ROLL TO DODGE!!!!!
I walk across the frozen pool on my hands, to strength train.
You attempt to walk across the pool on your hands to gain strength (4) You make it across the pool gaining +1exp towards hand to hand combat.
I use my free action to do a tap dance.
I use my roll to have my dancing power so impress the Great Steve that He decides to open a wormhole which teleports me to the next room.
You begin dancing and then pray to steve for a wormhole (6-1(For going someplace you havn't been.)=5) Your prayers are answered and you are teleported to the next room which you see is empty except for racks and racks of weapons of every kind.
Yay, I'm useful!
I make a path across the pool with cryokinesis and roughen it so we do not slip.
You attempt to make a path across the pool (5+1=6) you make a path so well that it becomes a moving pathway of pure rough ice. +2exp for cryokinesis.
I attempt to summon the elder carp from the waters to save him and thank him for giving me the ability to call carp.
you attempt to summon th Elder Carp (6) You summon forth the Elder Carp with only light bleeding he thanks you and teleports himself and the other carp to a nicer location.
I attempt to be helpful to whatever everybody is doing.
I use my free action to see the true nature of the next obstacle.
Your royal highness looks at the door and sees it is a normal wooden door and you attempt to be helpfull (6) Thanks to your extreme helpfulness everybody gets a +1 to their action next turn.
I carve out a fishbowl from a piece of ice from the pool.
You attempt to carve out a fish bowl (3) you make a unuseable ice fish bowl and throw it away.
Status:
Tokay: Wearing a kilt with yellow and orange stripes. Currently holding two small obsidian pebbles and a small carp. Light bruising.+1 to next roll.
neo1096: Wearing an iridescent red kilt. Cryokinesis Exp 5/8. +1 to rolls involving cryokinesis.+1 to next roll.
inaluct: Wearing a green kilt. Currently wearing legendary artifact "kilt of a thousand dying suns" which has the abilities -1 to sneak rolls due to the brightness of the kilt and those not used to the kilt of wonders a.k.a enemies will have to wait a turn to act due to blindness. Light bleeding. +1to next roll. 1/4 exp for hand to hand.
Cheeetar: Wearing a camouflage kilt. 1/4 exp for hiding and ¼ exp for mimicry. Light bleeding. Carp whisperer and summoner at the cost of bleeding.+1 to next roll.
Yanlin: Wearing a transparent kilt. Currently has the ability to see the true nature of the things near him as a free action. +1 to next turn.
Wolfmanz: Wearing a purple kilt. +1 to next roll.
Current situation: You are all currently in the volcano "the pit of infinite joy and sunshine". You have passed the front doors, illuminated the darkened room, ascended the obsidian staircase, reached the platform, and are currently past the door and in a room with a large frozen pool full of carp between you and in the room of weapons.