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Author Topic: Rise of Civilizations - Turn 33 Endgame, DF style!  (Read 29184 times)

Shoruke

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Re: Rise of Civilizations - Turn 26. Somebody did something.
« Reply #345 on: April 09, 2009, 04:11:43 pm »

The Starforgers will attempt to make souped-up hovercars fit for military use, which are more streamlined to go faster and have... better control... and stuff.

And we scry on the BEEZ
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The Unforgotten Beast, Shoruke, has come! A pale-skinned human. It has heterochromatic eyes and moves in an unpredictable manner. Beware its rapier wit!

Emperor_Jonathan

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Re: Rise of Civilizations - Turn 26. Somebody did something.
« Reply #346 on: April 09, 2009, 05:46:45 pm »

The Zaniah improve their Gliders, to make them more efficient, safer and more military effective.
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CloisteredSyrups

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Re: Rise of Civilizations - Turn 26. Somebody did something.
« Reply #347 on: April 09, 2009, 11:01:23 pm »

If there's noone else that wanted it beforehand, could I snatch that waiting spot? :3
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Nirur Torir

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Re: Rise of Civilizations - Turn 26. Somebody did something.
« Reply #348 on: April 10, 2009, 08:22:25 am »

I'll get the turn up later today, even if Strife still hasn't posted.

If there's noone else that wanted it beforehand, could I snatch that waiting spot? :3
It's yours.

Edit - You may try to post a turn for the Zefies, in case Strife doesn't show.
« Last Edit: April 10, 2009, 08:24:01 am by Nirur Torir »
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CloisteredSyrups

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Re: Rise of Civilizations - Turn 26. Strife needs to post.
« Reply #349 on: April 10, 2009, 05:17:37 pm »

If Strife shows up, disregard this post entirely, but otherwise...

-----

The Zefies hold a council of smiths to design a melee weapon that can be used from the back of a War Turtle. (+Military action)
« Last Edit: April 10, 2009, 05:24:04 pm by CloisteredSyrups »
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Strife26

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Re: Rise of Civilizations - Turn 26. Strife needs to post.
« Reply #350 on: April 11, 2009, 02:43:13 pm »

If Strife shows up, disregard this post entirely, but otherwise...

-----

The Zefies hold a council of smiths to design a melee weapon that can be used from the back of a War Turtle. (+Military action)

Sorry, no home internet, and I couldn't get to the library.

The zefies hold a council of smiths to design a melee weapon that can be used from the back of a war turtle.
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Nirur Torir

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Re: Rise of Civilizations - Turn 26. Strife needs to post.
« Reply #351 on: April 11, 2009, 07:41:37 pm »

Turn 28.


Warboss Org’s Boyz – | Warboss Org calls for more head thinky-boyz, but the new ones have a disagreement with the old ones over which is better: Red or green. Equal numbers of thinky-boyz die on each side of the debate, so the results were inconclusive.

Economy – 6.6 + 0.1(ACT) = 6.7
Technology –6
Military – 7
Population – 5.4 + 0.2(MRL) = 5.6
Infrastructure – 6
Morale – 6


R1ck’s Basinians – | The Basinians rot the brains of their civilians with overly patriotic plays depicting their heroic victory over horrendously evil invaders. People are pleased.

Economy – 5
Technology – 5
Military – 8 + 0.1(Draft) = 7.9
Population – 4.7 + 0.1(MRL) – 0.1(Draft) = 4.7
Infrastructure – 6
Morale – (6)7 + 3(-1/turn)  = 10
Bonus: Draft (ON). May convert 0.1 pop/turn into 0.1 MIL/turn as a free action. It will remain in the current state until turned back on.


Navian’s Bronze Colossi – | A group of Colossi dedicated towards the goal of helping others goes off to help those who need it. They help the Rodinians attack the ants. Helpfully.

Economy – 6
Technology – 5
Military – 9.6 + 0.1(Rounding) + 1(ACT) = 10.7 – 2(+1/turn)
Population – 7.8 + 0.5(MRL) = 8.3
Infrastructure – 8.9 + 0.1(Rounding) = 9
Morale – 7 – 1(INF) = 6
Bonus: +0.25 when attacking


Frelock’s Raiders of Rodinia – | The Rodinians engage the ants in another battle. After a brief skirmish in support range of their navy, the marines march towards the ant colony unaided. After a fairly heavy fight, they find themselves deadlocked near the ant mount. The ants have taken heavier casualties then the Rodinians.

Then the Colossi arrive, attacking the ants on their other flank. The ants take further casualties. They make their way to the Rodinians, and together the coalition forces make their way to the ant mound. The ants cave in the entrance themselves, preventing the coalition forces from destroying them.

