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Author Topic: The Dwarven Race  (Read 34617 times)

SHAD0Wdump

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Re: The Dwarven Race
« Reply #75 on: November 19, 2008, 07:50:38 pm »

Sorry,I just had to check nethack out,gotta... tear... away...

Ok.I'm working on those rolls.

And strife,I'm afraid I do not understand.
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Strife26

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Re: The Dwarven Race
« Reply #76 on: November 19, 2008, 07:56:44 pm »

Well, if people want to bet on the race winners, and you want to allow them to make serious ☼ for it, then you have to make odds, or something such (for example, giving 50-50 odds on everything would be strange). You have a lot to handle with the actual races themselves (it took me five times to spell that), could I handle all betting? For example, if I'd get 2000 DB to start with, and any spectators got some starting amount, I could actually handle bets and stuff. That way, spectators, and racers, would have a way of making (or losing) money. I'd have the problem of possibly running out, but hey, it'd be fun!

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SHAD0Wdump

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Re: The Dwarven Race
« Reply #77 on: November 19, 2008, 08:09:34 pm »

Hmm... It was going to be much more simple than that,however I was concerned about misbalance.Your method would work well I'd think.

Very well!
You got full control over the spectator aspect.
Remember that Inaluct has 300 on Boski.
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penguinofhonor

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Re: The Dwarven Race
« Reply #78 on: November 19, 2008, 08:15:50 pm »

Everyone's odds should be roughly equal until some people start winning races.

That said, I put 200 monies on Akroma. How much do I start out with?
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Strife26

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Re: The Dwarven Race
« Reply #79 on: November 19, 2008, 08:21:53 pm »

Yay! Thanks Shadow!

Okay folks, here are the current odds for our racers!

Strife Funds (can't break this):
2000

Odds for all racers are
1 in 6 right now.
If you bet 100 on the winner, I pay out 600 (unfourtunatly, I can't give more acurate odds, as I might go bankrupt).

Current bets:
Penguin => 200 on Akroma at 1 to 6 odds (possible 1200 payoff)

Inaluct => 300 on Boski at 1 to 6 odds (possible 1800 payoff)

I can accept bets of under 300 for any racer that is not currently betted on, and will probably accept other bets if asked (I'll determine the odds).

Strife Entertainment: Taking your hard earned hypothetical money.
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SHAD0Wdump

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Re: The Dwarven Race
« Reply #80 on: November 19, 2008, 08:26:43 pm »

Now remember,monetary values go in 50s,so no 25 betting or 75 or any of that.
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qwertyuiopas

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Re: The Dwarven Race
« Reply #81 on: November 19, 2008, 08:40:07 pm »

I have an idea:
If there are empty spots at the start of a race, people without a working vehicle can go on foot, for -2 speed, -2 defense, and +4 staying-on-the-road.

That way, early bankrupcy is not the end.

Also, you could allow bankrupt players to take a "job" as maintenance at 50☼ per race, preventing them from just joining again from the basic start(they had their chance...)

They could sell all of their stuff at %50 pity value to help pay for the new frame.



Or, they could simply be kicked from the game, optionally permanently.

Maybe a waiting list?
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SHAD0Wdump

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Re: The Dwarven Race
« Reply #82 on: November 19, 2008, 08:44:26 pm »

Peeps can get back in after a reasonable amount of time(determined by me) waiting for others to fill the slot.

Those that lost at this (and get in)get the standard beginners package.

(this way I don't have to manage hoards of hobos running around)
« Last Edit: November 19, 2008, 08:51:37 pm by SHAD0Wdump »
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qwertyuiopas

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Re: The Dwarven Race
« Reply #83 on: November 19, 2008, 08:51:43 pm »

But hobo hoards are FUN(losing(the racers losing, mostly(a spectator might lose an eye, or some dignity, but not as bad as a dragon)) type of fun(death to all)).

You had better add them as a possible enviromental hazard.
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SHAD0Wdump

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Re: The Dwarven Race
« Reply #84 on: November 19, 2008, 09:09:10 pm »

Be aware,the first turn is going to be a bit badly narrated,I didn't set it up
properly and this is a copy-paste from a txt. document.


Turn 1!

a=custom action roll
c=cornering roll
s=speed roll

>>>Banzayatc

I grab a henchdwarf of one of nearby racers and throw him into the furnace. more fuel (especially filled with booze) = more speed.

a5 (+1 extra s)
c4+1=5
s4+3=6 (-1 muskox prevention)
(muskoxen avoidence=2-1=1)
(damage?=1+1=2)
(you feel a *thump*,damage to suspension,-1 cornering)
(rolls for unlucky dwarf(furnaced!),Kashyyk=1<-)



>>>Poltifar

I remove a random gear from somewhere in my vehicle and throe it out of the window, hoping it will hit some poor other racer, or atleast a bystander :P

a1 ('Rumble',that can't be good)(What were you thinking?!)(INSTA CRASH)
(damage?=4+1=5,no damage)

Just continue with actions as normal,you'll start same square next turn.

