ROLL TO DODGE!!!!!
Cool I got better at cryokinesis! I imbue myself with cold using Cryokinesis and become a Spirit of Cold. We'll see what happens.
You attempt to turn you frosty powers on you self to become a spirit of cold (2+1) you feel slightly frostier but nothing really happens.
I just walk up the stairs then.
You attempt to walk up the stairs (4) you manage to make it to the landing.
Fine. I get a bad thought from my mandate failing and mandate up the stairs harder this time.
Once up there, I use my free action to see the true nature of whatever is BEHIND the door.
Your highness attempts to mandate yourself up stairs (6) you speak with such forcefulness you arrive immediately at the top of the stairs you also regain the "royal" in your name. You look into the true nature of the door and see that it has hidden metal studs in it which are connected to several car batteries. (This will result in a nasty shock for someone who touches it.)
I tackle the wooden door open.
You take a run at the door to attempt to break it down (2) you fail and are struck with several thousand volts of electricity which propels you into the wall. You now have bruising and a -1 to physical actions next turn.
I continue to walk up the stairs (I'm assuming I didn't get all the way up, but if I did, I open the door instead).
You attempt to walk up the stairs (1) you trip and fall gaining some light bruising.
Seeing as that the outside doors were never closed, I use my free move thing to walk through them. I then look for a secret passage that leads to the top of the obsidian stairs.
You walk through the doors and look for a secret passage to get to the platform (3) you don't find anything but the stairs.
Status:
Tokay: Wearing a kilt with yellow and orange stripes. Currently holding two small obsidian pebbles. Light bruising and a -1 to physical actions next turn.
neo1096: Wearing an iridescent red kilt. Cryokinesis Exp 0/8. +1 to rolls involving cryokinesis.
inaluct: Wearing a green kilt. Currently wearing legendary artifact "kilt of a thousand dying suns" which has the abilities -1 to sneak rolls due to the brightness of the kilt and those not used to the kilt of wonders a.k.a enemies will have to wait a turn to act due to blindness. Light bruising.
Cheeetar: Wearing a camouflage kilt. 1/4 exp for hiding. Light bruising.
Yanlin: Wearing a transparent kilt. Currently has the ability to see the true nature of the things near him as a free action.
Wolfmanz: Wearing a purple kilt.