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This game of Multiworld Madness has grown too large for me to handle. What would you have me do?

Muster up remaining strength and complete the current chapter. Bring the game to a logical close, then reboot it.
- 32 (37.2%)
Same as 1, but a whole new game will be started instead, still Multiworld, but no longer Madness.
- 9 (10.5%)
Get just this last turn done and reboot the game. No point wasting energy if updating takes so long.
- 31 (36%)
Get the last turn done and start a new game project.
- 14 (16.3%)

Total Members Voted: 86


Pages: 1 ... 24 25 [26] 27 28 ... 409

Author Topic: RTD - Multiworld Madness! Final Update: Parts 1 and 2, out of ~4.  (Read 404195 times)

qwertyuiopas

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #376 on: September 09, 2008, 10:13:20 pm »

I really enjoy this thread but dislike the new system as I have IE6(I heard 7 had built in spyware or something) so I have to go view source-> search for turn #-> searches for /abbr

Got a solution for that?
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Eh?
Eh!

Sean Mirrsen

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #377 on: September 10, 2008, 01:34:52 am »

Hm, I dunno. What, the abbr tags are not displaying for you or something? In the worst case, you can always use the quote button to see the post's actual text.

There's also acronym tags, see if these work better.
« Last Edit: September 10, 2008, 01:38:46 am by Sean Mirrsen »
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

andrea

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #378 on: September 10, 2008, 02:09:57 am »

or maybe you could upgrade to IE7. i have it and it works well for me

Sean Mirrsen

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #379 on: September 10, 2008, 06:48:44 am »

Hm, I switched over to my desktop, which has XP and IE6, and I can confirm that {abbr} tags don't show their comment. However, acronym tags do show, so I suspect it's just a matter of running a search&replace...  wait a second...

...aaand it's done. Check the two last turns, they should be the same for everyone who's not on IE6, but now they will display comments on IE6 as well.
« Last Edit: September 10, 2008, 06:54:31 am by Sean Mirrsen »
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

LASD

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #380 on: September 10, 2008, 08:52:28 am »

I go in the closed shop.

I'm bound to find an useful store at some point.

Also I'll repost the pacifist thing that I edited too late to my last post. I made this so that in case of someone attacking me, Sean wouldn't have to make me break my vow or ask my opinion (and thus delay the turn.)
EDIT: If the elves would attack because of some horrible rolls, I won't attack them or act in any hostile way. I'll just try to stay alive and show I'm not a threat to them.
EDIT: Also, my response to the elf attack is my response to all attacks. That could be written down as Pacifist-"Ability" or something.
I wonder how bloodthirsty the creatures are in this DF universe. Will they try to kill me even when I'm not doing any counterattacks? Probably yes.

P.S. I only now noticed that there was a chest in the food store, oh well.
« Last Edit: September 10, 2008, 08:56:09 am by LASD »
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Boksi

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #381 on: September 10, 2008, 09:04:20 am »

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[BODY_DETAIL:NAIL:NAIL:NAIL]
[HAMMER:HAMMER:HAMMER]

[TSU_NOUN:nose]
[SUN_TSU_NOUN:art:war]

Sean Mirrsen

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #382 on: September 10, 2008, 11:03:58 am »

No, he's more like something out of the Exo-Squad.

If I were to point out anything in particular, it would be this, minus the ranged weaponry and plus a lot more blood and bodyparts:
Spoiler (click to show/hide)
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

andrea

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #383 on: September 10, 2008, 11:05:03 am »

who are we waiting for?

i think tehre are interesting things in the keep.

Sean Mirrsen

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #384 on: September 10, 2008, 11:24:58 am »

We're waiting for Kashyyk. I'll post the turn as soon as he posts his action.

Oh, btw, I forgot Teh Sploiers! :)
Logged
Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Sean Mirrsen

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #385 on: September 10, 2008, 11:31:40 am »

Btw, just so the time we have between turns isn't completely wasted, you can ask me whatever questions about anything I didn't tell you about before, and I can try answering without spoiling the rest of the game too much. You can ask about the mechanics for doing a specific action, what risks would there be, etc, etc.
« Last Edit: September 10, 2008, 11:34:18 am by Sean Mirrsen »
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

chaoticag

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #386 on: September 10, 2008, 11:34:15 am »

We're waiting for Kashyyk. I'll post the turn as soon as he posts his action.

Oh, btw, I forgot Teh Sploiers! :)
Spoiler (click to show/hide)
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andrea

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #387 on: September 10, 2008, 11:35:28 am »

ok... how did we go from the cube to the tavern? why there is no more cube?
what was there in the cube? i couldn't understand it well. also,  can i try to send a blast of TK energy toward the enemyes i can see? does light bleeding heals after some time?

i'll post more when i'll have more questions

Sean Mirrsen

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #388 on: September 10, 2008, 11:45:58 am »

About the cube vs. tavern thing, you'll understand more clearly if you get out of your current situation. The cube was, since I already gave away that information, the entirety of a specially constructed universe, a "multiworld" so to speak. The walls of it are infinitely thin and indestructible, because they are the boundaries of the universe. The green orbs, as was shown by chaoticag's interaction with them, a way for the cube to restore the participants of this event. The panel on the wall is indestructible as well - though you can destroy or damage it, it will quickly reinstate itsef on its spot. You can make your own guesses as to the nature of the event from here.

You can try to do anything you want. Depending on the choice of your action, its chance for success may be varied within the limits of the RTD system, and depending on its magnitude, the side effects will be appropriately scaled. If you try a barely possible action that is really small (like trying to materialize a hazelnut from the air), then even if you fail catastrophically, there won't be much damage done. If you fail on a much bigger scale, even if the action itself was easier to do for you (like, say, sending a TK wave at someone in the distance) the repercussions of it may rock you hard. For you as you are now, firing directed TK ways is something completely new. You already saw what chaoticag did.
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

andrea

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #389 on: September 10, 2008, 11:57:35 am »

then i really need to rest for a couple of turns, to heal and to get more TK power, and maybe some armor.

or maybe just bash something with my maul. i want another 6 on bashing a door, like i did in the tavern.
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