Turn 18. Bad news: The only civilization to survive the Orkish nukes would be the Zefies, so I guess I’ll have to reroll that turn completely. Sorry for any inconvenience caused.
INFrastructure takes ECONomy and POPulation.
MILitary takes POPulation and ECONomy.
ECONomy takes INFrastructure and POPulation.
Tech takes some of everything.
MRL(morale) only takes tech, and is inversely affected by morale.
ATTACK! – Mil + ½TECH / ¾Mil + ½TECH + ¼INF
Explore – only takes morale.
-5 < -3 = Bad Failure, -1
-3 < -2 = Failure, larger temp penalty
-2 < -1 = Slight Failure, small temp penalty
-1 < 0 = Mild Failure, wasted turn
0 < 1 = Mild Success, +1, random temp -
1 < 2 = Slight Success, +1
2 < 3 = Success, +1, random temp +
3 < 5 = Good Success, +1.5
6 < ? = Great Success, +1.5, lesser racial bonus
Warboss Org’s Boyz –
| The head thinky-boy invents a strange little contraption. He’s not entirely sure what it is, and neither are you, but it sure is nice.
Economy – 4
Technology – 4 + 1 = 5
Military – 6
Population – 3.6 + 0.3(MRL) = 3.9
Infrastructure – 5
Morale – (8)7
Navian’s Bronze Colossi –
| The Colossi spend more time shopping at the mall. Some blame it on greater confidence in the economy. Others blame it on a new, mind-altering substance now found in their drinking water. Whatever the cause, the Colossi economy is now stronger. Spending money at malls does that sort of thing. (My knowledge of how economies works is unsurpassed. I have my 12th grade economics teacher to thank for it.)
Economy – 4 + 1.5 = 5.5
Technology – 4
Military – 4
Population – 4.2 + 0.3(MRL) = 4.5
Infrastructure – 6.5 + 0.1(Rounding) = 6.6
Morale – 7
Strife26’s Zefies -
| The Zefies learn that by removing a certain impurity in their iron ore, their steel is lighter and more flexable.
Economy – 6
Technology – 6
Military – 6 + 1 = 7
Population – 4 + 0.4(MRL) = 4.4
Infrastructure – 6.6 + 0.1(ACT) = 6.7
Morale – (8)6 + 2(Act, temp, -1/turn) = 8
Shade’s Zaniah –
| Certain Zaniah thrill seekers jump off the plateau with hang-gliders. Military command takes note of this, and recruits a corps of hang glider troops.
Economy – 7.6 + 0.1(Rounding) = 7.7
Technology – 5
Military – = 5.9 + 0.1(Rounding) + 1.5 = 7.5
Population – 6 + 0.4(MRL) = 6.4
Infrastructure –8
Morale – 7
R1ck’s Basinians –
| The Basinians institute a draft. Citizens don’t seem to mind this at all, for some strange reason.
Economy – 4.9 + 0.1(Rounding) = 5
Technology – 4
Military – 2.9 + 0.1(Rounding) + 1.5(ACT) + 0.1(Draft) = 4.6
Population – 2.9 + 0.2(MRL) – 0.1(Draft) = 3
Infrastructure – 5
Morale – 7
Bonus: Draft (ON). May convert 0.1 pop/turn into 0.1 MIL/turn as a free action.
Shoruke’s Starforgers –
| The Starforgers build new, taller dwellings to live in.
Economy- 3
Tech- 3
Military- 2
Pop- 1.5 + 0.1(MRL) = 1.6
Infastructure – 3 + 1 = 4
Morale – (8)6 + 1(INF) = 7
Frelock’s Raiders of Rodinia –
| The Rodinians build more temples. Lots of temples. Everybody gets a place to worship. Yes, everybody is happier if they have a temple nearby.
Economy – = 6.9 + 0.1(Rounding) = 7
Technology – 5
Military – 7
Population – 6
Infrastructure – 6 + 1 = 7
Morale – 5 + 1.5(INF) = 6.5
Bonus: +0.25 on defense
The Dead –
| You try to dig horizontally into the lava, but stop when you realize that you’d be instantly killed.
|(I don’t usually re-roll, but I re-rolled that 1. It gave you a second one, and then I remembered your +1 while I was trying to figure out any way to give a second roll that might let you survive being sprayed with magma.)
A buckler, studded leather armor, +1 pick of earth & fire, +1 shovel of earth, Boots of fire resistance, seal of fire detection
Mildly wounded legs.
Competent Rune Crafter(2/6 xp needed)