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Author Topic: 7.62 -- High Calibre  (Read 56591 times)

Soulwynd

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Re: 7.62 -- High Calibre
« Reply #75 on: April 19, 2009, 02:22:19 pm »

Also, the building cut-away broke a few missions back and it makes navigating indoors a nightmare. Any idea on how to fix?
Navigating indoors in that game is always a nightmare and I dunno what to do about that, I've had it before but it fixed itself.
Try pressing 'W', this toggles automatic building level adjustment. Manual level adjustment doesn't work with some buildings for some reason. At first I thought I had to look inside in nearly freaking first-person, but then I noticed this in the controls.
Good call, thanks. :)
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Gunner-Chan

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Re: 7.62 -- High Calibre
« Reply #76 on: April 19, 2009, 02:26:10 pm »

Wait, you can do manual adjustment?
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Virtz

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Re: 7.62 -- High Calibre
« Reply #77 on: April 19, 2009, 04:33:06 pm »

Wait, you can do manual adjustment?
There's the delete and insert keys to lower and increase the view level, but thus far they've only worked for about one building for me. Everything else remained completely visible.
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Felius

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Re: 7.62 -- High Calibre
« Reply #78 on: April 29, 2009, 04:58:26 pm »

So, I'm playing as well...

Spoiler (click to show/hide)
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"Why? We're the Good Guys, aren't we?"
"Yes, but that rather hinges on doing certain things and not doing others." - Paraphrased from Discworld.

Soulwynd

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Re: 7.62 -- High Calibre
« Reply #79 on: April 29, 2009, 06:56:23 pm »

So, I'm playing as well...

Spoiler (click to show/hide)
I restarted after a major bug corrupted every freaking thing in the game. It wouldn't even start. I recommend making a .bat to backup your saves and then start the game.

As for the spoiler.
Spoiler (click to show/hide)
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Felius

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Re: 7.62 -- High Calibre
« Reply #80 on: April 30, 2009, 12:50:15 am »

So, I'm playing as well...

Spoiler (click to show/hide)
I restarted after a major bug corrupted every freaking thing in the game. It wouldn't even start. I recommend making a .bat to backup your saves and then start the game.

As for the spoiler.
Spoiler (click to show/hide)
I see.

Spoiler (click to show/hide)
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"Why? We're the Good Guys, aren't we?"
"Yes, but that rather hinges on doing certain things and not doing others." - Paraphrased from Discworld.

Soulwynd

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Re: 7.62 -- High Calibre
« Reply #81 on: April 30, 2009, 01:16:59 am »

So, I'm playing as well...

Spoiler (click to show/hide)
I restarted after a major bug corrupted every freaking thing in the game. It wouldn't even start. I recommend making a .bat to backup your saves and then start the game.

As for the spoiler.
Spoiler (click to show/hide)
I see.

Spoiler (click to show/hide)
I have no idea to be honest. Like I said, I restarted. I used the munchkin lambert this time. Except for the low experience (which influences adrenaline from what I have seen) she's the best character to pick from if you don't mind the rough start she gets. It's either her or the russian one if you want good end characters. Some of the others are way better at the start tho, but I couldn't get them to advance well attribute-wise.
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Soulwynd

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Re: 7.62 -- High Calibre
« Reply #82 on: May 09, 2009, 06:41:16 pm »

Screenshot goodness from a certain mission against rebels.


Dimwit, Killing everyone that comes out from there, notice the cases on the floor.


TNT charge + tripwire + frag grenade = fun
I could have used a remote detonator, but meh, this was funnier.
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IceShade

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Re: 7.62 -- High Calibre
« Reply #83 on: May 09, 2009, 10:38:32 pm »

Oh lord, ragdolls! I still wonder whether it is worth upgrading to 7.62 or to stick with Brigade E5.
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Soulwynd

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Re: 7.62 -- High Calibre
« Reply #84 on: May 10, 2009, 12:17:39 am »

Oh lord, ragdolls! I still wonder whether it is worth upgrading to 7.62 or to stick with Brigade E5.
I haven't played Brigade ES so I don't know. I can say 762 is worth it if you look past all the bugs and annoyances.
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IceShade

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Re: 7.62 -- High Calibre
« Reply #85 on: May 10, 2009, 01:42:37 am »

Well, I'll give it a shot.. I hope they cleaned up from the previous game... and I hope they fixed a bunch of things in the 2 year 'delay' between the Russian release and English release.. but probably not.

How is that save game corruption, by the way? Any fixes? How often does it happen?
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Tormy

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Re: 7.62 -- High Calibre
« Reply #86 on: May 10, 2009, 06:49:23 am »


TNT charge + tripwire + frag grenade = fun

This image is hilarious.  ;D
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Soulwynd

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Re: 7.62 -- High Calibre
« Reply #87 on: May 10, 2009, 12:58:55 pm »

Well, I'll give it a shot.. I hope they cleaned up from the previous game... and I hope they fixed a bunch of things in the 2 year 'delay' between the Russian release and English release.. but probably not.

How is that save game corruption, by the way? Any fixes? How often does it happen?
Well, I'm playing the full-demo while it's not available here, so I don't know. The corruption happens fairly often, but if you backup the BMP folder you can fix it quickly. The savegame corruption is more rare and you can configure the game to keep several of them.
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salem

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Re: 7.62 -- High Calibre --- CRASHE OR WHATEVER??!!
« Reply #88 on: January 03, 2010, 12:05:00 pm »

HELLO,
GUYS I'M PLAYING THIS GAME VERRY WELL.. AND LOVING IT... BUT I'M FACING LATLY A MAJOR PROBLEM, THE GAMES I LOGGING OUT BY IT SELF AND THE SVES FILE IS ERRASED... I TRYIED REINSTALLING THE GAME BUTIT DIDN'T HELP... ANY HELP PLEASE...!!
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Reasonableman

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Re: 7.62 -- High Calibre
« Reply #89 on: January 06, 2010, 12:06:43 am »

Just for funsies I'm reading the Let's Play on the first page of this thread, and I really need someone to tell me if the guy writing it is being deliberately dense for laughs or if he honestly can't identify a Desert Eagle. Please please tell me he is trying to be funny.
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A sane man must be reasonable, but a reasonable man need not be sane.
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