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Author Topic: wehtam's roll to dodge round one, turn 32 and the game is on for new stuff.  (Read 57380 times)

wehtamjd92

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I recently have become addicted to this game and so decided to start one.
The rules
Spoiler (click to show/hide)
Storyline:
Spoiler (click to show/hide)
Damage:
Spoiler (click to show/hide)

spot 1:inaluct kilt color green
spot 2:Cheeetar kilt color camouflage 
spot 3:Yanlin kilt color transparent
spot 4:neo1096 kilt color is iridescent red
spot 5:Will Foley kilt with yellow and orange stripes
spot 6:Wolfmanz kilt color purple
spot 7:Correleon kilt color light blue
spot 8: penguinofhonor kilt dark green
Watch for more spots.
« Last Edit: May 26, 2009, 08:39:11 pm by wehtamjd92 »
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inaluct

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Re: wehtam's roll to dodge round one
« Reply #1 on: December 06, 2008, 03:08:58 pm »

This should probably be in the Forums Games section.

Anyway, I'll join if I can break the no-ghost rule for brief dramatic moments where I warn fellow players of something or other. Like in Hamlet.
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wehtamjd92

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Re: wehtam's roll to dodge round one
« Reply #2 on: December 06, 2008, 03:18:10 pm »

that could be allowed but how do i move it?
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Sean Mirrsen

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Re: wehtam's roll to dodge round one
« Reply #3 on: December 06, 2008, 03:23:26 pm »

Note: this is not meant as an insult.

A GM must have a better level of the "grammar" skill than yours. I think you need to go chop up some monsters and put some ranks in that skill before you can make a good game.

If you can rewrite your rules paragraph to be readable, maybe I'll believe you're capable of making a good game.

As for moving, either wait for Toady to do it, or edit this one's title to include CLOSED, and start a new one in Forum Games.
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

wehtamjd92

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Re: wehtam's roll to dodge round one
« Reply #4 on: December 06, 2008, 03:48:17 pm »

Ok Fixed it and sean I will write all posts in word and fix them before posting to avoid this problem happening again. I understand that I do make mistakes, thank you for bringing that to my attention so now I can stop them before I post.
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Sean Mirrsen

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Re: wehtam's roll to dodge round one
« Reply #5 on: December 06, 2008, 04:05:07 pm »

Alright, that's better, but still can be better. E.g. like this:

Spoiler: Fixed. (click to show/hide)

Not much done there, some spacing, some punctuation, some articles added.
It's still not perfect, but gets the point across much better, especially the experience part.

When you start doing rolls, make sure to at least add spacing, makes reading walls of text much easier.
« Last Edit: December 06, 2008, 04:09:58 pm by Sean Mirrsen »
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

wehtamjd92

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Re: wehtam's roll to dodge round one
« Reply #6 on: December 06, 2008, 04:27:23 pm »

Alright done. Also is this an acceptable lay out for rolls.
Spoiler (click to show/hide)
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It takes someone special to put the laughter back in slaughter.

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Sean Mirrsen

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Re: wehtam's roll to dodge round one
« Reply #7 on: December 06, 2008, 04:29:30 pm »

Yep, fine by me. Good luck running your RTD, it can be hell sometimes. :)
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

wehtamjd92

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Re: wehtam's roll to dodge round one
« Reply #8 on: December 06, 2008, 04:49:40 pm »

I get by with a little help from my friends.
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inaluct

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Re: wehtam's roll to dodge round one
« Reply #9 on: December 06, 2008, 04:51:07 pm »

Alright, add me.  ;D
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wehtamjd92

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Re: wehtam's roll to dodge round one
« Reply #10 on: December 06, 2008, 04:54:06 pm »

You're in pick a color.
Storyline:
Spoiler (click to show/hide)
« Last Edit: December 06, 2008, 05:23:55 pm by wehtamjd92 »
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Cheeetar

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Re: wehtam's roll to dodge round one
« Reply #11 on: December 07, 2008, 07:58:20 am »

I'm in, with a camoflauge kilt.
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penguinofhonor

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Re: wehtam's roll to dodge round one
« Reply #12 on: December 07, 2008, 11:16:29 am »

Huh, I thought you'd have more by now.

My advice would be to wait till the end of the day (or maybe even till tomorrow) before starting impatiently. You'll probably get more people when this gets moved to the right section, as there are always people who want to get in on RTDs. Make sure you have all 5 people. It's more fun with more people, though it's harder on the GM.

I'll join if you can't get enough people in time.
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Yanlin

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Re: wehtam's roll to dodge round one
« Reply #13 on: December 07, 2008, 02:06:35 pm »

Me sure why not. Add me. My kilt color is transparent. I am so evil.
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wehtamjd92

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Re: wehtam's roll to dodge round one
« Reply #14 on: December 07, 2008, 06:27:06 pm »

That you are, but that could lead to awkward circumstances or NPCs not taking you seriously.
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It takes someone special to put the laughter back in slaughter.

What did you all go and order a dead guy for?
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