Economy – 8.8 + 0.1(Rounding) = 8.9
Technology – 7
Military – (9)10 – 2(+1/turn)
Population – 10.5 + 0.4(MRL) = 10.9
Infrastructure – 11
Morale – 6
Bonus: +0.25 on defense
Bonus: +1% population growth


Shoruke’s Starforgers – | The Starforgers improve their hovercars, and create a regiment dedicated to their use on the battlefield. They then scry on the bees, and find nothing. No sign of where the bees went, or why.

Economy- 5.6 + 0.1(Rounding) = 5.7
Tech- 5
Military- 5.7 + 0.1(Rounding) + 1(ACT) = 6.8
Pop- 3.5 + 0.3(MRL) = 3.8
Infastructure – 5
Morale – (8)7
Bonus: Able to freely gain basic information from one insect colony per turn.


Emperor_Jonathan’s Zaniah – | The Zaniah leader has died. Some say he died naturally. Others suspect shady dealings. Morale is slightly reduced, despite the new emperor’s improvements in glider tech.

Economy – 9
Technology – 7
Military – 12 + 1(ACT) = 13
Population – 7.3 + 0.2MRL) = 7.5
Infrastructure – 8
Morale – 6 – 2(+2/turn) = 5
Bonus: Able to freely gain basic information from one insect colony per turn.


Strife26’s Zefies - | The Zefies invent whips with sharp blades on the ends. They work very well from turtleback.

Economy – 6
Technology – 8
Military – 11.4 + 0.1(Rounding) + 1(ACT) = 12.5
Population – 7.1 + 0.4MRL) = 7.5
Infrastructure – 9
Morale – 7 + 1(-1/turn) = 8


Sombre Chapaeu – | You create a wonderfully splendid glowing full helm. You then engrave runes of vision and protection on it, and wear the helm. Whoa, dude! Awesome colors! (You just crafted a psychedelic full helm! What were you thinking!?) | Very little of the strange ore was used.

Spoiler: Inventory (click to show/hide)
Spoiler: Status (click to show/hide)

Random Event!
It rains.


Ant Colony 1 – Weak? – Status unknown.

Ant Colony 2 – Army – Buried. They’re not out yet though. They’re ants.

Ant Colony 3 – Largest Hive – Status unknown
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Org

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Re: Rise of Civilizations - Turn 28. There is no turn 27.
« Reply #352 on: April 11, 2009, 07:43:16 pm »

Da Boss kallz foar som nuw mettulz!
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Emperor_Jonathan

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Re: Rise of Civilizations - Turn 28. There is no turn 27.
« Reply #353 on: April 11, 2009, 08:42:15 pm »

I glean information on Ant Colony 1.

Then I make recruitment into the Army look better.
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Frelock

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Re: Rise of Civilizations - Turn 28. There is no turn 27.
« Reply #354 on: April 11, 2009, 10:05:15 pm »

The Raiders of Rodinia will create a stock market, in an attempt to encourage continuous economic growth.
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Navian

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Re: Rise of Civilizations - Turn 28. There is no turn 27.
« Reply #355 on: April 11, 2009, 10:08:11 pm »

Finding that some parts of the city are sinking and geting rather damp lately, a young Colossus is scapegoated as the genius behind a new project to build overtop these districts with an entire second level, complete with new buildings and streets.
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SombreChapaeu

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Re: Rise of Civilizations - Turn 28. There is no turn 27.
« Reply #356 on: April 12, 2009, 03:14:16 pm »

* SombreChapaeu attempts in a mighty feat of crafting to put four runes on his axe. one of earth, one of fire, one of air, and one of water. This will Create the Elemental Axe.
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Shoruke

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Re: Rise of Civilizations - Turn 28. There is no turn 27.
« Reply #357 on: April 12, 2009, 04:23:07 pm »

The Starforgers put effort into researching the art of summoning, on every scale: anything from sprites to do household chores, to demons to aid us in combat, we want to know how to summon it.

(tech if it's not clear)
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The Unforgotten Beast, Shoruke, has come! A pale-skinned human. It has heterochromatic eyes and moves in an unpredictable manner. Beware its rapier wit!

Strife26

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Re: Rise of Civilizations - Turn 28. There is no turn 27.
« Reply #358 on: April 12, 2009, 11:41:58 pm »

Promote Cloisteredsyrups to cheifish advisor of the zefies.

Smash the ant colonies. Whichever is closest.
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R1ck

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Re: Rise of Civilizations - Turn 28. There is no turn 27.
« Reply #359 on: April 13, 2009, 12:37:46 am »

Shouldn't've my military have gotten a +0.1 for rounding as well as for the draft?

Anyways, I will attempt to make the ant larvae we captured before hatch, and we will raise the ants to be ants of war!
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