By the way, thanks for the quick updates. It makes the game far more enjoyable.
Unfortunately, this was mostly due to the fact that this is my week off school. Starting Monday I doubt I will be able to get more than 1 turn off a day.
I also realized a mistake I made in showing basic to intermediate skills as x/6 when it should be x/4.
Anyways Turn 7.
I obviously need to learn more about controlling downward slashes. I go to the databank and look for information on technique relating to downward swings.
You search the databank for sword related entries.
| While you don't find anything about downward slashes, you do find a few old hyperspace jump plots and study them for awhile. You feel like you have a firmer grasp of how to accurately plot a jump.
You gained 1 xp to Intermediate Astronavigation!
Location: Control Room, Kradellian 307 Freighter, in Orbit around Durgen
Health: Unharmed
Hunger: 2 Thirst: 2
Worn Equipment: (wielded, 1 handed) Tritanium Sword, (body) Opulent Green Clothes, (head) Worn Tactical Helmet, (feet) Drydbeast Leather Boots
Improved Intelligence +1 0/6 xp
Astronavigation 1/4 xp
Melee Weapon: Sword 1/4 xp
1/2 xp toward basic Data Search
I go to Maintenance Hatch 1
You head to the hatches and make sure it's hatch 1. You search around for anything important or out of place.
| You find a small, shiney metallic container about 4x4x3 cm. It appears to have a very small keypad on the top. You climb back out of the access way and head back to the Control Room.
Location: Control Room, Kredillian 307 Freighter, in Orbit around Durgen
Health: Unharmed
Hunger: 3 Thirst: 2
Worn Equipment: (body) Average Plain Clothes
a small, shiney metallic container
16 units
WaterMedical ToolsImproved Intelligence +1 0/6 xp
Medical Treatment 1/4 xp
Surgery 0/6 xp
1/2 xp to basic Data Search
I grab some food and water, then try to fix the plasma cannon.
You try to find some food but you can't find any that is cooked. You decide that later you should perhaps ask Katsuun for some steak. For now though you drink 6 units of water from the tank. It now reads (168/200). You then set your self to the task of fixing the plasma cannon.
| You can't figure out how to repair some of the major damage at the moment, but reattach some disconnected wires.
Your hands are completely healed now!
For your minor repairs you gained .5 xp toward basic Repairs: Ship Weapons!
Location: Control Room, Kredillian 307 Freighter, in Orbit around Durgen
Health: Unharmed
Hunger: 7 Thirst: 0
Worn Equipment: (body) Grey Average Clothes, (upper/lower body) Impacmesh Vest
Improved Agility +1 0/6 xp
Improved Strength +1 0/6 xp
Appraisal 0/4 xp
1/2 xp to basic Pilot: Medium Spacecraft
1/2 xp to basic Scann/Comm Tech
.5/2 xp to basic Repairs: Ship Weapons
I mark down the location of the parts shop in my mind, and go out looking for another day-job for a few credits. Preferably some engineering work or something that involves large weapons.
Noting the location of the Parts Shop you head off in search of more employment.
| You search but cannot find a job involving engineering or weapons. Instead, you work for a ship repairman, patching small holes in a starfighter's hull. For your work you are paid 9 credits. You decide to return to the shop for now.
You gained 1 xp toward basic Repair: Hull!
Location: Parts Shop, Agentar, Durgen
Health:
Hunger: 3 Thirst: 2
Worn Equipment: (body) Average Plain Clothes
16 units
Water 31 credits
Improved Intelligence +1 0/6 xp
Improved Agility +1 0/6 xp
Ship Weapons: Cannons 0/4 xp
Engineering: Weapons 0/4 xp
Below Average Strength -1 0/4 xp
1/2 to basic Repair: Hull
I try to use the scanner to detect changes of ship positions, debris, and such in our local area.
You switch on the scanner and being sweeping the area.
| All you find is debris, however. You are now
actively scanning.
You gained 1 xp and reached Basic Scanner/Comm Tech!
