Turn 19. The dice still don’t seem to like Org much.
| R1ck’s Basinians –
| The Basinians declare war on a few local independent villages. After an brief and easy string of conquests, the villagers are brought back to Basinia. The decisive victory instills a nationalistic fervor.
Economy – 5
Technology – 4
Military – 4.6 + 0.1(Rounding) + 0.1(Draft) = 4.8
Population – 3 + 0.2(MRL) – 0.1(Draft) + 1(ACT) = 4.1
Infrastructure – 5
Morale – 7 – 1(INF) + 2(Temp, -1/turn) = 8
Bonus: Draft (ON). May convert 0.1 pop/turn into 0.1 MIL/turn as a free action. It will remain in the current state until turned off.
Strife26’s Zefies -
| The Zefies begin to party and create new forms of music. After several days of non-stop partying, a specialized group of snobby statisticians declare that the Zefie culture is better then it has ever been before.
Economy – 6
Technology – 6
Military – 7
Population – 4.4 + 0.4(MRL) = 4.8
Infrastructure – 6.7 + 0.1(Rounding) + 1.5(ACT) = 8.3
Morale – (8)6 + 1(Act, temp, -1/turn) + 1(INF) = 8
Shade’s Zaniah –
| After a few failed attempts, the Zaniah engineers manage to improve the hang-gliders. By using some basic principles of wind-generation (and cheap labor), the hang-gliders can now generate a limited amount of lift, and carry 5-7 people. They can’t travel for more then 15 minutes or so, but they are able to return to the plateau fairly easily if the wind doesn’t do anything funny.
Economy – 7.7 + 0.1(Rounding) = 7.8 – 1(temp, 2 turns)
Technology – 5 + 1(ACT) = 6
Military – = 7.5 + 0.1(Rounding) = 7.6
Population – 6.4 + 0.4(MRL) = 6.8
Infrastructure –8
Morale – 7
Shoruke’s Starforgers –
| The Starforgers build a mall. Nobody’s quite sure what to think of it though, and it is soon abandoned.
Economy- 3
Tech- 3
Military- 2
Pop- 1.6 + 0.1(MRL) = 1.7
Infastructure –4
Morale – 7 + 1(INF) = 8
Warboss Org’s Boyz –
| The head thinky-boy fails to improve upon old smelting techniques. After a brief and bloody competition, the new head thinky-boy promises not to fail.
Economy – 4
Technology –5
Military – 6
Population – 3.9 + 0.2(MRL) = 4.1
Infrastructure – 5
Morale – 7 – 1(INF) = 6
Navian’s Bronze Colossi –
| The Colossi build big buildings where lots of colossi are able to work. Production lines improve work efficiency, but they aren’t very fun.
Economy – 5.5 + 0.1(Rounding) = 5.6
Technology – 4 + 1(ACT) = 5
Military – 4
Population – 4.5 + 0.3(MRL) = 4.8
Infrastructure – 6.6 + 0.1(Rounding) = 6.7
Morale – 7 – 1(temp, +1/turn) = 6
Frelock’s Raiders of Rodinia –
| The Rodinians learn how to make gunpowder. It makes things go boom. People are happier when things are going boom.
Economy – 7
Technology – 5 + 1(ACT) = 6
Military – 7
Population – 6 + 0.2(MRL) = 6.2
Infrastructure – 7.5 + 0.1(Rounding) = 7.6
Morale – 6
Bonus: +0.25 on defense
The Dead –
| You check your pockets carefully. Aside from the things you knew you had, you find your funny tasting berries that make you feel happier. Putting them aside for the moment, you dig down, and safely breech the magma. Now what?
|A buckler, studded leather armor, +1 pick of earth & fire, +1 shovel of earth, Boots of fire resistance, seal of fire detection, handful of happy berries
Bruised Legs.
Competent Rune Crafter(2/6 xp needed)