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Author Topic: 7.62 -- High Calibre  (Read 56584 times)

Soulwynd

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Re: 7.62 -- High Calibre
« Reply #60 on: April 18, 2009, 11:10:08 am »

How on earth am i suposed to pay for mercs? A quest that takes several days doesn't give enough money to pay even one fo 24 hours.

Edit: Why am i playing with a narcoleptic? I fall down in "shock" every 30 seconds.
The best answer I have is learn to play the game. Whenever your adrenaline goes to high, and I think it should be renamed to fear, you go in shock. Finding out there's one more enemy pointing his gun at you, raises it by one point usually. Whenever you get shot, it goes up, whenever a bomb blows into your face, the shock waves disrupts your actions and the adrenaline surge might shock you. Playing a suicidal bastard only works if you invested in the shot from the hip skill, because the adrenaline levels also influence the aim range (you can see it by toggling it, it's right there with the line of sight display) but it never goes beyond a minimum, which is the perfect range for shots from the hip, so there you have it. If you have high adrenaline, rush in, shoot madly, shoot fast. Or if you wanna play smart, move over a corner, hide, ready your weapon and ambush, that will make your adrenaline move down as well. Killing people helps it go down too. If you stay in a fucked up situation long enough, it will go down until anything nasty happens to you.

As for money, missions aren't the main income, fucking people up is. After a certain while you will have enough money to keep vehicles, several mercs, a fully manned base, etc.
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Mephisto

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Re: 7.62 -- High Calibre
« Reply #61 on: April 18, 2009, 11:53:39 am »

This game seems to have a number of keys rivaling only flight sims. I doubt I'm going to memorize all of them...

Oh, nice. A minute into the game and I get into my first fight, a bandit ambush. The guy gets a lucky shot with a pistol and hits me in the head. Bye bye, first character.
« Last Edit: April 18, 2009, 12:06:05 pm by Mephisto »
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Asehujiko

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Re: 7.62 -- High Calibre
« Reply #62 on: April 18, 2009, 01:59:39 pm »

The best answer I have is learn to play the game. Whenever your adrenaline goes to high, and I think it should be renamed to fear, you go in shock. Finding out there's one more enemy pointing his gun at you, raises it by one point usually. Whenever you get shot, it goes up, whenever a bomb blows into your face, the shock waves disrupts your actions and the adrenaline surge might shock you. Playing a suicidal bastard only works if you invested in the shot from the hip skill, because the adrenaline levels also influence the aim range (you can see it by toggling it, it's right there with the line of sight display) but it never goes beyond a minimum, which is the perfect range for shots from the hip, so there you have it. If you have high adrenaline, rush in, shoot madly, shoot fast. Or if you wanna play smart, move over a corner, hide, ready your weapon and ambush, that will make your adrenaline move down as well. Killing people helps it go down too. If you stay in a fucked up situation long enough, it will go down until anything nasty happens to you.

As for money, missions aren't the main income, fucking people up is. After a certain while you will have enough money to keep vehicles, several mercs, a fully manned base, etc.

I'm walking arround town and nobody is shooting at me. I just occasionaly faceplant, stay down for a few seconds, get up and continue walking to the nearest merchant/quest giver.

Also, why is my bayonet button permanently greyed out even though i have a gun with a bayonet on it?
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Tremble, mortal, and despair! Doom has come to this world!
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Gunner-Chan

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Re: 7.62 -- High Calibre
« Reply #63 on: April 18, 2009, 02:07:09 pm »

How is your energy? (The blue bar) If that gets too low that can also make you pass out.
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Soulwynd

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Re: 7.62 -- High Calibre
« Reply #64 on: April 18, 2009, 08:02:28 pm »

Yeah, that's an energy issue. I bet he's never resting. =p
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Wooty

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Re: 7.62 -- High Calibre
« Reply #65 on: April 18, 2009, 08:04:23 pm »

When you're on the travel map, how do you interact with the green and red circles that sometimes are going up and down the roads?
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Soulwynd

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Re: 7.62 -- High Calibre
« Reply #66 on: April 18, 2009, 09:01:53 pm »

