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Author Topic: Rise of Civilizations - Turn 33 Endgame, DF style!  (Read 29249 times)

Nirur Torir

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Re: Rise of Civilizations - Turn 18
« Reply #225 on: March 13, 2009, 04:16:25 pm »

Well, I'd already said most of it. I just hadn't bothered to format it ... Why did nobody say anything before Frelock?
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Org

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Re: Rise of Civilizations - Turn 18
« Reply #226 on: March 13, 2009, 04:18:28 pm »

Why am I falling behind?

I even though I have been pouring into military and all that, am still behind Strife in ALL WAYS!
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Shoruke

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Re: Rise of Civilizations - Turn 18
« Reply #227 on: March 13, 2009, 04:29:09 pm »

Blame the de-teachment.
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The Unforgotten Beast, Shoruke, has come! A pale-skinned human. It has heterochromatic eyes and moves in an unpredictable manner. Beware its rapier wit!

Org

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Re: Rise of Civilizations - Turn 18
« Reply #228 on: March 13, 2009, 04:52:44 pm »

Blame the de-teachment.
I am so going to bring in the squiggoths next round.....


Or get Gork(or Mork) on my side....
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Shoruke

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Re: Rise of Civilizations - Turn 18
« Reply #229 on: March 13, 2009, 05:03:31 pm »

fwuh? and rolls?
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The Unforgotten Beast, Shoruke, has come! A pale-skinned human. It has heterochromatic eyes and moves in an unpredictable manner. Beware its rapier wit!

Navian

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Re: Rise of Civilizations - Turn 18
« Reply #230 on: March 13, 2009, 07:24:12 pm »

I assumed that you intended to do everything you did and that asbolutely nothing was wrong! Oops.
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Org

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Re: Rise of Civilizations - Turn 18
« Reply #231 on: March 13, 2009, 07:24:59 pm »

Yeah, but....He has alot more than me. Did I fail that much?
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Shoruke

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Re: Rise of Civilizations - Turn 18
« Reply #232 on: March 13, 2009, 08:39:43 pm »

Remember that one super-epic-fail you had a while back, that made you lose 2 whole pop? That put you behind him in pop all on it's own...
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The Unforgotten Beast, Shoruke, has come! A pale-skinned human. It has heterochromatic eyes and moves in an unpredictable manner. Beware its rapier wit!

Org

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Re: Rise of Civilizations - Turn 18
« Reply #233 on: March 13, 2009, 08:41:12 pm »

Hm....No I dont.
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R1ck

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Re: Rise of Civilizations - Turn 18
« Reply #234 on: March 13, 2009, 08:42:43 pm »

Don't worry Org, you still have about as much as me and Navian, and quite a bit more than Shoruke.  ;D
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BTEAMHOB-Year 10 - It's POI'd to the extreme

Nirur Torir

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Re: Rise of Civilizations - Turn 18
« Reply #235 on: March 13, 2009, 08:43:30 pm »

I've decided to format my personal notes and stick them back up there for future reference for anyone who wants to see it. The spoiler was so I would notice and not post before deleting it. That sure worked well. Anyway, if it happens again, please let me know so I can delete it.

Org - you've had a fair amount of failures.

Turn comes soon!
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Shoruke

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Re: Rise of Civilizations - Turn 18
« Reply #236 on: March 13, 2009, 08:51:44 pm »

Pretty much everyone has a higher everything than I do, for obvious reasons :P

But in combat, I get to combine my stats with R1ck's right? You said earlier that we'd take morale penalties if we didn't both enter a conflict at the same time, so I'm assuming we team up for engagements...
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The Unforgotten Beast, Shoruke, has come! A pale-skinned human. It has heterochromatic eyes and moves in an unpredictable manner. Beware its rapier wit!

