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Author Topic: Interstellar RTD turn 24 - On hiatus for the time being =(  (Read 27441 times)

Org

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Re: Interstellar RTD (d10) - turn 5 - Shock Therapy and a Promotion
« Reply #75 on: April 10, 2009, 08:49:57 pm »

Someone should probably turn the engines back on.
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inaluct

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Re: Interstellar RTD (d10) - turn 5 - Shock Therapy and a Promotion
« Reply #76 on: April 10, 2009, 08:51:22 pm »

I'm going to step away from the engine and practice swordfighting.
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Org

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Re: Interstellar RTD (d10) - turn 5 - Shock Therapy and a Promotion
« Reply #77 on: April 10, 2009, 08:52:03 pm »

Not going to turn it on?
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Lear

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Re: Interstellar RTD (d10) - turn 5 - Shock Therapy and a Promotion
« Reply #78 on: April 10, 2009, 09:01:38 pm »

Cpt. Kayell got them going again the same turn they were deactivated.
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Org

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Re: Interstellar RTD (d10) - turn 5 - Shock Therapy and a Promotion
« Reply #79 on: April 10, 2009, 09:03:19 pm »

So thats why I got burned?
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inaluct

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Re: Interstellar RTD (d10) - turn 5 - Shock Therapy and a Promotion
« Reply #80 on: April 10, 2009, 09:06:34 pm »

You got burned because you pulled the access panels off of the still-hot engines after you shut them off. Jay came in and put them back on to restart the engines after you left.
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Org

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Re: Interstellar RTD (d10) - turn 5 - Shock Therapy and a Promotion
« Reply #81 on: April 10, 2009, 09:11:36 pm »

Hm...
I think that until my hands are fixed, I am going to look at the radar.
And maybe get some food.

Lets just hope there arent any Pirates, amrite?
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Katsuun

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Re: Interstellar RTD (d10) - turn 5 - Shock Therapy and a Promotion
« Reply #82 on: April 10, 2009, 11:49:24 pm »

I'm going to try and find a job to do, short or medium-term.
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Quote
how would a Fortress based curse work?

Quote
Rocks fall, everyone dies.

Sans context.

Lear

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Re: Interstellar RTD (d10) - turn 5 - Shock Therapy and a Promotion
« Reply #83 on: April 11, 2009, 01:01:27 pm »

Could you elaborate a bit?
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Katsuun

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Re: Interstellar RTD (d10) - turn 5 - Shock Therapy and a Promotion
« Reply #84 on: April 11, 2009, 01:51:04 pm »

Could you elaborate a bit?

I mean as in, a job that only takes a turn to pull off.
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Quote
how would a Fortress based curse work?

Quote
Rocks fall, everyone dies.

Sans context.

inaluct

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Re: Interstellar RTD (d10) - turn 5 - Shock Therapy and a Promotion
« Reply #85 on: April 11, 2009, 01:57:12 pm »

Like what? Looking at the maintenance hatch?
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Lear

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Re: Interstellar RTD (d10) - turn 5 - Shock Therapy and a Promotion
« Reply #86 on: April 11, 2009, 02:10:53 pm »

Yeah, I'd like a bit more thought and detail put into your chosen actions. Not just saying this to Katsuun, but everyone. The more you put in, the more I have to work with, which I think would improve the game.
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Frelock

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Re: Interstellar RTD (d10) - turn 5 - Shock Therapy and a Promotion
« Reply #87 on: April 11, 2009, 05:59:18 pm »

I'll go looking for another junkyard, one which might have some basic weapons parts.
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Lear

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Re: Interstellar RTD (d10) - turn 6 - Junk and the Parts Shop
« Reply #88 on: April 11, 2009, 08:32:46 pm »

Turn 6

The control monitor informs that the ship's sheilds have fully recharged.

Quote from: Org
Im going to go watch the radar.
You try actively scanning for anything out there. | While operating the scanner is quite difficult, you begin to get an idea of how it works. You are now actively scanning. All you can pick up at the moment however, is space debris.  You begin to feel hungry and very thirsty. Your hands now seem to be better!
You gained 1 xp toward Basic Scanner/Comm Tech!
Quote from: Org's Status
Location: Control Room, Kradellian 307 Freighter, in Orbit around Durgen   
actively scanning
Health: Slightly Burned Hands (1 turn left to heal)
Hunger: 6 Thirst: 6
Worn Equipment: (body) Grey Average Clothes, (upper/lower body) Impacmesh Vest   
Spoiler: Inventory: (click to show/hide)
Spoiler: Attributes and Skills (click to show/hide)


Quote from: Doc
I go and try to make the ships database have transmit/receive capabilities.
You sit and contemplate just how to add communication functionality to the databank system. | You decide you have no idea how to do that and leave the databanks alone.
Quote from: Doc's Status
Location: Control Room, Kradellian 307 Freighter, in Orbit around Durgen      
Health: Unharmed
Hunger: 2 Thirst: 1   
Worn Equipment: (body) Average Plain Clothes   
Spoiler: Inventory: (click to show/hide)
Spoiler: Attributes and Skills (click to show/hide)