When you're on the travel map, how do you interact with the green and red circles that sometimes are going up and down the roads?
You don't unless they are aggressive towards you, afaik. Don't worry, after about half a year to a year, things will get rough, depending on your pace with the missions and if you're taking sides.
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Gunner-Chan

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Re: 7.62 -- High Calibre
« Reply #67 on: April 18, 2009, 10:26:54 pm »

This may just be me, but does anyone else think the music in 7.62 is awesome?
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Asehujiko

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Re: 7.62 -- High Calibre
« Reply #68 on: April 19, 2009, 07:51:13 am »

Some 50 odd tries later, i am completely stuck at the base whree Cyrus told me to go. I start in a crossfire between 2 snipers with a shooting skill of about 2500 or something because i have yet to see them miss and the only way i have figured out how to take them out is to hope they waste time crouching before shooting and bumrushing them as i have to figure out how to shoot faster then them either way(yes i tried hip firing, they are still faster then me and they always instagib or disarm+fatal bleeding me). I can't escape either as my exit zone requires me to stand still infront of the entire base.

Also, the building cut-away broke a few missions back and it makes navigating indoors a nightmare. Any idea on how to fix?
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Tremble, mortal, and despair! Doom has come to this world!
.....EEEE..E..E.E...EEE.EE.EE.EEE.EE..EE.EE.E.EE.EE.E.EE.
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.☺..EE.E...E.EE.EE...E.EE..E..EE.EE.EE.EE..E...EE.EE..E.E
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Soulwynd

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Re: 7.62 -- High Calibre
« Reply #69 on: April 19, 2009, 10:54:51 am »

Navigating indoors in that game is always a nightmare and I dunno what to do about that, I've had it before but it fixed itself.

For that mission, I recommend that you sprint... And sprint hard. The game aiming system is smart, if you spring -towards- the enemy, he will just see a growing target and his skill wont be modded, but if you spring across his line of sight, the chances of hitting can drop all the way to minimal. So what do you do? Sprint to behind the first building you see, crouch, turn around, ready to shoot. If you can set a trap, set a nade then run around the building. Btw, if you hear an enemy coming and they can't see you, you can drop the nade on the floor active and run away, they will rarely notice it until it goes boom under them.
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Xotes

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Re: 7.62 -- High Calibre
« Reply #70 on: April 19, 2009, 11:15:05 am »

Bah, me and Spartan were more than able (after about 25 tries) to kill 'em all by hiding behind a building and using shotgun hip-fire excessively. And grenades.

It was awesome.
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Torak

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Re: 7.62 -- High Calibre
« Reply #71 on: April 19, 2009, 11:27:44 am »

I love how every single one of Warlock's ancestors were lobster fishermen and later draftees.
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IceShade

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Re: 7.62 -- High Calibre
« Reply #72 on: April 19, 2009, 11:32:20 am »

Is it the damn game out in Europe yet?

I've been checking the strategy first forums every now and then for more news, but I only find "Sorry, delayed. Next release date is somewhere in June" or whatever. This has been going on for months.

In any case, according to some people on the forums, Brigade E5 is a lot better than 7.62 with the Immortal Badass mod. I'm quite pleased with this mod, but I'd love to try 7.62 myself.
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Soulwynd

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Re: 7.62 -- High Calibre
« Reply #73 on: April 19, 2009, 12:19:31 pm »

Bah, me and Spartan were more than able (after about 25 tries) to kill 'em all by hiding behind a building and using shotgun hip-fire excessively. And grenades.

It was awesome.
Shotguns at hipfire range are almost always instant kill... Unless the guy has titanium plates, then it's like... nothing. Unless you hit a limb/face. They get shocked some times too.
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Virtz

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Re: 7.62 -- High Calibre
« Reply #74 on: April 19, 2009, 01:03:12 pm »

Also, the building cut-away broke a few missions back and it makes navigating indoors a nightmare. Any idea on how to fix?
Navigating indoors in that game is always a nightmare and I dunno what to do about that, I've had it before but it fixed itself.
Try pressing 'W', this toggles automatic building level adjustment. Manual level adjustment doesn't work with some buildings for some reason. At first I thought I had to look inside in nearly freaking first-person, but then I noticed this in the controls.
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