I seal my powers to revert to human form and then, using the space created melt the ice around me with my sword.
You try to summon up whatever traces of humanity exist within you (6) and you suddenly find that you are no longer an ice spirit! The ice vanishes alonside your ice-spirit nature, freeing yourself from your ice cage thing. You now have a +2 cryokinesis. +2 cryokinesis exp.
:I
All these hard choices... I guess I buy 1 anything-to-anything potion.
You buy an anything to anything potion and drink it (5). You suddenly find that your body is tingling! As your companions watch in awe, you transform into a gyrados! As they look in wonder at your red scales (yes, you’re shiney), you bellow a loud roar. (You may choose as a passive action to change between human and gyrados each turn. Gyrados has a +2 to lazor firing, water related actions, and general breaking/hurting things moves. Gyrados cannot overshoot unless you roll a 6+2. If you do transform into a gyrados, you detransform at the end of the turn, and you may not transform until the turn after the next one.) Your Magicarp minion lieks you and evolves into a mudkip. You detransform.
I buy a medpack. I then start again on my plan to create numerous PETC flyers
Ok, you buy your medpack and (2) fail to do anything useful, realizing that you have no supplies. The medpack takes pity on you and spits out some pills. PEELS HERE!
I go through the door, examine my surroundings, and act accordingly. I ain't no shopper!
Wolfmanz tries to walk through the door (1) and trips. He does not go through the door.
Yanlin the points for the kiosk are from npc kills.
Then I kill some lawns!
You find a lawn and (4) stab it repeatedly with your epic spear. It erupts into a sea of blood and you dicsover that, in fact, it was alive! You continue stabbing it. +2 points!
I turn myself into a nature spirit.
You begin your meditations and (5) find that you have developed a new sense of nature! You have become a nature spirit! +1 plant related rolls! +2 plant exp! (now you get +3 total on plant rolls, good luck, man).
Will gets pushed through the door
I like it! A mystical force sneaks behind poor, unsuspecting will and turns out to be (3) the ghost of the enron corperation. Fortunantly for will, It’s just a ghost, but he is so terrified by the appirition that he (4) runs through the door, screaming like a sissy.
edit: Comment removed for sheer stupidity.
You never made a roll, so I’ll make you go through the door(5). You do so, stepping on Wolfmanz in the process.
Whatever is on the other side of the door will be revealed here.
Will Foley
Clothes: Wearing a kilt with yellow and orange stripes.
Possessions: Currently has two small obsidian pebbles in his sarge. Holding "Cheese Kitten the Rock of Infinite Dancing"
Status: Spirit of Chaos Properties
Health: Currently a chaos tree. Awesome shield for 1 turns
neo1096
Clothes: An iridescent red kilt
Abilities: +2 to rolls involving cryokinesis, immune to cold, Soul Stealer
Possessions: Wielding a flaming sword made of blood and frozen methane. Has 5 dog, 2 chicken, and 1 sheep soul in crystalline form.
Status Ice Arm/Cannon,
Skills: Cryokinesis Exp 4/16.
Health: Unharmed. Awesome shield for 1 turns
inaluct
Clothes: A green legendary artifact "Kilt of a Thousand Dying Suns" .
Possessions: Wielding the “Rat Mourning Star”. Air breathing “mudkip” minion. Duel action candies.
Skills: 2/4 exp for hand to hand and 6/8 exp telepathy. +1 telepathy. Can communicate with goblins/ know lots about them. Can transform into a gyrados once every 3 turns (+2 to water and crushing (or killing) related rolls, cant overshoot unless he rolls a 6).
Health: fine. Awesome shield for 1 turns
Cheeetar
Clothes: A camouflage kilt. Artifact “mollie’s ribbon”.
Abilities: Carp-Whisperer and Summoner at the cost of bleeding.
Possessions: Wielding an adamantine long sword and a pig minion “Snowball the pig of rebellion”. Has a medpack and some pills. PEELS HERE.
Skills: 1/4 exp for hiding and 2/8 exp for mimicry. +1 mimicry.
Health: fine. Awesome shield for 1 turns
Yanlin
Clothes: A transparent kilt.
Abilities: Can see the true nature of the things near him as a free action.
Possessions: Holding the “Spear of Destiny”, a wedge-shaped tower shield and a set of chain mail armor . Has a large ghost minion made of 7 goblin souls 3 minds attack, 3 defend, and 1 scouts.
Skills: 1/8 exp for armor crafting +1 armor crafting, 1/4 exp healer, and 2/4 exp spirit manipulation. Ghost allows 2nd free action when not in other use.
Status: Spirit of Awesome Properties
Health: normal. Awesome shield for 1 turns
Wolfmanz
Clothes: A purple kilt.
Possessions: Holding the "Snacksaphone", 3 anything-to-anything potions.
Status: Has 4 extra limbs 2 able to hold and interact with things but are ethereal and thus cannot be touched or destroyed the other 2 are huge ethereal wings. Promoted to Stevist arch angel. Arch angel Properties
Health: normal. Awesome shield for 1 turns
Correleon
Clothes:A light blue kilt.
Possessions: none
Status: Spirit of Destruction Properties.
Skills: 0/12 exp in electric manipulation +1 to electric rolls. Immune to pain and headaches has +1 to dodge rolls. 0/8 exp explosion magic +1 explosion rolls.
Health: immaterial. Awesome shield for 1 turns
Penguinofhonor
Clothes: Dark green kilt.
Possessions: The ropes he was bound in.
Skill: 0/8 exp plant manipulation, +3 plant rolls. Is a nature spirit.
Health: fine . Awesome shield for 1 turns
Friendly Sheep
Clothes: Wool
Abilities: Innate sheep speak, Is an agent of the PETC
Possessions: None