Alright, TURN!
I had to take action to save Frelock this turn, and luckily that action didn't land on a 1. More or less, this turn is beneficial to you all.
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Turn 13 ------------
I run into the keep then. I have a feeling there's something going to happen there.
| The keep's a large building, and lugging that halberd around ain't too easy. You make it to the entrance of the keep and stop to catch your breath. You're still outside. (+1 probability bonus on arrow evasion due to location)
I head to the keep to help my dwarven brothers of blood.
| You run to the street, but get stuck in the doorway, too big to fit through with the armor. Winnie the Pooh suddenly comes to mind
(-1 to moving)
I head to the keep.
| You stumble on all the clothing you were digging through, tangle up, and don't manage to leave the shop building.
I heal myself. If the concentration bonus works when healing two targets, I also heal Rooster.
Nope, sorry, only one target.
| Despite your earlier training, you cannot focus enough to use your TK powers due to pain.
| You give in to pain and pass out. (Unconscious, -2 to all rolls, failguard)
Well, I almost missed the background check and did something silly. I'll head to the keep.
| You head towards the keep, but see the same group of 5 elves LASD saw, walking cautiously towards the keep.
| You manage to take cover in the bushes without attracting their attention.
I rest myself, hoping that my ailments will go away.
| Just as you were about to doze off, you suddenly realised that for whatever reason, you would need to sleep exactly 8 hours before you can wake up. Horrified by the thought of being eaten by elves in your sleep, you force yourself to be awake. You're a little drowsy. (-1 to concentration and accuracy)
(AI): Realising what I have done, I rush over to Frelock and heal his wounds.
| For some reason (quite possibly because of your recent surge) you suddenly understand the principles of the fine use of TK more clearly. You throw the remains of the log off of Frelock's legs, and quickly encase him in a shell of TK force, binding his torn flesh and melding his shattered bones together. When you are done, Frelock is as good as if he just stepped out of the cloning tank. Even his underwear was unharmed, but it's now soaked in his own blood. He's still unconscious though. (You need one more Perfect use for a skill boost.)
I try to give my illusions an ability to daze my opponents.
| Even for all your training with illusions, you cannot make them affect the mental state of your enemies. You probably could if you tried to improve the power you have though. Nevertheless, you feel your face getting slightly better. (only -1 on sight dodge now)
I go in the closed shop.
| You approach the shop and carefully
pull the door. It opens! You walk inside.
| Bingo! On all of the shelves in the shop lie various pieces of armor, shields of different sizes are hung on the walls, and arrayed under the shelves are enough various boots to outfit a battalion. At the far end of the building, there is an single wide table with a chest on it.
(AI): I go to da keep.
| On your long journey towards the keep, you encounter the first insurmountable obstacle - Jay Kayell, stuck in the doorway in all his armor. You stop, puzzled, and try to think of a way to go out.
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NPC Actions:
I'm a lil bit annoyed by having to do circles around "Sword-elf 1"s for names, so I'll give them some identifiers if you don't mind. This one has pale green hair, and wields a longsword and shield of wood. Let's call him "Greeny".
This one wields a shortsword, and is slightly shorter than the rest. Let's call him "Shorty".
This one also has a shortsword, and looks around warily as he walks. Let's call him "Sneaky".
This elf's face has obviously seen better days, it's scarred all over. He has a longbow. Let's call him "Scary".
This one seems to have been in battle not long ago. He's slightly wounded in the leg, but is no longer bleeding. Carries a shortbow. Let's call him "Limpy".
The group is heading towards the keep, slowly, trying to avoid being seen by the defenders (ultimately failing because of you people though)
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Arrowfest! Only your luck will save you!
Boksi:
| It was hard to get hit with all that rock covering you from one side, so you weren't.
korora:
| None of the arrows could find you in your hiding place.
Group of elves:
| A few arrows fell among the elves, but they gracefully evaded them.
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Status after turn:
Boksi: Standing upright next to the keep's entrance.
Wearing a reddish-black jacket of Karl Moebius leather, underwear, and slightly torn jean shorts. Wielding a
masterwork steel halberd.
Head battered and bleeding. Arms heavily bruised. Skin and flesh is of greyish color.
Basic TK Manipulation.
Basic TK Healing.
