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Author Topic: Combined project - The world of traps and attractions  (Read 136186 times)

sausage

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Re: Combined project - The world of traps and attractions
« Reply #540 on: June 14, 2009, 11:27:25 pm »

ok, so I won't have it done by tomorrow, can I take another week? I have work tomorrow, tuesday and wednesday and this dungeon is gonna be epic, so it might take a bit, not as long as boski though
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Of course, why else would dwarves risk life and limb to retrive one sock during a full scale siege onslaught.
The depressing thing is that they quite often lose life and limb(s) in the process.

Peewee

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Re: Combined project - The world of traps and attractions
« Reply #541 on: June 15, 2009, 05:51:34 am »

[SPEED:0] makes dwarves even faster than [SPEED:1]...

Remalle

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Re: Combined project - The world of traps and attractions
« Reply #542 on: June 15, 2009, 11:38:16 am »

[SPEED:0] makes dwarves even faster than [SPEED:1]...
Twice as fast, right, because then they wait 0 steps between actions instead of 1?  So would setting speed to a negative amount make them appear in several places at once?
« Last Edit: June 15, 2009, 11:56:45 am by Remalle »
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Peewee

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Re: Combined project - The world of traps and attractions
« Reply #543 on: June 15, 2009, 11:41:00 am »

Haha, probably not.

Labs

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Re: Combined project - The world of traps and attractions
« Reply #544 on: June 15, 2009, 01:26:03 pm »

 :o  Ninja dwarves.
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I like to slip into bear caves around midnight and gently caress the carnivore inside before leaving a small cut of fresh fish and sneaking out.

Peewee

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Re: Combined project - The world of traps and attractions
« Reply #545 on: June 15, 2009, 03:09:06 pm »

Heh, yeah. The best part is that most of the time, the [SPEED:0] dwarf can kill any gobbo before the gobbo can even try to attack.

The Mad Engineer

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Re: Combined project - The world of traps and attractions
« Reply #546 on: June 15, 2009, 03:21:22 pm »

[SPEED:0] makes dwarves even faster than [SPEED:1]...
Twice as fast, right, because then they wait 0 steps between actions instead of 1?  So would setting speed to a negative amount make them appear in several places at once?

Someone needs to make a kwisatch haderach civ.

Tibbles

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Re: Combined project - The world of traps and attractions
« Reply #547 on: June 16, 2009, 05:21:54 am »

OH OGD I HAVE OTHER THINGS ON AN FORGOT ALL ABOUT THIS

DID SOMEONE STEAL MY ORBITAL CANNON TRAP IDEA
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GODAMMIT KOBOLDS

Grimlocke

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Re: Combined project - The world of traps and attractions
« Reply #548 on: June 17, 2009, 08:37:17 pm »

I wont be having much to do for some time, and this actualy looks like fun to do, so could I sing up for whatever turn is available?
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I make Grimlocke's History & Realism Mods. Its got poleaxes, sturdy joints and bloomeries. Now compatible with DF Revised!

Cheshire Cat

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Re: Combined project - The world of traps and attractions
« Reply #549 on: June 20, 2009, 08:35:20 am »

the sign up thing hasnt been going for a while now. i suggest you try and grab the save when sausage is done.
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Grimlocke

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Re: Combined project - The world of traps and attractions
« Reply #550 on: June 21, 2009, 06:03:24 am »

Allright, will do that then.
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I make Grimlocke's History & Realism Mods. Its got poleaxes, sturdy joints and bloomeries. Now compatible with DF Revised!

sausage

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Re: Combined project - The world of traps and attractions
« Reply #551 on: June 26, 2009, 12:43:56 am »

ok, I am just doing touch ups on the pumping, almost there
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Of course, why else would dwarves risk life and limb to retrive one sock during a full scale siege onslaught.
The depressing thing is that they quite often lose life and limb(s) in the process.

Heron TSG

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Re: Combined project - The world of traps and attractions
« Reply #552 on: June 27, 2009, 12:37:16 am »

I can do my turn whenever now.
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Est Sularus Oth Mithas
The Artist Formerly Known as Barbarossa TSG

Heron TSG

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Re: Combined project - The world of traps and attractions
« Reply #553 on: July 01, 2009, 12:24:51 pm »

BUMP!
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Est Sularus Oth Mithas
The Artist Formerly Known as Barbarossa TSG

sausage

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Re: Combined project - The world of traps and attractions
« Reply #554 on: July 01, 2009, 12:46:31 pm »

barbarossa take your turn, i'm fed up with water falling down my pump tower because it just dissapears, i've given up, its all you
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Of course, why else would dwarves risk life and limb to retrive one sock during a full scale siege onslaught.
The depressing thing is that they quite often lose life and limb(s) in the process.
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