Turn 21. Sorry, I know I said people would die this turn, but I decided to give people a hint of what is to come first. Next turn.
Warboss Orgs Boyz
| The Orks enslave a village of grotz. The grotz get a great deal: Work on improving the war camp, or be used in a cruel sporting event instead of a ball.
Economy 4
Technology 5
Military 7 + 1(Combat) = 8 3(temp, +1/turn)
Population 4.2 + 0.3(MRL) = 4.5
Infrastructure 5 + 1(ACT) = 6
Morale (7)6 1(temp, +1/turn) = 5
R1cks Basinians
| The Basinian inventors discover physics. Surely, many good things will come from knowing about motion, gravity, inertia, and vectors. People are happier knowing exactly why flight is completely impossible for a humanoid to achieve.
Economy 5
Technology 4 + 1(ACT) = 5
Military 5 + 0.1(Draft) = 5.1
Population 4.4 + 0.3(MRL) 0.1(Draft) + 1(ACT) = 4.6
Infrastructure 6
Morale 7 + 2(temp, -1/turn) 1(temp, +1/turn) = 8
Bonus: Draft (ON). May convert 0.1 pop/turn into 0.1 MIL/turn as a free action. It will remain in the current state until turned off.
Strife26s Zefies -
| The Zefies enjoy relative peace and stability, but dont feel any happier for it.
Economy 6
Technology 6 + 1 = 7
Military 7
Population 5.2 + 0.5(MRL) = 5.7
Infrastructure 8.4 + 0.1(Rounding) = 8.5
Morale 8 1(INF) 1(temp, +1/turn) = 6
Frelocks Raiders of Rodinia
| The Rodinians build sewers in each of their cities. The improved sanitation improves population growth rates by 1% (Standard rate is 3%/morale).
Economy 7
Technology 6
Military 7
Population 6.4 +0.8(MRL) = 7.2
Infrastructure 7.7 + 0.1(Rounding) + 1.5(ACT) = 9.3
Morale (9)6 + 2(Temp, -1/turn) + 1(INF) 1(temp, +1/turn) = 8
Bonus: +0.25 on defense
Bonus: +1% population growth
Shades Zaniah
| The Zaniah attack the Orks!
The Orks spot the glider-scouts, and charge them! (Despite the scouts being in the air. Orks arent too bright.)
The scouts fail to glean any useful information, as the squiggoths are easily detectable, and the Orks dont actually have any strategy or tactics.
The Zaniah elite troops fight bravely and well, and seem to be winning!
The Orks unleash their mighty Squiggoths!
Several squads of Zaniah troops are routed, and the casualties are high on both sides!
After a grueling battle, the Orks are forced to retreat. (Yes, I know Orks dont retreat.)
Both sides gain combat experience, but will take time to rebuild their forces.
Several Grotz(Goblin-esque creatures who do Orkish menial chores) are captured. What will you do with them? (0.5 units)
Economy 7.9 + 0.1(Rounding) = 8
Technology 6
Military = 8.7 + 0.1(Rounding) + 1(ACT) = 9.8 3(temp, +1/turn)
Population 7.2
Infrastructure 8
Morale (5)6 1(temp, +1/turn) = 5
Shorukes Starforgers
| The Starforgers figure out a way to irrigate their corps magically, increasing their food production.
Economy- 4
Tech- 3
Military- 2
Pop- 2.4 + 0.1(MRL) = 2.5
Infastructure 4 + 1(ACT) = 5
Morale 7 1(temp, +1/turn) = 6
Navians Bronze Colossi
| Several Colossi volunteer to go exploring. They climb a mountain to the south of all known civilizations, but the only interesting thing they see is a tower, far in the distance.
Economy 5.7 + 0.1(Rounding) = 5.8
Technology 5
Military 4
Population 4.9 + 0.4(MRL) = 5.3
Infrastructure 8.2 + 0.1(Rounding) = 8.3
Morale 8 1(temp, +1/turn) = 7
The Dead
| You find a small quantity of impure silver ore, roughly enough for one weapon or piece of armor.
A buckler, studded leather armor, +1 pick of earth & fire, +1 shovel of earth, Boots of fire resistance, seal of fire detection, handful of happy berries, magma powered forge(+1 to metal crafting, able to forge any owned metal object), small amount of impure silver ore (-1 to forging actions)
Unharmed.
Competent Rune Crafter(4/6 xp needed) Not-So Random Event!The strange rumblings underneath Basina grow worse by the day. Several unconfirmed rumors of giant insects appear. Contact is lost with a few small border villages. The Starforgers try to use divination to determine what is going on, but any wizard who tries runs off screaming, never to return.