Location: Control Room, Kradellian 307 Freighter, in Orbit around Durgen
actively scanning
Health: Unharmed
Hunger: 2 Thirst: 2
Worn Equipment: (body) Shabby Plain Clothes
5
Drydbeast Steaks16 units
Water Improved Intelligence +1 0/6 xp
Below Average Strength -1 0/4 xp
Computer Programing 0/4 xp
Electronics 1/4 xp
Cooking 1/4 xp
Basic Scanner/Comm Tech 0/4
I continue bringing in debris with the space claw.
| You manage to bring in 3 items!
| The first is an unstable looking Class II hyperdrive!
| The second is a crate containing 8 capsules of antimatter!
| The third is a battered starfighter wing section.
Your hands are completely healed!
You gained 1 xp toward Intermediate Gather Resource: Junk!
Location: Control Room, Kradellian 307 Freighter, in Orbit around Durgen
Health: Unharmed.
Hunger: 4 Thirst: 1
Worn Equipment: (body) Fine Red Clothes, (upper body) Durantium Chest Plate, (feet) Drydbeast Leather Boots
Ceramic Sword Emergency Ration Leadership 0/4 xp
Pilot: Medium Spacecraft 2/4 xp
Gather Resource: Junk 2/4 xp
1/2 xp to basic Comm/Scan Tech
LocationsKradellian 307 Freighter
Hull - All six facings in good condition.
1
Stock Shield Force Generator - (10/10)
2
Kradellian Double Turbine Chemical Engines3 Stock Chemical Fuel Tanks - 3/20
4 Basic Navcomputer - contains
Hiros System Map,
Sector(13,21) Map Basic Databank
5
Class I Hyperdrive6
Short-range Scanner I /
Basic Short-range Comm System7
Life Supporta - Space Claw
b - Empty external mounting port
Rooms
Control Room Occupants: inaluct, Doc, Cpt. Kayell, Katsuun
Here is where most of the ships controls, consoles, and readouts are located. Located on the far left are both the flight control console and navcomputer. To the right is the scanner and comm station. There is a cargo hatch/space claw control panel next to the comm station. A monitor above the exit hatch details the ship's status and can display information from the four consoles.
Mess Hall / Lounge Occupants:
This room contains a few dirty tables and chairs throughout. To the mid-left is a basic cooking unit and storage boxes along with a water tank that reads (174/200).
Crew Quarters Occupants:
Semi-automatic RifleRifle Clipuncooked Dryrdbeast Meat
Pocket Knife Welding TorchElectronic Toolkit 3 Normal RationsElectronic ToolkitPocket Knife Practically empty save for a few lockers and cots leaned up against the walls. Medical Apparatus has been set up here.
Ladder between Upper and Lower LevelsExit HatchMaintenance AccessSmall crawl spaces that allow access to power relays and other systems.
Storage Room / Cargo Hatch Occupants: Org
The largest room of the ship and also the most empty. There is nothing here save for a large hatch in the floor which is remotely controlled.
Tritanium Sheet Metalan almost completely ruined Plasma Cannon, Condition: 2/10
an unstable
Class II Hyperdrive, Condition: 3/10
a battered starfighter wing section
Engine Room
Here are housed the two chemical turbine engines that propel the ship. The excess heat generated helps power the ship's systems. It is quite warm in here.
A Parts Shop, Agentar, Durgen Occupants: Frelock, Shopkeep
This small building has been stuffed with all sorts of random components. The shopkeep is in and walks about the ailse of parts, tagging and dusting.
x1
Comm Module - 10c
x2
Plasma Conduit - 15c
x1
Scan Focus - 11c
x3
Hull Patch - 10c
x2
Laser Reticule - 8c
x1
Flash Cannon - 33c
x4
Boost Fuel - 22c
Debris FieldA small debris field that seems to be the untouched remnants of a battle in the distant past. There are various starcruiser parts floating around, most seem to be heavily damaged or melted.
In Orbit Around DurgenThe only thing visible aside from the deeps of space and the planet itself is Durgen's moon, Giren. The moon seems to be mostly barren but it seems to have a thin, pinkish colored atmosphere. From orbit the night side of Durgen is visible. The only features visible are the lights from a few settlements.