Nirur Torir

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Re: Rise of Civilizations - Turn 18
« Reply #237 on: March 13, 2009, 09:05:04 pm »

What I said was that you couldn't fight each other unless you both formally declared war on each other. I guess you could combine military actions though.
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Nirur Torir

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Re: Rise of Civilizations - Turn 18
« Reply #238 on: March 13, 2009, 09:48:11 pm »

Turn 19. The dice still don’t seem to like Org much.


| R1ck’s Basinians – | The Basinians declare war on a few local independent villages. After an brief and easy string of conquests, the villagers are brought back to Basinia. The decisive victory instills a nationalistic fervor.

Economy – 5
Technology – 4
Military – 4.6 + 0.1(Rounding) + 0.1(Draft) = 4.8
Population – 3 + 0.2(MRL) – 0.1(Draft) + 1(ACT) = 4.1
Infrastructure – 5
Morale – 7 – 1(INF) + 2(Temp, -1/turn) = 8
Bonus: Draft (ON). May convert 0.1 pop/turn into 0.1 MIL/turn as a free action. It will remain in the current state until turned off.


Strife26’s Zefies - | The Zefies begin to party and create new forms of music. After several days of non-stop partying, a specialized group of snobby statisticians declare that the Zefie culture is better then it has ever been before.

Economy – 6
Technology – 6
Military – 7
Population – 4.4 + 0.4(MRL) = 4.8
Infrastructure – 6.7 + 0.1(Rounding) + 1.5(ACT) = 8.3
Morale – (8)6 + 1(Act, temp, -1/turn) + 1(INF) = 8


Shade’s Zaniah – | After a few failed attempts, the Zaniah engineers manage to improve the hang-gliders. By using some basic principles of wind-generation (and cheap labor), the hang-gliders can now generate a limited amount of lift, and carry 5-7 people. They can’t travel for more then 15 minutes or so, but they are able to return to the plateau fairly easily if the wind doesn’t do anything funny.

Economy – 7.7 + 0.1(Rounding) = 7.8 – 1(temp, 2 turns)
Technology – 5 + 1(ACT) = 6
Military – = 7.5 + 0.1(Rounding) = 7.6
Population – 6.4 + 0.4(MRL) = 6.8
Infrastructure –8
Morale – 7


Shoruke’s Starforgers – | The Starforgers build a mall. Nobody’s quite sure what to think of it though, and it is soon abandoned.

Economy- 3
Tech- 3
Military- 2
Pop- 1.6 + 0.1(MRL) = 1.7
Infastructure –4
Morale – 7 + 1(INF) = 8


Warboss Org’s Boyz – | The head thinky-boy fails to improve upon old smelting techniques. After a brief and bloody competition, the new head thinky-boy promises not to fail.

Economy – 4
Technology –5
Military – 6
Population – 3.9 + 0.2(MRL) = 4.1
Infrastructure – 5
Morale – 7 – 1(INF) = 6


Navian’s Bronze Colossi – | The Colossi build big buildings where lots of colossi are able to work. Production lines improve work efficiency, but they aren’t very fun.

Economy – 5.5  + 0.1(Rounding) = 5.6
Technology – 4 + 1(ACT) = 5
Military – 4
Population – 4.5 + 0.3(MRL) = 4.8
Infrastructure – 6.6 + 0.1(Rounding) = 6.7
Morale – 7 – 1(temp, +1/turn) = 6


Frelock’s Raiders of Rodinia – | The Rodinians learn how to make gunpowder. It makes things go boom. People are happier when things are going boom.

Economy – 7
Technology – 5 + 1(ACT) = 6
Military – 7
Population – 6 + 0.2(MRL) = 6.2
Infrastructure – 7.5 + 0.1(Rounding) = 7.6
Morale – 6
Bonus: +0.25 on defense


The Dead – | You check your pockets carefully. Aside from the things you knew you had, you find your funny tasting berries that make you feel happier. Putting them aside for the moment, you dig down, and safely breech the magma. Now what?|

Spoiler: Inventory (click to show/hide)
Spoiler: Status (click to show/hide)
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R1ck

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Re: Rise of Civilizations - Turn 19
« Reply #239 on: March 13, 2009, 09:53:11 pm »

I improve infrastructure again by building huge underground highways which will criss-cross the land.
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BTEAMHOB-Year 10 - It's POI'd to the extreme
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