Quote from: Cpt. Kayell
I eat my ration and drink some water, and then I'll try again to haul in some valuable debris.
You eat your rations and drink 5 units from the water tank, it now reads (174/200). You then head to the control room and try to grab some debris. | You manage only the bring in 2 items. | The first is a piece of large sheet metal, it appears to be tritanium and in fairly good condition. | The second item is an almost completely ruined plasma cannon.
You gained 1 xp to Intermediate Gather Resource: Junk!
Quote from: Jay Kayell's Status
Location:   Control Room, Kradellian 307 Freighter, in Orbit around Durgen
Health: Slightly Burned Hands
Hunger: 4(stays this way for 1 turn) Thirst: 0   
Worn Equipment: (body) Fine Red Clothes, (upper body) Durantium Chest Plate, (feet) Drydbeast Leather Boots    
Spoiler: Inventory: (click to show/hide)
Spoiler: Attributes and Skills (click to show/hide)


Quote from: Chief Mate inaluct
I'm going to step away from the engine and practice swordfighting.
You step into the Crew Quaters and begin your practice. | You begin to realize some of the finer points of sword fighting and become absorbed your blade-filled training. In your zeal, you put too much power into a downward stroke. | Luckily your sword narrowly misses your legs.
You gain 1 xp toward Intermediate Melee Weapon: Swords!
Quote from: inaluct's Status
Location: Crew Quaters, Kradellian 307 Freighter, in Orbit around Durgen   
Health: Unharmed
Hunger: 1 Thirst: 1   
Worn Equipment: (wielded, 1 handed) Tritanium Sword, (body) Opulent Green Clothes, (head) Worn Tactical Helmet, (feet) Drydbeast Leather Boots 
Spoiler: Inventory: (click to show/hide)
Spoiler: Attributes and Skills (click to show/hide)


Quote from: Katsuun
I'm going to try and find a job to do, short or medium-term.
| You look around the ship for a job, but you cannot find anything that really needs doing.
Quote from: Katsuun's Status
Location: Crew Quaters, Kradellian 307 Freighter, in Orbit around Durgen   
Health: Unharmed
Hunger: 1 Thirst: 1
Worn Equipment: (body) Shabby Plain Clothes   
Spoiler: Inventory: (click to show/hide)
Spoiler: Attributes and Skills (click to show/hide)


Quote from: Frelock
I'll go looking for another junkyard, one which might have some basic weapons parts.
| You look around for another junkyard, but alas, you cannot seem to find another. In your frustration you decide to return to the docking bays. | On your way there you come across a shop that sells random components for various ship parts.
Quote from: Frelock's Status
Location: Parts Shop, Agentar, Durgen   
Health:
Hunger: 2 Thirst: 1   
Worn Equipment: (body) Average Plain Clothes    
Spoiler: Inventory: (click to show/hide)
Spoiler: Attributes and Skills (click to show/hide)


Locations


Kradellian 307 Freighter
Spoiler: Ship Map (click to show/hide)
Spoiler: Systems (click to show/hide)

Rooms

Control Room Occupants: Org, Doc, Cpt. Kayell
Spoiler (click to show/hide)

Mess Hall / Lounge Occupants:
This room contains a few dirty tables and chairs throughout. To the mid-left is a basic cooking unit and storage boxes along with a water tank that reads (174/200).

Crew Quarters Occupants: inaluct, Katsuun
Spoiler: Org's Locker (click to show/hide)
Spoiler: Frelock's Locker (click to show/hide)
Spoiler: Doc's Locker (click to show/hide)
Spoiler: inaluct's Locker (click to show/hide)
Spoiler: Katsuun's Locker (click to show/hide)

Practically empty save for a few lockers and cots leaned up against the walls. Medical Apparatus has been set up here.

Ladder between Upper and Lower Levels
Exit Hatch

Maintenance Access
Small crawl spaces that allow access to power relays and other systems.
 
Storage Room / Cargo Hatch
The largest room of the ship and also the most empty. There is nothing here save for a large hatch in the floor which is remotely controlled.
Spoiler: Items (click to show/hide)

Engine Room 
Here are housed the two chemical turbine engines that propel the ship. The excess heat generated helps power the ship's systems. It is quite warm in here.

A Parts Shop, Agentar, DurgenOccupants: Frelock, Shopkeep
This small building has been stuffed with all sorts of random components. The shopkeep is in and walks about the ailse of parts, tagging and dusting.
Spoiler: Parts Shop (click to show/hide)

Debris Field
A small debris field that seems to be the untouched remnants of a battle in the distant past. There are various starcruiser parts floating around, most seem to be heavily damaged or melted.

In Orbit Around Durgen
The only thing visible aside from the deeps of space and the planet itself is Durgen's moon, Giren. The moon seems to be mostly barren but it seems to have a thin, pinkish colored atmosphere. From orbit the night side of Durgen is visible. The only features visible are the lights from a few settlements.
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inaluct

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Re: Interstellar RTD (d10) - turn 6 - Junk and the Parts Shop
« Reply #89 on: April 11, 2009, 08:43:21 pm »

I obviously need to learn more about controlling downward slashes. I go to the databank and look for information on technique relating to downward swings.
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