+2 Bump of Doom?!?
(fear the BoD)
K.
Turn 27 ... What? The turn title says turn 25. I seem to have made a mistake somewhere.
Warboss Orgs Boyz
| Warboss Org demands that several orks learn how to ride squigs. They manage it, despite the inherent size difference. The orkish army now consists of: a massive horde of infantry, squig riding cavalry, a sqiggoth, shamen, and the warboss himself.
Economy 6.5 + 0.1(Rounding) = 6.6
Technology 6
Military 6 + 1(ACT) = 7
Population 5.2 + 0.2(MRL) = 5.4
Infrastructure 6
Morale 6
R1cks Basinians
| The Basinians call their military back into service. They fail to make a biological anti-ant weapon, despite their best efforts. They do manage to create a mauve flavored drink that is quite tastey.
Economy 5
Technology 5
Military 7.9 + 0.1(Rounding) = 8
Population 5.2 - 0.5(MRL) = 4.7
Infrastructure 6
Morale (3)6 - 1(+1/turn) + 1(INF) = 6
Bonus: Draft (OFF). May convert 0.1 pop/turn into 0.1 MIL/turn as a free action. It will remain in the current state until turned back on.
Bonus: Ant larva (???)
Navians Bronze Colossi
| The Colossi declare a vacation and have parades, but its hard for them to feel happier knowing that other civilizations are having ant trouble.
Economy 6
Technology 5
Military 9.5 + 0.1(Rounding) = 9.6
Population 7.4 + 0.4(MRL) = 7.8
Infrastructure 8.8 + 0.1(Rounding) = 8.9
Morale 7
Bonus: +0.25 when attacking
Shorukes Starforgers
| The Starforgers invent hovercars. Everybody wants one, and they might even be able to be modified for military use. They send one to the orks as a strange prank.
Economy- 5.5 + 0.1(Rounding) = 5.6
Tech- 4 + 1(ACT) = 5
Military- 5.6 + 0.1(Rounding) = 5.7
Pop- 3.3 + 0.2(MRL) = 3.5
Infastructure 5
Morale 7 + 1(-1/turn) = 8
Bonus: Able to freely gain basic information from one insect colony per turn.
Frelocks Raiders of Rodinia
| The Rodinians carefully train a corps of marines, able to undertake an amphibious assault in hostile territory with the cover fire of their ships, then move inland and take land without naval bombardment.
Economy 8.7 + 0.1(Rounding) = 8.8
Technology 7
Military 8.5 + 1.5(ACT) = 10 1(+1/turn)
Population 9.8 + 0.7(MRL) = 10.5
Infrastructure 11
Morale 7 1(INF) = 6
Bonus: +0.25 on defense
Bonus: +1% population growth
Strife26s Zefies -
| The Zefies find some giant turtles crawling ashore from the ocean, and decide to train them as war turtles. Despite being slow, they are very difficult for enemies to kill.
Economy 6
Technology 8
Military 9.8 + 0.1(Rounding) + 1.5(ACT) = 11.4
Population 6.9 + 0.2(MRL) = 7.1
Infrastructure 9
Morale (6)7
Shades Zaniah GM control
Mil{6} - The Zaniah improve the cohesive use of gliders and infantry simultaneously.
Economy 9
Technology 7
Military 11 + 1(ACT) = 12
Population 7.1 + 0.2MRL) = 7.3
Infrastructure 8
Morale 6
Bonus: Able to freely gain basic information from one insect colony per turn.
Sombre Chapaeu
| You turn the glowing ore into a strangely glowing axe. You have a bad feeling about this.
| There is still more ore.
+1 Pick of earth & fire
Boots of fire resistance
Seal of fire detection
Magma powered forge(+1 to metal crafting, able to forge or transmute any owned metal object),
☼mythril breastplate☼(+1 to piercing and slash absorb, -1 to enemy accuracy),
Slightly used Strange Ore(-1 to depletion rolls)
Glowing two handed axe(
)
Unharmed.
Skilled Rune Crafter(2/8 xp needed)Dabbling Forger 2/4 xp
Random Event!The insects seem strangely quiet. Nobody thought to scout on them, so nobody knows why.
Ant Colony 1 Weak? Status unknown.
Ant Colony 2 Army Status unknown
Ant Colony 3 Largest Hive Status unknown
BEES Status unknown