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Author Topic: Interstellar RTD turn 24 - On hiatus for the time being =(  (Read 27433 times)

Emperor_Jonathan

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Re: Interstellar RTD (d10) - turn 6 - Junk and the Parts Shop
« Reply #90 on: April 11, 2009, 08:45:25 pm »

Well... Now what.

I go to Maintenance Hatch 1
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Org

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Re: Interstellar RTD (d10) - turn 6 - Junk and the Parts Shop
« Reply #91 on: April 11, 2009, 08:59:54 pm »

I grab some food and water, then try to fix the plasma cannon.
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Frelock

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Re: Interstellar RTD (d10) - turn 6 - Junk and the Parts Shop
« Reply #92 on: April 11, 2009, 09:52:35 pm »

I mark down the location of the parts shop in my mind, and go out looking for another day-job for a few credits.  Preferably some engineering work or something that involves large weapons.

By the way, thanks for the quick updates.  It makes the game far more enjoyable.
« Last Edit: April 11, 2009, 10:07:40 pm by Frelock »
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Katsuun

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Re: Interstellar RTD (d10) - turn 6 - Junk and the Parts Shop
« Reply #93 on: April 12, 2009, 02:24:36 am »

I try to use the scanner to detect changes of ship positions, debris, and such in our local area.
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how would a Fortress based curse work?

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Rocks fall, everyone dies.

Sans context.

Sean Mirrsen

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Re: Interstellar RTD (d10) - turn 6 - Junk and the Parts Shop
« Reply #94 on: April 12, 2009, 05:23:57 am »

By the way, thanks for the quick updates.  It makes the game far more enjoyable.

Why do I get the feeling that was directed at me? :-\
I've had a lot of stuff to do in the last few days, but I'll update soon!
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Jay Kayell

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Re: Interstellar RTD (d10) - turn 6 - Junk and the Parts Shop
« Reply #95 on: April 12, 2009, 05:27:59 am »

I continue bringing in debris with the space claw.
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Lear

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Re: Interstellar RTD (d10) - turn 7
« Reply #96 on: April 12, 2009, 10:43:11 am »

By the way, thanks for the quick updates.  It makes the game far more enjoyable.
Unfortunately, this was mostly due to the fact that this is my week off school. Starting Monday I doubt I will be able to get more than 1 turn off a day.

I also realized a mistake I made in showing basic to intermediate skills as x/6 when it should be x/4.

Anyways Turn 7.

Quote from: Chief Mate inaluct
I obviously need to learn more about controlling downward slashes. I go to the databank and look for information on technique relating to downward swings.
You search the databank for sword related entries. | While you don't find anything about downward slashes, you do find a few old hyperspace jump plots and study them for awhile. You feel like you have a firmer grasp of how to accurately plot a jump.
You gained 1 xp to Intermediate Astronavigation!
Quote from: inaluct's Status
Location: Control Room, Kradellian 307 Freighter, in Orbit around Durgen   
Health: Unharmed
Hunger: 2 Thirst: 2   
Worn Equipment: (wielded, 1 handed) Tritanium Sword, (body) Opulent Green Clothes, (head) Worn Tactical Helmet, (feet) Drydbeast Leather Boots 
Spoiler: Inventory: (click to show/hide)
Spoiler: Attributes and Skills (click to show/hide)


Quote from: Doc
I go to Maintenance Hatch 1
You head to the hatches and make sure it's hatch 1. You search around for anything important or out of place. | You find a small, shiney metallic container about 4x4x3 cm. It appears to have a very small keypad on the top. You climb back out of the access way and head back to the Control Room.
Quote from: Doc's Status
Location: Control Room, Kredillian 307 Freighter, in Orbit around Durgen      
Health: Unharmed
Hunger: 3 Thirst: 2   
Worn Equipment: (body) Average Plain Clothes   
Spoiler: Inventory: (click to show/hide)
Spoiler: Attributes and Skills (click to show/hide)


Quote from: Org
I grab some food and water, then try to fix the plasma cannon.
You try to find some food but you can't find any that is cooked. You decide that later you should perhaps ask Katsuun for some steak. For now though you drink 6 units of water from the tank. It now reads (168/200). You then set your self to the task of fixing the plasma cannon. | You can't figure out how to repair some of the major damage at the moment, but reattach some disconnected wires.
Your hands are completely healed now!
For your minor repairs you gained .5 xp toward basic Repairs: Ship Weapons!
Quote from: Org's Status
Location: Control Room, Kredillian 307 Freighter, in Orbit around Durgen   
Health: Unharmed
Hunger: 7 Thirst: 0
Worn Equipment: (body) Grey Average Clothes, (upper/lower body) Impacmesh Vest   
Spoiler: Inventory: (click to show/hide)
Spoiler: Attributes and Skills (click to show/hide)


Quote from: Frelock
I mark down the location of the parts shop in my mind, and go out looking for another day-job for a few credits.  Preferably some engineering work or something that involves large weapons.
Noting the location of the Parts Shop you head off in search of more employment. | You search but cannot find a job involving engineering or weapons. Instead, you work for a ship repairman, patching small holes in a starfighter's hull. For your work you are paid 9 credits. You decide to return to the shop for now.
You gained 1 xp toward basic Repair: Hull!
Quote from: Frelock's Status
Location: Parts Shop, Agentar, Durgen   
Health:
Hunger: 3 Thirst: 2   
Worn Equipment: (body) Average Plain Clothes    
Spoiler: Inventory: (click to show/hide)
Spoiler: Attributes and Skills (click to show/hide)


