Actually, I've been doing most of those suggestions off the back, but I found some redundant geometry - apparently I'd made artifact quality door handles - each one was something like 150 polys! I also went for a square cooking pot, which seems more dwarfy to me anyway.
[[picture]]
946 polys. and doesn't look that much different.
The dammed cross bow shop is getting bumped back, and next on my list is the still - 2260 polys with each barrel being 480 or so.
Looks fantastic. Hope I'm not just noise. I'm just trying to help because I've pretty much always been working under polygon restrictions.
I could take a look at the crossbow shop. If you're fine with this, I'll take a look at what formats Wings supports. .3ds is always a fallback, but the format loses so much data it might not be worth it.
For the barrels, you could try doing them the way they're done in games nowadays. Just a convex cylinder with a barrel map on it.
*Quick check in Wings*
My, but that's a lot of triangles. I see why you're having trouble now.
I can get barrels down to 96 triangles by using a 12-sided cylinder with three sections to make it convex and a flat surface for the top. I could probably reduce it slightly more by removing the bottom cap and standing them all up, but any open barrels aren't going to help any.
Using a 16-sided cylinder with 4-segment convexity and recessed endcaps, my triangle count jumps to over 280, which is of course not helpful.
[edit]
188 polys, and a good deal more detail than is probably needed. First to go would probably be the bottom(which would be against the floor and not ever seen), followed by the recessed end caps, which brings it down to 82 triangles.(41 quads, which is what everybody actually
works in)[/edit]