Carbon Flesh Interweave.
andrea: Down on the floor of the clothing shop.
Wearing underwear and fairly comfortable greyish trousers. Wielding a +Steel maul+.
Left arm battered. A few ribs on the left side cracked,
one broken. Body and all limbs bruised. Several large wooden splinters in left leg. Light bleeding.
Abilities:
Shrapnel Self.
Basic TK Healing. Additional status:
Blood Debt to God of War and Artifice. korora: Sitting in a thick bush near a hovel.
Wearing underwear, and makeshift bra-scarf clothing. Wielding an Iron handaxe in the right hand, and a -Black bronze warhammer- in the left.
Unharmed.
Basic TK Healing (!).
chaoticag: Standing upright in the tavern.
Wearing underwear. Wielding a
cracked +Ashen Scimitar of Splinters+.
Concussive damage to internal organs, nauseous (-1 concentration), large bruise on left upper arm. Bruised back.
Slightly drowsy.
Basic TK Healing.
Gantolandon: Standing upright in the tavern.
Wearing underwear and a thin silky sweater. Covered in dried vomit. Right foot covered with elven blood and brains. Holding a paperclip and a nice pair of white socks. Wielding an Iron dagger.
Face bruised.
Basic TK Healing(!).
Frelock: Down on the floor of the tavern building, or what's left of it.
Wearing underwear. Holding a greenish warm sweater and skyblue shorts, both too small to wear. Wielding a -Small Iron throwing knife-.
Unharmed.
Unconscious. Slightly improved strength.
Meagerly improved agility.
Can be cautious while calm.
Improved TK Healing II.
Kashyyk: Standing upright in the tavern.
Naked. Wielding a -Steel Greataxe-.
Flesh turned into iron, but otherwise unharmed.
Abilities:
Enrage Other. Enrage Self.
Basic TK Healing. Extra:
Rollerblades in the forearms. Rooster: Standing upright in the tavern.
Wearing underwear. "Wears" illusion clothing (white garments, white robe) seen only by him.
Several large slinters in legs, light bleeding. Bruised left upper arm.
Face heavily bruised, eyes swollen a bit (-1 to sight-dependant dodge, will heal eventually).
Abilities:
Basic TK Healing. Special status:
Blessing of Peace.
Blessing of Trickery (+). Extra: Doesn't know who he is, and calls himself Red.
LASD: Standing upright in the armor shop.
Wearing underwear, and a
white/pink/yellow suit and top hat made of underwear. Wielding a
brittle bow made of a chair and underwear.
Unharmed.
Abilities:
Power of Peace. Special status:
Peacekeeper.
Jay Kayell: Standing upright in morbid corpse-steel powered armor, stuck in the doorway of the tavern. (-1 to moving)
Wearing purple stretchy shorts. Useless shreds of underwear on right arm. Wielding a +Iron flanged mace+. The armor is armed with a collection of axes and swords, and its steel fists as well.
Unharmed.
Abilities:
Novice Wrestler.
Basic TK Healing.
Blood of the Blood God.
Blood Rage. Special status:
Wearing corpse-steel powered armor.
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Environment:
Tavern: Two-floor building. The door is blown out and replaced with a table. Amid the room is a large barricade of broken furniture, elven corpses and trash. Half of the building's roof is gone, most of it is now smashed into the floor. A large hole is broken into the storage cellar. There're some weapons stuck into the first floor's ceiling. The building houses your enter/exit point.
Human/Dwarven Capital: Large city on the outskirts of hell knows where. Holds a modest amount of homes, from hovels to two-floor apartment buildings, a set of shops, a temple, and a keep. Currently being surrounded by a verily horde of elves. The dwarves are mounting a large defence using siege engines atop the keep.
Food store: Square one-floor building with long tables laden with salted and fried meats of all kinds. There's a single wide table at the far end, with a chest on top of it.
Cloth store: Rolls of cloth and various cloth, silk, and leather articles of clothing are on the many shelves inside this building. There's a single wide table at the far end, with a chest on top of it.
Armor store: On all of the shelves in the shop lie various pieces of armor, shields of different sizes are hung on the walls, and arrayed under the shelves are enough various boots to outfit a battalion. At the far end of the building, there is an single wide table with a chest on it.
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Background: [1] Nothing this turn. Keep looking.