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This game of Multiworld Madness has grown too large for me to handle. What would you have me do?

Muster up remaining strength and complete the current chapter. Bring the game to a logical close, then reboot it.
- 32 (37.2%)
Same as 1, but a whole new game will be started instead, still Multiworld, but no longer Madness.
- 9 (10.5%)
Get just this last turn done and reboot the game. No point wasting energy if updating takes so long.
- 31 (36%)
Get the last turn done and start a new game project.
- 14 (16.3%)

Total Members Voted: 86


Pages: 1 ... 72 73 [74] 75 76 ... 409

Author Topic: RTD - Multiworld Madness! Final Update: Parts 1 and 2, out of ~4.  (Read 404048 times)

Jay Kayell

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #1095 on: September 29, 2008, 04:33:06 pm »

I go to the roof of the keep, I bring along the dead bodies of the leader and the heavies. "Release the prisoners!"  ;D

Also I think that your writing is as awesome as ever
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Decapitation - enjoy the difference

korora

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #1096 on: September 29, 2008, 04:34:23 pm »

I'll stand in front of the keep doors to defend against the suicidal horde of elves.

Also, I think I get a level up to my TK Heal (since I had a perfect use this turn).
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andrea

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #1097 on: September 29, 2008, 04:35:17 pm »

i thought i owuld already have electricity back this turn... well, it doesn't matter. i'll attack next turn.

i jump out of the tavern and run slowly toward the elves (without attacking them yet). i also try to make it in a way that make the elves panic a bit more, if possible. but that last part isn't needed.

(also because i think they still remember my electric maul well enough)

Sean Mirrsen

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #1098 on: September 29, 2008, 04:40:26 pm »

korora: Oh, yeah. See, it's these kind of things that slip past me if I hurry. :) I'll update it now.
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

andrea

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #1099 on: September 29, 2008, 04:43:45 pm »

hmmm... in which way i should kill elves when i get full powers again? charge and melee or lightning?  i'll have to htink about it. battle will end soon.
i don't know who will win, so try to get the key soon, gantolandon.

Frelock

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #1100 on: September 29, 2008, 05:23:47 pm »

I pick up the dead elven heavy's armor and the elven leader's cloth armor, shortbow, and quiver(ransacking corpses is perfectly acceptable in DF, right?).  If it doesn't count as two actions, I examine all of it.
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All generalizations are false....including this one.

Gantolandon

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #1101 on: September 29, 2008, 05:25:08 pm »

OK, I remember now the first dwarf - this, who hit me. Didn't he claim he's a leader or something?

Well, I go to the roof to encourage him somewhat. "Well, mister leader, it seems that my friends has killed the elven chief and his bodyguards. The invasion should be repelled soon. We humbly ask for a key which will let us go back where we came from. Please consider this request. One of my friends is walking iron, and the second one just threw one elf against the other. Please also take a look at my new fancy armor and notice I don't have a shield yet. And ISO 666 regulations strongly forbid using inferior flesh for a shield, as it compromises safety and is terribly unstylish. Thank you in advance."
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Nonanonymous

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #1102 on: September 29, 2008, 09:31:15 pm »

Unless you have recently acquired a pair of eyes from a Harpy Eagle, I'd think knowing that the leader and bodyguards are dead would be somewhat impossible.
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Sean Mirrsen

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #1103 on: September 30, 2008, 01:31:57 am »

I'd go so far as to say you're now in a little more trouble than before, because those elves that don't retreat will stop at nothing now. And there's still a good many of them.
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

LASD

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #1104 on: September 30, 2008, 02:32:19 am »

The Keep doors should hold them for a good while, though. If I remember correctly they were made masterfully of adamantine and they're full of spikes.

I beg the gods (or wizards, or magicians, or anyone) to give life and a voice to my shield.
« Last Edit: September 30, 2008, 07:42:40 am by LASD »
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Jay Kayell

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #1105 on: September 30, 2008, 05:34:34 am »

Unless you have recently acquired a pair of eyes from a Harpy Eagle, I'd think knowing that the leader and bodyguards are dead would be somewhat impossible.

That's why I'm trying to bring the leaders dead body to the keep, to prove that he's dead.
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Decapitation - enjoy the difference

Rooster

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #1106 on: September 30, 2008, 05:43:15 am »

first: Seeing a perfect chance for this I play some metal from hell to turn at least few elves into my followers
second:I try to use my potential to advance in my metal god powers (You said that it is just a basic form right now)
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Gantolandon

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #1107 on: September 30, 2008, 06:16:23 am »

Quote
Unless you have recently acquired a pair of eyes from a Harpy Eagle, I'd think knowing that the leader and bodyguards are dead would be somewhat impossible.

Um... the keep has no windows?
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Sean Mirrsen

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #1108 on: September 30, 2008, 06:20:55 am »

No, they're just reeeeeally far away. :P Though if JK succeeds, and doesn't break the keep in the process, that problem will be averted.
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

chaoticag

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #1109 on: September 30, 2008, 07:46:23 am »

I rolled a six on internet! Not sure I will have access every day though.

I cleave through the Elven suicidal remnants dynasty warriors style.
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