Turn 20. I’m sorry, but I’m getting a bit bored with this game, and annoyed with my own game play mechanics that let people succeed on a {1}. This is the main reason for the slow updates, not anybody not being here. It’s not over yet, but expect some unexpected fun things starting next round. It’s time to stir things up, hopefully in an amusing way. SPOILER: People die.
Oh, and Strife missed his turn, and Emperor appears as some sort of vizier or something. Two turns remain until he takes full control.
R1ck’s Basinians –
| The Basinians build a massive system of underground highways. Several massive cave systems are breached in the construction, and people are worried by the strange noises that emanate from them.
Economy – 5
Technology – 4
Military – 4.8 + 0.1(Rounding) + 0.1(Draft) = 5
Population – 4.1 + 0.4(MRL) – 0.1(Draft) = 4.4
Infrastructure – 5 + 1 = 6
Morale – (8)6 + 1(INF) + 1(Temp, -1/turn)-1(Temp, +1/turn) = 7
Bonus: Draft (ON). May convert 0.1 pop/turn into 0.1 MIL/turn as a free action. It will remain in the current state until turned off.
Shoruke’s Starforgers –
| Several lesser mages start their own shops selling magical trinkets. Love potions are a particularly popular item.
Economy- 3 + 1(ACT) = 4
Tech- 3
Military- 2
Pop- 1.7 + 0.2(MRL) + 0.5(ACT) = 2.4
Infastructure – 4
Morale – 8 – 1(INF) = 7
Frelock’s Raiders of Rodinia –
| The Rodinians shorten the work week, and people are happy with their new leisure time.
Economy – 7
Technology – 6
Military – 7
Population – 6.2 + 0.2(MRL) = 6.4
Infrastructure – 7.6 + 0.1(Rounding) = 7.7
Morale – 6 + 3(Temp, -1/turn) = 9
Bonus: +0.25 on defense
Shade’s Zaniah –
| The Zaniah send out squads of glider-scouts to practice carefully observing rival positions. They also start drafting citizens into their army. People are displeased with this.
Economy – 7.8 + 0.1(Rounding) = 7.9 – 1(temp, 1 turns)
Technology –6
Military – = 7.6 + 0.1(Rounding) + 1(ACT) = 8.7
Population – 6.8 + 0.4(MRL) = 7.2
Infrastructure –8
Morale – 7 – 1(INF) – 1(temp, +1/turn) = 5
Warboss Org’s Boyz –
| The Orks capture three wild Sqiggoths, and
carefully restrain them in such a way that they may be released on an unsuspecting foe at a later time. The Orks are quite happy at the thought of Squiggoths killing something.
Economy – 4
Technology –5
Military – 6 + 1(ACT) = 7
Population – 4.1 + 0.1(MRL) = 4.2
Infrastructure – 5
Morale – 6 + 1(Temp, -1/turn) = 7
Navian’s Bronze Colossi –
| The Colossi tear down several buildings, and build them further away from the center of their town. With the city more spread out, the Colossi have more room to expand.
Economy – 5.6 + 0.1(Rounding) = 5.7
Technology – 5
Military – 4
Population – 4.8 + 0.1(MRL) = 4.9
Infrastructure – 6.7 + 0.1(Rounding) + 1.5(ACT) = 8.2
Morale – (6)7 + 1(INF) = 8
Strife26’s Zefies -
| The Zefies enjoy relative peace and stability, but don’t feel any happier for it.
Economy – 6
Technology – 6
Military – 7
Population – 4.8 + 0.4(MRL) = 5.2
Infrastructure – 8.3 + 0.1(Rounding) = 8.4
Morale – 8
The Dead –
| You inscribe runes of Calling & magma in a pit underneath your forge, bringing forth magma to power your forge. Somehow, the fumes don’t kill you, and the magma doesn’t overflow.
A buckler, studded leather armor, +1 pick of earth & fire, +1 shovel of earth, Boots of fire resistance, seal of fire detection, handful of happy berries, magma powered forge(+1 to metal crafting, able to forge any owned metal object)
Unharmed.
Competent Rune Crafter(4/6 xp needed)