Turn 25. The rounding errors should be gone this time.
Strife26s Zefies -
| The Zefie leader calls for an all-out assault on the ants for their misdeeds.
The Zefies arrive near the ant colony; they are organized to meet the ant swarms head-on.
The ants notice them coming, and retaliate!
Though numerous, the ants fight poorly. The battle could go either way.
Just as they are starting to get the upper hand, the ant swarms grow even larger, and flank both of sides of the Zefie armies!
The generals call for a fighting withdraw.
The best general stays behind with his squads so that the others may retreat!
The Zefies sustained more casualties then the ants, and lost their best military mind. They might need some time to re-form their military.
Economy 6
Technology 8
Military 9.6 + 0.1(ACT) 1(ACT) = 8.7 1(+1/turn) 4(+2/turn)
Population 6.7
Infrastructure 8.8 + 0.1(Rounding) = 8.9
Morale (5)7 1(temp, +1/turn) = 6
Shorukes Starforgers
| The Starforgers learn how to magically manipulate the elements in a combat environment. Their seers observe Colony 3. Earlier reports were wrong; theyre not explorers. This is the largest hive of ants. Their exact purpose still remains unknown.
(Correct. That is a free ability.)
Economy- 4
Tech- 4
Military- 4 + 1.5(ACT) = 5.5
Pop- 3 + 0.1(MRL) = 3.1
Infastructure 5
Morale (6)7
Bonus: Able to freely gain basic information from one insect colony per turn.
Warboss Orgs Boyz
| A new caste of Orks appears: shaman. Able to channel the will of Gork and Mork into this world, (when they can remember which one is the god of brutal cunning and which one is the god of cunning brutality), the shaman will be a powerful addition to the Orkish forces.
Economy 5
Technology 5 + 1 = 6
Military 6
Population 4.9 + 0.1(MRL) = 5
Infrastructure 6
Morale 6
Frelocks Raiders of Rodinia
| The Rodinians invent sloops. Agile, fast ships should help in future military engagements.
Economy 8.49999999999999999999999 + 0.1(Rounding) = 8.6
Technology 7
Military 7 + 1.5 = 8.5
Population 8.8 +0.4(MRL) = 9.2
Infrastructure 11
Morale (6)7
Bonus: +0.25 on defense
Bonus: +1% population growth
R1cks Basinians
| The Basinians set out to destroy Colony 1.
The soldier ants defending the colony are no match for Basinian enchanted weapons and Armor!
The Basinians make their way into the nest with minimal casualties!
The worker ants fight valiantly to defend their home!
The Basinians try to knock them out to enslave them later.
They stumble upon a cache of food, and destroy it.
They find a well guarded, large chamber.
Inside, they find a queen!
After a large battle, the queen is slain!
The Basinians fall back to their field camp.
They take several larva and the still living, defeated workers with them.
None of the captured ants wake up.
Economy 5
Technology 5
Military 6.6 + 0.1(Draft) + 0.1(Rounding) + 1(ACT) = 7.8 1(temp, +1/turn)
Population 5.3 + 0.2(MRL) 0.1(Draft) = 5.4
Infrastructure 6
Morale 6 + 1(-1/turn) = 7
Bonus: Draft (ON). May convert 0.1 pop/turn into 0.1 MIL/turn as a free action. It will remain in the current state until turned off.
Bonus: Ant larva (???)
Shades Zaniah
| The Zaniah attack the bees. Their new tactics catch the bees off-guard. The Zaniah win with only light casualties, destroying one nest. The bees seem to be spread out over a large area, however, and cannot be destroyed in one swoop.
Economy 9
Technology 6
Military 10 + 1(ACT) = 11 -1 (+1/turn)
Population 6.3 + 0.4(MRL) = 6.7
Infrastructure 8
Morale 7
Bonus: Able to freely gain basic information from one insect colony per turn.
Navians Bronze Colossi
| The Colossi continue training with their new military techniques. They spar against each other, against native tribes, against ants, and against waterfalls.
(Oops, forgot to give them their Great Success bonus last turn. Or the military stat boost. Oops.)
Economy 6
Technology 5
Military 8.2 + 0.1(Rounding)+1(ACT) = 9.3
Population 6.6 + 0.4(MRL) = 7
Infrastructure 8.6 + 0.1(Rounding) = 8.7
Morale 7
Bonus: +0.25 when attacking
The Dead
| You forge a masterfully crafted mythril breastplate, and masterfully inscribe it with runes of protection and deflection. It is really great.
| You run out of mythril. On the plus side, there are no inward pointing spikes on the masterwork armor.
A buckler, studded leather armor, +1 pick of earth & fire, boots of fire resistance, seal of fire detection, handful of happy berries, magma powered forge(+1 to metal crafting, able to forge or transmute any owned metal object), ☼mythril breastplate☼(+1 to piercing and slash absorb, -1 to enemy accuracy)
Unharmed.
Skilled Rune Crafter(2/8 xp needed)Forger
Random Event!I got the turn up, what more do you want for a random event in which anything could happen?
Ant Colony 1 Weak? Status unknown.
Ant Colony 2 Strong? Status unknown
Ant Colony 3 Largest Hive Status unknown
BEES Generating more soldier bees