARRRRRR T D! Turn 22! Wind Mage is OP.
« Reply #415 on: October 04, 2009, 11:36:10 am »

things that should not be possible happen on a 1 but no one complaines about that......
Aaaagh, the nightmares, the horror, the BACKPAIN!!!
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Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!

Jetsquirrel

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Re: ARRRRRR T D! Turn 22! Wind Mage is OP.
« Reply #416 on: October 04, 2009, 11:38:34 am »

Kilakan
i think the town was mostly made out of wood and you know
Wood + Fire = smoked town,burning citizens and cats,Angry crew,and so on
so my thing was right

CJ1145

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Re: ARRRRRR T D! Turn 22! Wind Mage is OP.
« Reply #417 on: October 04, 2009, 12:31:36 pm »

its an rtd. we healed a broken back with CHICKEN SOUP....
five and six is suposed to be op its kinda the point of a five or a six
kinda like 1. things that should not be possible happen on a 1 but no one complaines about that......

Actually, you healed it with a book...

But yeah, I do have a story in mind for you guys. Not a very restrictive one, mind you, but I try to keep in mind a few things you could do, or places you could go.

Also, don't forget that you just destroyed an entire town AND its fleet. There are no telephones, so it is safe to assume the rest of the kingdom does not know what you did. However, if every town you go to mysteriously gets annihilated don't be surprised if they start to catch on to you.
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This being Homestuck, I'm not sure whether that's post-scratch Rose or Vriska with a wig.

Diakron

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Re: ARRRRRR T D! Turn 22! Wind Mage is OP.
« Reply #418 on: October 04, 2009, 03:58:50 pm »

so what we waiting on?
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CJ1145

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Re: ARRRRRR T D! Turn 22! Wind Mage is OP.
« Reply #419 on: October 04, 2009, 05:48:16 pm »

ToonyMan, for one. I've seen him post today, so I'm not going to just AI him. There might be others, too, but I'm not as sure of that.
Logged
This being Homestuck, I'm not sure whether that's post-scratch Rose or Vriska with a wig.
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