@ Chesire Cat:
I don't know if I'm more impressed that you've got the skills to do such a thing or that you had the willingness to undertake the madness that would be (at least, that I think it would be). I was thinking something along the lines of an ASCII image with the forts highlighted/outlined on it, insofar as maps go. Distinctly less impressive, but perhaps a bit more useful since it'd look the same as in-game.
And damn, the forest retreat croaking would have been bad news for my current adventurer because she stole all the the loot in the human town. (Couldn't be buggered to go through the whole 'actually buying' thing after my first adventurer met the business end of a tentacle demon.)
That leaves only the town and the goblin-fortress-that-seems-largely-inhabited-by-dwarves way up north as the only viable retires spot for adventurers (and the latter is 'deathly cold' so I'm not sure if that would actually work). There's also that weird apparently-abandoned-but-still-has-a-dwarf-or-two-in-it NPC Mountain Halls (Glazebranded) just a few clicks north and west of the human town, but you can't retire there.
@ sausage:
I don't think anybody's forfeit their turn. Chesire's the current guy, and I just swooped in out of nowhere. Sorry if I confused you with that.
@ whom it may concern:
I was gonna mess around with an idea I had to stick out in the desert, and I can't seem to get Tweak to work with this version. A search of the wiki and the forums turned up nothing, so is there some trick to getting it to work with 40d11? It works fine with my plain 40d from before I 'quit' back in September or so, but it can't seem to find the process whenever I run it out of the Traps and Attractions folder.
--
As a final note, I suppose I'll get on with a text primer to the world - I've visited three forts (Rhymetraded, Cobracanyons, and the one that was actually a goblin fort I can't remember the name of). That leaves about four to go, if memory serves.