Quote from: Katsuun
I try to use the scanner to detect changes of ship positions, debris, and such in our local area.
You switch on the scanner and being sweeping the area. | All you find is debris, however. You are now actively scanning.
You gained 1 xp and reached Basic Scanner/Comm Tech!
Quote from: Katsuun's Status
Location: Control Room, Kradellian 307 Freighter, in Orbit around Durgen
actively scanning   
Health: Unharmed
Hunger: 2 Thirst: 2
Worn Equipment: (body) Shabby Plain Clothes   
Spoiler: Inventory: (click to show/hide)
Spoiler: Attributes and Skills (click to show/hide)


Quote from: Cpt. Kayell
I continue bringing in debris with the space claw.
| You manage to bring in 3 items! | The first is an unstable looking Class II hyperdrive! | The second is a crate containing 8 capsules of antimatter! | The third is a battered starfighter wing section.
Your hands are completely healed!
You gained 1 xp toward Intermediate Gather Resource: Junk!
Quote from: Jay Kayell's Status
Location:   Control Room, Kradellian 307 Freighter, in Orbit around Durgen
Health: Unharmed.
Hunger: 4 Thirst: 1   
Worn Equipment: (body) Fine Red Clothes, (upper body) Durantium Chest Plate, (feet) Drydbeast Leather Boots    
Spoiler: Inventory: (click to show/hide)
Spoiler: Attributes and Skills (click to show/hide)


Locations


Kradellian 307 Freighter
Spoiler: Ship Map (click to show/hide)
Spoiler: Systems (click to show/hide)

Rooms

Control Room Occupants: inaluct, Doc, Cpt. Kayell, Katsuun
Spoiler (click to show/hide)

Mess Hall / Lounge Occupants:
This room contains a few dirty tables and chairs throughout. To the mid-left is a basic cooking unit and storage boxes along with a water tank that reads (174/200).

Crew Quarters Occupants:
Spoiler: Org's Locker (click to show/hide)
Spoiler: Frelock's Locker (click to show/hide)
Spoiler: Doc's Locker (click to show/hide)
Spoiler: inaluct's Locker (click to show/hide)
Spoiler: Katsuun's Locker (click to show/hide)

Practically empty save for a few lockers and cots leaned up against the walls. Medical Apparatus has been set up here.

Ladder between Upper and Lower Levels
Exit Hatch

Maintenance Access
Small crawl spaces that allow access to power relays and other systems.
 
Storage Room / Cargo Hatch Occupants: Org
The largest room of the ship and also the most empty. There is nothing here save for a large hatch in the floor which is remotely controlled.
Spoiler: Items (click to show/hide)

Engine Room 
Here are housed the two chemical turbine engines that propel the ship. The excess heat generated helps power the ship's systems. It is quite warm in here.

A Parts Shop, Agentar, Durgen Occupants: Frelock, Shopkeep
This small building has been stuffed with all sorts of random components. The shopkeep is in and walks about the ailse of parts, tagging and dusting.
Spoiler: Parts Shop (click to show/hide)

Debris Field
A small debris field that seems to be the untouched remnants of a battle in the distant past. There are various starcruiser parts floating around, most seem to be heavily damaged or melted.

In Orbit Around Durgen
The only thing visible aside from the deeps of space and the planet itself is Durgen's moon, Giren. The moon seems to be mostly barren but it seems to have a thin, pinkish colored atmosphere. From orbit the night side of Durgen is visible. The only features visible are the lights from a few settlements.
« Last Edit: April 12, 2009, 11:00:18 am by Lear »
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Org

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Re: Interstellar RTD (d10) - turn 6 - Junk and the Parts Shop
« Reply #97 on: April 12, 2009, 10:45:57 am »

First I ask Kat for a steak.

IF I get one:Try fixing the gun some more.
If not:Cook some meat
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Frelock

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Re: Interstellar RTD (d10) - turn 7
« Reply #98 on: April 12, 2009, 12:07:49 pm »

I try to find a bar to grab a (<10cr) bite to eat, whilst listening for rumors and other useful information.
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Katsuun

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Re: Interstellar RTD (d10) - turn 7
« Reply #99 on: April 12, 2009, 01:37:42 pm »

I'll give anyone who asks a steak. Meanwhile, I'll try to scan the moon Giren from where we are.
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how would a Fortress based curse work?

Quote
Rocks fall, everyone dies.

Sans context.

inaluct

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Re: Interstellar RTD (d10) - turn 7
« Reply #100 on: April 12, 2009, 01:38:47 pm »

I keep reading articles on the databank.
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Jay Kayell

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Re: Interstellar RTD (d10) - turn 7
« Reply #101 on: April 12, 2009, 04:14:43 pm »

I bring in more debris with the space claw.
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Emperor_Jonathan

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Re: Interstellar RTD (d10) - turn 7
« Reply #102 on: April 12, 2009, 07:14:52 pm »

I store the keypad in my locker. After receiving news of us grabbing antimatter, I go to the databank and find any articles on antimatter.
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inaluct

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Re: Interstellar RTD (d10) - turn 7
« Reply #103 on: April 12, 2009, 07:16:03 pm »

What about safe antimatter containment?
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Org

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Re: Interstellar RTD (d10) - turn 7
« Reply #104 on: April 12, 2009, 07:20:59 pm »

Should I work on my cannon, or the Engine(the one our captain just found)
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