>>>Boksi

I ram Kashyyk back!

I am of course driving aggressively.

Aggressive mode

a2+1=3 (muskoxen are too distracting)
c2-1 (goes off course)
(Crash avoid?=5)(JUMP)
s5+3=6 (-1 muskox prevention)
(muskoxen avoidence=6-1=5)


>>>Aqizzar

Well in that case, order both of my henchdwarves to pump for all they're worth, as I drive aggressively to get the hell out of there.  Should have like +3 Speed from that, maybe more if the dwarves are terrified of being thrown in furnaces*.

Aggressive mode.

a5 (+1 extra s)
c3-1=2 (off course)
(Crash avoid?=5)
s6+4=6(oh yeah,-1 muskox prevention)
(muskoxen avoidence=6-1=5)


>>>Akroma

I use the auto-attack of my boars to attack aquizzar

a6 (+1 to hit)
(hit chance=4+1)
(Aqizzar armor?=6,no damage)
c4+2=6
s4+1=5
(Muskoxen avoidence=3,just managed)


>>>Kashyyk

Aggresive driving and use my boars auto attack Boksi while ramming him!!!!

Aggressive mode.

a2 (muskoxen are in the way,boars do not attack)
a6
(Boski armor?=4)
c3+1=4
s4+1=5
(Muskoxen avoidence=5)


>>>Cheeetar

I slow down slightly and go into the lane behind Boksi, and order my cats to race over it so my vehicle will ride over it, like a tank. Driven by cats.

Cautious mode

a6 (Double damage rolls +1 to teh kittehs!)
(Boski's armor(katz)?=6)
(Boski's armor(steamroll)?=5)
c5+3=6
s5-1=4
(Muskoxen avoidence=4)


>>>Zako

AGGRESSIVE DRIVING!! CHARGE!!

My boars automatically attack Cheeetar! Squeeeee!

Aggressive mode

a4
(Cheeetar's armor?=4+1=5)
c5+1=6
s6+1=6 (-1 muskox prevention)
(Muskoxen avoidence=3+1=4)


>>>qwertyuiopas

Evasive rush forward.(avoid any major damage while trying to get to the end)

a6 (+1 cornering +1 speed)
c4+3=6
s1+2=3 (didn't even get past the square)


>>>Pandarsenic

Drive forward. Recklessly. With no regard for "safe" speeds.

Aggressive mode

a4 (Not much effect)
(Boar random attack!=Banzayatc!)
(Banzayatc armor?=5)
c6+1=6
s6+2=6 (-1 Muskoxen avoidence)
(Muskoxen avoidence=1-1=0(ok 1)
(damage?=2+1=3)
(Your vehicle shakes violently,but no damage)


Encounter roll=6(pickup-250 db)

S!_+_ _ _

Muskoxen
250 db


Spoiler: Banzayatc (click to show/hide)
Spoiler: Poltifar (click to show/hide)
Spoiler: Boski (click to show/hide)
Spoiler: Aqizzar (click to show/hide)
Spoiler: Akroma (click to show/hide)
Spoiler: Kashyyk (click to show/hide)
Spoiler: Cheeetar (click to show/hide)
Spoiler: Zako (click to show/hide)
Spoiler: qwertyuiopas (click to show/hide)
Spoiler: Pandarsenic (click to show/hide)

Believe it or not,everyone's armor held out this turn(except for Banzayatc)

Also upping pity cash for finishing behind 3rd to 250(you peeps need to eat you know)
« Last Edit: November 19, 2008, 09:18:20 pm by SHAD0Wdump »
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inaluct

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Re: The Dwarven Race
« Reply #85 on: November 19, 2008, 09:14:20 pm »

Would you have let someone sell their starting chassis and walk around with a laser? Just asking.
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SHAD0Wdump

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Re: The Dwarven Race
« Reply #86 on: November 19, 2008, 09:15:05 pm »

There is no 'walking around',you MUST compete in a car!

(Sorry if that looks snappy,I have a slightly enthusiastic typing style with rules I guess.)
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inaluct

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Re: The Dwarven Race
« Reply #87 on: November 19, 2008, 09:16:28 pm »

What about a car without wheels? With a laser?
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SHAD0Wdump

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Re: The Dwarven Race
« Reply #88 on: November 19, 2008, 09:19:06 pm »

Now your just being silly. :)

Cars must have wheels and a engine to participate.
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qwertyuiopas

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Re: The Dwarven Race
« Reply #89 on: November 19, 2008, 09:32:47 pm »

I rush forwards, putting as much as I can into speed(even to the point of helping pump myself, if I have to, taking breaks for steering)

I want to see if I can complete the whole race next turn(okay, I know it is impossible... but it is still what I want to do...)
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