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This game of Multiworld Madness has grown too large for me to handle. What would you have me do?

Muster up remaining strength and complete the current chapter. Bring the game to a logical close, then reboot it.
- 32 (37.2%)
Same as 1, but a whole new game will be started instead, still Multiworld, but no longer Madness.
- 9 (10.5%)
Get just this last turn done and reboot the game. No point wasting energy if updating takes so long.
- 31 (36%)
Get the last turn done and start a new game project.
- 14 (16.3%)

Total Members Voted: 86


Pages: 1 ... 74 75 [76] 77 78 ... 409

Author Topic: RTD - Multiworld Madness! Final Update: Parts 1 and 2, out of ~4.  (Read 404047 times)

Sean Mirrsen

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #1125 on: September 30, 2008, 02:32:36 pm »

Speaking of variety, JK again forgot the effects of his blood ability.
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Jay Kayell

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #1126 on: September 30, 2008, 02:35:56 pm »

What do you mean?
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Decapitation - enjoy the difference

Sean Mirrsen

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #1127 on: September 30, 2008, 02:41:24 pm »

You could heal Frelock on the spot with little to no ill effects for both of you.
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

andrea

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #1128 on: September 30, 2008, 02:44:49 pm »

JK blood can heal! i forgot it!

LASD

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #1129 on: September 30, 2008, 02:56:47 pm »

I have one (hopefully) last attempt at the shield business.

I take my shield to a dark corner, give it an intimidating stare and thoroughly explain why it has to come alive and start speaking. Then I persuade it to do it.
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Jay Kayell

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #1130 on: September 30, 2008, 02:59:58 pm »

Ok, I'll do that then.

I use my blood to heal Frelock. Then I stand guard above him to protect him from any elves stupid enough to try anything.
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Decapitation - enjoy the difference

Frelock

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #1131 on: September 30, 2008, 04:18:07 pm »

I feel so loved  :D.  Thanks for all the help, guys.

I attempt to wake up and heal myself and any other friendly who happens to be near me.
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korora

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #1132 on: September 30, 2008, 06:23:07 pm »

I'll stay right where I am and assume a defensive stance.  No elves shall pass!
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Sean Mirrsen

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #1133 on: October 01, 2008, 01:44:40 am »

YOU! SHALL! NOT! PASS!!!!

What kind of a warped LoTR universe are you trying to make? Aragorn holding the gates to Helm's deep against an onslaught of elves? :P
Logged
Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

deadlycairn

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #1134 on: October 01, 2008, 02:21:42 am »

I honestly dont believe this. I started reading yesterday and got up to page ten and I was thinking: I wonder what all the worlds are?
We're on the 76th page and I still know next to nothing! Hurry up and get that key! :P

However this gets my seal of approval for countless elf kills, and two ElfZilla kills  ;D
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Sean Mirrsen

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #1135 on: October 01, 2008, 02:53:31 am »

Yeah, this cast is taking (quite literally) bloody long. If you want to know, one of the worlds has a survivability limit of 20 turns. If I am inclined to keep the playing roster alive, I'll either have to extend that a bit or make it survivable...
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

andrea

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #1136 on: October 01, 2008, 07:09:42 am »

hye, there are thousands of elves! did you really think we could kill them all in few turns?

of course, we could just have looked for the key and ran away, but it is not fun that way.

Sean Mirrsen

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #1137 on: October 01, 2008, 08:03:30 am »

You could if you got a nuke in another world, but that probably wouldn't be as fun as well. :P
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

korora

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #1138 on: October 01, 2008, 08:31:11 am »

DF is already a pretty warped LoTR universe... I'm just taking it to its logical conclusion  :)

I think it's only fitting that we start an epic RTD with an extended period in the DFverse.  We also spent a lot of time (probably too much) trying to cover up our underwear and learning the limitations of this particular RTD, which should be less of an issue in future settings.  I think if we focused and worked together we could get through things pretty fast, but it's also fun to hang around and cause mayhem.
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andrea

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #1139 on: October 01, 2008, 08:50:53 am »

also, now we are much more powerful.
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